Aliens: Fireteam Elite 2 Leaked

IbizaPocholo

NeoGAFs Kent Brockman


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Right here, and basically nowhere else. :(

Exactly! One of the best survival horror games of all time and a story on par with the first two movies and no discussion whatsoever of a sequel.
Customers: We want Alien Isolation 2!
Game Companies: We hate money. Make anything besides Alien Isolation 2.
 
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Another bug hunt.

Alien is such a rich and interesting universe. Where are the rich and interesting games?

...Is it?

No game based on the franchise has been able to explore a new type of terrain; certainly nothing like more Earth-like landscapes found in Prometheus or Alien Covenant. Just a lot of colony coorrdiors and spaceship galleyways. Almost every game tries to focus on Aliens-style bug-hunting because it's the most game-like and exciting (games were ripping off Aliens long before Aliens started to be made into mainstream games,) and the one time they tried to do Alien instead of Aliens, it was a complicated and "weak"-selling (by SEGA's words) one-off that would be difficult to expand upon in a sequel even if they did commit to it. (Good game, I hear, but I get why it struggled.) Alien games are fun, but they're often very similar, and it's hard to try something new when the frachise is so confined.
 
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Exactly! One of the best survival horror games of all time and a story on par with the first two movies and no discussion whatsoever of a sequel.
...holy shit where the fuck is Isolation 2, Sega?
SEGA doesn't have the game rights to the franchise anymore (and didn't like the sales of Alien Isolation), and they own the development studio who made that first game.

Whomever would be tasked with an Alien Isolation sequel would have to start from scratch, without the experts who figured out how to make a very tricky game concept work, with a very different budget (SEGA was swinging for the fences with Alien at the time,) and possibly with a different title or even characters (since who know what SEGA or Creative Assembly does retain as far as rights, though they seem willing to share given they did the cutscenes-as-a-movie web series release a few years ago.)
 
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lkccWaO.jpeg

Right here, and basically nowhere else. :(
Sad Doctor Who GIF


Honestly, I really did love Isolation. It maybe ran a few hours too long, but what really needs to be praised is the sound design. Creative Assembly did an absolutely stellar job capturing the look, feel, and sound of the 1979 classic film.

Here's a elevator pitch for any would be developers reading: You play as an everyman on a space colony, doing your 9 to 5. The space colony happens to be, effectively, an interstellar truck stop. The only inhabited structure to refuel and resupply for millions of miles. A plan similar to Burke's goes sideways. The company was transporting embryos aboard live unsuspecting couriers. But they gestated too soon. The projections were off. The available data suggested that it would take several days to full gestate and emerge.* Turns out what wasn't in the data was that Super Facehuggers are nearly indistinguishable from regular ones, since almost no documentation on them exists. The Queen's psionic abilities develop early and she is able to detect large amounts of potential hosts in a given area and forcefully accelerate her growth by draining the host. It's only been 12 hours since the accident and all hell has broken loose on the station. The Queen and her Praetorian guard make short work of the unsuspecting colony and its no-ballistic-weapons rule, you know, because shooting a hole into the side of a space station is frowned upon. So now you, Joe Everyman have to figure out how to get the hell out of dodge while the whole place goes to shit. Gameplay takes cues from TLOU or RE4 and Isolation. Focus on getting from point A to point B while scrounging as many resources as you can and avoiding confrontation with overwhelmingly powerful forces. You're just some dude, you don't know how to make shit. Maybe the player has the opportunity to recruit NPC survivors as your travel along; and they can bring their skill sets with them. This person is a nurse and can craft you first aid kids. That person is a mechanic and can create makeshift weapons with supplies you find. But the more people you have with you, the bigger a target you are, and the Alien AI becomes more aggressive. Traveling alone has a lower chance of being attacked, but a sneak attack is a game over. These things are huge and strong. You can't fight them off bare handed.

What makes the Alien effective as a monster is that you never know where it is. The Xenomorph is fear itself. It is dark, and unknowable. When you take those elements out, and you can clearly see the creatures and you can just shred them with machine guns, they aren't scary, or effective anymore. They're just... targets. To make the scenario tense, you have to take power away from the player. This isn't about conquest. It's about survival.

*I'm taking creative liberties. Don't fuckin @ me with your wiki entries, nerd.

...Is it?

No game based on the franchise has been able to explore a new type of terrain; certainly nothing like more Earth-like landscapes found in Prometheus or Alien Covenant. Just a lot of colony coorrdiors and spaceship galleyways. Almost every game tries to focus on Aliens-style bug-hunting because it's the most game-like and exciting (games were ripping off Aliens long before Aliens started to be made into mainstream games,) and the one time they tried to do Alien instead of Aliens, it was a complicated and "weak"-selling (by SEGA's words) one-off that would be difficult to expand upon in a sequel even if they did commit to it. (Good game, I hear, but I get why it struggled.) Alien games are fun, but they're often very similar, and it's hard to try something new when the frachise is so confined.
Alien Vs Predator: Extinction says hi.
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Dark Descent is the only good recent Alien game. The one before that was Alien Isolation. And before that Alien vs Predator 1 and 2.
 
Another bug hunt.

Alien is such a rich and interesting universe. Where are the rich and interesting games?
Dark Descent.

Sort of a spoiler but it introduces a new alien race but of course they're all dead. There's also a new enormous alien xenomorph that has hatched from the long dead alien race.
 
lkccWaO.jpeg

Right here, and basically nowhere else. :(
Dark Descent was awesome as well. Very tense game, in a positive way. Plus the story was very good, basically better than anything Hollywood came up with after Aliens.
 
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lkccWaO.jpeg

Right here, and basically nowhere else. :(
a remaster of this would be cool with updated graphics/ resolution but i do get they where going for n old kinda vhs style appearance but it would be nice to see it shaprned up and abit of polish . i just picked this up on the switch latley i do feel there seems to be a bit of lag when controlling it , is that normal i really cant rember it was that long ago i played it on xbox and i never fninshed it so maybe this time i will.
 
The Xenomorph is fear itself. It is dark, and unknowable. When you take those elements out, and you can clearly see the creatures and you can just shred them with machine guns, they aren't scary, or effective anymore. They're just... targets.

And this, friends, is where Aliens: fire team Elite completely misses the mark : It's not "scary", it's not "atmospheric" and it doesn't instill any kind of emotion to the player - it's just your TYPICAL soulless 4 person co-op online shite where you're PEW-PEW-ing/mowing down hordes of "targets"/enemies, shit's so predictable, banal and interchangable that you could swap the Alien models for...any other kind and it'd still be the same...
It's basically just your everyday horde shooter with an Aliens skin.

Add to that amateurish character models and animations, zero weight to the shooting, nonexistent story progression where everything is explained/told through dialogue boxes where the characters don't even move their lips and...

Tried the 1st game for 5-6 hours via the world's greatest deal (Game pass) and I just couldn't stomach it anymore, I might as well kept playing Gears 5's horde mode which was infinitely better.

What a waste of a franchise, resources and time (both on the Dev's and player's time).

Alien : Isolation proves that we can't have nice things since people's OCD too stronK, and that IGN Muppet's review (5/10) didn't help things.

Unfortunately, I've abandoned all hope when it comes to everything Alien(s) related, that includes both the games AND movies - shit, the Romulus movie seems like a predictable slasher flick where the Alien will shred 90% of the teen cast for the first 2 thirds of the movie just for the strong, independent female hero to blow it out to space (again) in the final act/last 20-30 minutes.

I'm just so tired of this shit by now, it's like we've been consuming the same exact media for the last 40 years, and while Prometheus and Covenant tried to shake/mix things up when it comes to this franchise's monotony, they both failed spectacularly due to Ridley not giving a fuck.
 
a remaster of this would be cool with updated graphics/ resolution but i do get they where going for n old kinda vhs style appearance but it would be nice to see it shaprned up and abit of polish . i just picked this up on the switch latley i do feel there seems to be a bit of lag when controlling it , is that normal i really cant rember it was that long ago i played it on xbox and i never fninshed it so maybe this time i will.

Theres absolutely 0 needs of a remaster. The game has aged perfectly and looks better than most games.

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Just like the original Alien movie, its set, its props, its details will never get old. They created a timeless masterpiece.
 
SEGA doesn't have the game rights to the franchise anymore (and didn't like the sales of Alien Isolation), and they own the development studio who made that first game.

Whomever would be tasked with an Alien Isolation sequel would have to start from scratch, without the experts who figured out how to make a very tricky game concept work, with a very different budget (SEGA was swinging for the fences with Alien at the time,) and possibly with a different title or even characters (since who know what SEGA or Creative Assembly does retain as far as rights, though they seem willing to share given they did the cutscenes-as-a-movie web series release a few years ago.)

Yeah i get it. Unless you have the title "Resident Evil" is rough to get good sales on a horror game. I doubt another team would have any luck recreating what the first game was able to do. It's a shame Sega won't let them do another one.
 
...Is it?

No game based on the franchise has been able to explore a new type of terrain; certainly nothing like more Earth-like landscapes found in Prometheus or Alien Covenant. Just a lot of colony coorrdiors and spaceship galleyways. Almost every game tries to focus on Aliens-style bug-hunting because it's the most game-like and exciting (games were ripping off Aliens long before Aliens started to be made into mainstream games,) and the one time they tried to do Alien instead of Aliens, it was a complicated and "weak"-selling (by SEGA's words) one-off that would be difficult to expand upon in a sequel even if they did commit to it. (Good game, I hear, but I get why it struggled.) Alien games are fun, but they're often very similar, and it's hard to try something new when the frachise is so confined.

I think the whole point of what it was trying to do was recreate the atmosphere of the first movie. In many ways the story telling mirrored or even surpassed it's source material which is quite an accomplishment for a move to videogame adaption. In that respect it was an excellent game in my opinion. Also, as i pointed out in an earlier comment survival horror games are already at a disadvantge unless they have the title "Resident Evil" which Capcom stood behind, and gave the time and funding to properly establish. I think Sega branding a critically acclaimed game (that won a ton of awards for AI design) a failure was very short sited on their part. This was their establishing game which could have grew into a series that would have challeneged RE for the top spot in the genre. But as usual game companies are only interested in that short term profit.

Customers: The game was awesome and you made money so what's the problem?
Sega: Correct, the game was awesome, critically acclaimed, a massive technical accomplishment and it made us some money.
Customer: Than what's the problem???
Sega: We want all of the money!
 
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I think Sega branding a critically acclaimed game (that won a ton of awards for AI design) a failure was very short sited on their part. This was their establishing game which could have grew into a series that would have challeneged RE for the top spot in the genre. But as usual game companies are only interested in that short term profit.

You have to understand the market conditions of the time though. In the 2010s, SEGA was rebuilding, again. Its PS3 era tried a lot of directions, among them franchise revival attempts which went badly as well as Marvel movie games which were also bargain bin bait. PS4 era was a time to regroup under major brands. 2K Sports was out (they sold VC to Take-2), but doubled down on Football Manager as a global brand. They had bought Creative Assembly and saw promising opportunity in the growth of the Total War franchise. And the of course had Sonic. There was more, (they also owned Index/Atlus by that point and were involved with Sammy and had other non-pillar games,) but these major pillars were what they saw as defining the company at the time.


A potential additional pillar was the Alien franchise, which they secured the rights to with Fox at the end of 2006. SEGA committed to three big games: the flagship Alien: Colonial Marines (with original Aliens cast members and AAA production budget in the mainstream action-shooter genre,) an RPG from acclaimed studio Obsidian, and then also an experimental stealth game inspired by the basic, primal terror of the very first Alien. How it went from there tells a lot of the story: Gearbox notoriously self-destructed Colonial Marines, the RPG never happened, and Creative Assembly's unusual undertaking was a fan fave but a slow burn in sales. (Oh, also there was a pretty good DS Metroidvania from Wayforward, and an attempted reboot of AvP by Rebellion which didn't really connect.) Also in the middle of all that was Prometheus, the movie franchise restart that had its own troubles; similarly, 20th Century Fox itself was acquired by Disney, adding even more questions to SEGA's valuation of the brand.

There were for sure aspects of its Alien experience to build on if SEGA had committed further to the franchise, but it was evident that this was not to be a foundational pillar for the company. Franchise rights give a lot of the profit back to the franchisee, so they're only worth it if the products move high numbers in order to pay both companies, and even with a strong brand name, the Alien games did not make those numbers. SEGA released no more games of the series (although they did revisit Alien Isolation two times, with the Switch port and the web series; they also let Feral Interactive do mobile ports,) and eventually some arm of Fox was established to find new developers (on a much smaller scale than SEGA committed to) and sell Alien games themselves.

I do believe there's still a cracked-open door for an Alien Isolation revisit. This new "Fox Interactive" seems open to whatever company big or small wants to pitch an Alien game (...although given that Rebellion hasn't done yet another AvP says to me that the budgets or profit share might not be worth it?) And SEGA and Creative Assembly are still proud of the Isolation accomplishments and the connections fans made to Amanda Ripley. A sequel would have to be made without lead designers Gary Napper and Clive Lindop, and maybe not with director Alistair Hope (assuming Creative Assembly isn't freed up to make an off-brand game again,) but this is an active franchise again and if sales numbers keep going in the right direction, who knows what Fox might greenlight next.

...For now, though, the future of the franchise is in games like Fireteam Elite 2.
 
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I played the first one free on gamepass solo and dug what I played. Fun co op game.

I'm down for the sequel but will need to do launch this time with friends to get the most out of it.
 
The first one was rock solid - except for the two soft lock bugs still in the game that never got fixed.
 
Customers: The game was awesome and you made money so what's the problem?
Sega: Correct, the game was awesome, critically acclaimed, a massive technical accomplishment and it made us some money.
Customer: Than what's the problem???
Sega: We want all of the money!
No no no.

Notice how vague "made money" is.

Kid spends $100 dollars on materials for his summer lemonade stand in June.

Season ends.

Kid generated $120 dollars on his summer lemonade stand.

"Hey kid! Your lemonade was great and you made money so what's the problem?"

"It wasn't worth it for me. 200 hours spend selling lemonade generated 20 dollars of profit."

"Oh so you want ALL THE MONEY?!"
 
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Alien Isolation had incredible atmosphere but I generally don't enjoy games that revolve around an enemy that chases me that I can't kill. Even with that I still kind of forced myself to chug through most of the game.
 
No no no.

Notice how vague "made money" is.

Kid spends $100 dollars on materials for his summer lemonade stand in June.

Season ends.

Kid generated $120 dollars on his summer lemonade stand.

"Hey kid! Your lemonade was great and you made money so what's the problem?"

"It wasn't worth it for me. 200 hours spend selling lemonade generated 20 dollars of profit."

"Oh so you want ALL THE MONEY?!"
Overthinking my statement a bit? You know what i was getting at.
 
The new one needs random spawns. In the first one the Xenomorphs always spawned at the same places.
 
Overthinking my statement a bit? You know what i was getting at.
One of the great ignorances of gaming culture is that gamers don't realize why studios move away from certain games.

Alien Isolation 2 would have to be more expensive to make than the first one, therefore the studio would need to comfortably believe they could comfortably capture a larger audience as well.
 
Aliens: Fireteam Elite was honestly not too bad, it was alright. I had fun.
Off-topic but Aliens Dark Descent was also a good Alien game. Both those games used different genre, one was third person shooter L4D-style and the other one was more squad-based or some sort.

Unfortunately, we may never see Alien Isolation 2 and I think it's time to make peace with that fact. Most of the original game development team no longer works in Creative Assembly. I doubt we'll have a talented team to work on the sequel.
 
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