IbizaPocholo
NeoGAFs Kent Brockman

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Another bug hunt.
Alien is such a rich and interesting universe. Where are the rich and interesting games?
Right here, and basically nowhere else.![]()
Another bug hunt.
Alien is such a rich and interesting universe. Where are the rich and interesting games?
Exactly! One of the best survival horror games of all time and a story on par with the first two movies and no discussion whatsoever of a sequel.
SEGA doesn't have the game rights to the franchise anymore (and didn't like the sales of Alien Isolation), and they own the development studio who made that first game....holy shit where the fuck is Isolation 2, Sega?
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Right here, and basically nowhere else.![]()
Alien Vs Predator: Extinction says hi....Is it?
No game based on the franchise has been able to explore a new type of terrain; certainly nothing like more Earth-like landscapes found in Prometheus or Alien Covenant. Just a lot of colony coorrdiors and spaceship galleyways. Almost every game tries to focus on Aliens-style bug-hunting because it's the most game-like and exciting (games were ripping off Aliens long before Aliens started to be made into mainstream games,) and the one time they tried to do Alien instead of Aliens, it was a complicated and "weak"-selling (by SEGA's words) one-off that would be difficult to expand upon in a sequel even if they did commit to it. (Good game, I hear, but I get why it struggled.) Alien games are fun, but they're often very similar, and it's hard to try something new when the frachise is so confined.
Another bug hunt.
Alien is such a rich and interesting universe. Where are the rich and interesting games?
Dark Descent.Another bug hunt.
Alien is such a rich and interesting universe. Where are the rich and interesting games?
Dark Descent was awesome as well. Very tense game, in a positive way. Plus the story was very good, basically better than anything Hollywood came up with after Aliens.![]()
Right here, and basically nowhere else.![]()
a remaster of this would be cool with updated graphics/ resolution but i do get they where going for n old kinda vhs style appearance but it would be nice to see it shaprned up and abit of polish . i just picked this up on the switch latley i do feel there seems to be a bit of lag when controlling it , is that normal i really cant rember it was that long ago i played it on xbox and i never fninshed it so maybe this time i will.![]()
Right here, and basically nowhere else.![]()
The Xenomorph is fear itself. It is dark, and unknowable. When you take those elements out, and you can clearly see the creatures and you can just shred them with machine guns, they aren't scary, or effective anymore. They're just... targets.
Another bug hunt.
Alien is such a rich and interesting universe. Where are the rich and interesting games?
a remaster of this would be cool with updated graphics/ resolution but i do get they where going for n old kinda vhs style appearance but it would be nice to see it shaprned up and abit of polish . i just picked this up on the switch latley i do feel there seems to be a bit of lag when controlling it , is that normal i really cant rember it was that long ago i played it on xbox and i never fninshed it so maybe this time i will.
Every time I see this pop up I just wanna scream at Sony for not throwing money at these guys to make a definitive PSVR2 version![]()
Right here, and basically nowhere else.![]()
SEGA doesn't have the game rights to the franchise anymore (and didn't like the sales of Alien Isolation), and they own the development studio who made that first game.
Whomever would be tasked with an Alien Isolation sequel would have to start from scratch, without the experts who figured out how to make a very tricky game concept work, with a very different budget (SEGA was swinging for the fences with Alien at the time,) and possibly with a different title or even characters (since who know what SEGA or Creative Assembly does retain as far as rights, though they seem willing to share given they did the cutscenes-as-a-movie web series release a few years ago.)
...Is it?
No game based on the franchise has been able to explore a new type of terrain; certainly nothing like more Earth-like landscapes found in Prometheus or Alien Covenant. Just a lot of colony coorrdiors and spaceship galleyways. Almost every game tries to focus on Aliens-style bug-hunting because it's the most game-like and exciting (games were ripping off Aliens long before Aliens started to be made into mainstream games,) and the one time they tried to do Alien instead of Aliens, it was a complicated and "weak"-selling (by SEGA's words) one-off that would be difficult to expand upon in a sequel even if they did commit to it. (Good game, I hear, but I get why it struggled.) Alien games are fun, but they're often very similar, and it's hard to try something new when the frachise is so confined.
& all this started with scenarist putting Easter egg alien skull in predator 2 movie to decorate trophy caveOver here:
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Uh, but then, it wouldn't be Alien Isolation.I wish they would make a sequel to isolation that vibes with Aliens, and has a hive and queen and shit
Duh, it would be Aliens Isolation!Uh, but then, it wouldn't be Alien Isolation.
I think Sega branding a critically acclaimed game (that won a ton of awards for AI design) a failure was very short sited on their part. This was their establishing game which could have grew into a series that would have challeneged RE for the top spot in the genre. But as usual game companies are only interested in that short term profit.
No no no.Customers: The game was awesome and you made money so what's the problem?
Sega: Correct, the game was awesome, critically acclaimed, a massive technical accomplishment and it made us some money.
Customer: Than what's the problem???
Sega: We want all of the money!
Overthinking my statement a bit? You know what i was getting at.No no no.
Notice how vague "made money" is.
Kid spends $100 dollars on materials for his summer lemonade stand in June.
Season ends.
Kid generated $120 dollars on his summer lemonade stand.
"Hey kid! Your lemonade was great and you made money so what's the problem?"
"It wasn't worth it for me. 200 hours spend selling lemonade generated 20 dollars of profit."
"Oh so you want ALL THE MONEY?!"
One of the great ignorances of gaming culture is that gamers don't realize why studios move away from certain games.Overthinking my statement a bit? You know what i was getting at.