Des0lar said:Ok so wtf,is unbeatable to me. How can this happen, that certain skillsets are impossible to play with. I did Taipei first, so all I have are Shadow Operative and the first Chain Shot available. I can't defeat him for the love of god. His Shotgun outmatches my poor assault rifle skills, and I suck at meleeing his ass.Omen Deng
Can't get past his recharging shield. So basically I'm fucked and have to do Rome or Moscow first, till I'm good enough for him?
Fuck that, I really liked the game, but something like that just blows.
Nemesis556 said:Abuse Chain Shot + Pistol.
Shadow Operative to hide.
Rinse and repeat.
It's really just trying to draw the attention away from the guy and you'll complete the mission. Running around punching dudes is a good way to get attention, though shooting while out of cover works as well. If you have flashbangs, they're good for stunning groups of guys, I guess grenades could be useful since the enemies tend to (when I did it, albeit only once) group together.aswedc said:So I've now failed a section about two dozen times in a row - on normal difficulty at that.
It'sprotecting Surkov.
Now I've done the research and looked at the strategies other people are using...
Run around punching guys? No way, unless I am next to him or behind him he's dead in under 15 seconds from a someone coming up to close range. I have no idea how anyone has been successful with this.
Manos: The Hans of Fate said:Oh did anyone geek out when James Hong popped up as a voice for? James Hong appearing in something is always a sign of awesome for me!the Triad boss in Taiwan
Basileus777 said:This game is never going to have a significant mod community. If that's what you are looking for with this game, you won't find it.
dejan said:Stuff that needed more time in the oven:
- dialog wheel (time constraint is fine, but there needs to be a bit more context to be able to make a deliberate decision)
If you go with stealth, make sure you also go with pistols.ChoklitReign said:Should I go with a gun build or a stealth build as a first-time player on normal? What are the issues I've heard with stealth?
Martial arts ends up making bosses really difficult until you actually have it at a high level. If you go with martial arts, make sure you have a back up skill because I went with stealth/martial arts and I got fucked a lot.ChoklitReign said:Can I add martial arts or would that be too unbalanced?
GB: Based on the reception the game (Alpha Protocol) has received, is there anything you would have done differently if you could go back?
Chris: If I could go back and start on the project from the outset? Sure, absolutely - and don't take anything I say as this would somehow magically be a better game, it would just be different, and most likely have other things people hated about it. Anyway, I'd make a spy version of Kill Bill (if it had to be a spy game at all and not just a real world RPG title, which would be great), change the main character to not be a set character, screw the realism and focus on the fantastic, add more mission reactivity between missions and between cities, change the mission structure to the honeycomb mission structure our Systems Designer proposed 2 years in (and what our Exec Producer originally wanted), remove cinematic conversations, screw trying to compete with other stealth or shooter games that have already mastered those areas and look for ways to make the player feel like spies in other ways - again, assuming a spy game is what you'd want to do with a real-world RPG at all.
But that's all fantasy and wishful thinking, and again, it's easy to say that, and it would have most likely resulted in something else that people liked and disliked for different reasons. If I could go back to when I started mid-way through the project and was in the same situation? No, for logistical reasons. I'm sure the other leads felt the same way and so did our Project Director (who became Project Director at this time), and our Project Director who took on the role at this time saved this game from cancellation - or worse. We had a team that was low on morale, that felt like they didn't own the work they were doing (if you keep trading areas and design elements every other month, you can't focus on carrying something to completion), who were on the tides of iteration, and being able to go in there, give people ownership of interface, systems, an area, a Hub, make decisions, add more RPG elements, add more reactivity, restore focus and get rid of the blockages that were keeping people from moving ahead with work was satisfying. It took a while, and it was tough, and some of the decisions weren't ideal, but you can't always be in a perfect situation with development, so you do what you can. We had little to no time to redo anims, redo character models, redo locations from previous iterations, so we did what we could with what he had, and it made sense to us for the time frame (even when the time frame kept changing, we had no clue the release date would be what it became, and we didn't work toward that release date).
I'm proud of what we did during that time to help get the project going, organize the design staff, kill a lot of problems, and try to use what assets, locations, and story elements we had to work with to make a game that worked and took RPG elements in a new direction.
GB: At this point, how many separate teams do you have at Obsidian now?
Feargus: We really have about 2½ teams - how it worked is that in early 2009 we had to lay a number of people off from the Aliens team, but then a lot of the Aliens team went on to do Fallout. And so we shifted about forty people immediately onto that. At that same time, we were already starting to ramp down the Alpha Protocol team which was the impetus for the growth of the Dungeon Siege team. As we stopped working on Alpha Protocol in late summer of last year everybody transferred over either to a private internal product were making right now - which I want to talk to you about soon - or they went to Dungeon Siege III.
GB: Looking forward to hearing what the internal project is all about. On a similar note, whats happening with The Wheel of Time?
Feargus: So the arrangement there, which is kind of explained in the press release, is that Red Eagle Games wants to do it. They have the license to do it, and well be the developer if it all comes about. What theyre doing is they want to actually be the publisher of it, not just the guys holding the license.
So, what theyre doing right now is, in essence, putting together a whole business around The Wheel of Time games. Not just one game, but multiple games. And they are talking to people about creative ways to fund all of these, and then distribute them through a publisher.
GB: So you havent actually went into full scale development with anything yet?
Feargus: No, we havent at all yet. What were doing right now is just continuing to talk to them about the game and kind of figure out what were going to do, and then as soon as theyre able to get funding, we can start moving forward with development.
butsomuch said:Obsidian CEO Feargus Urquhart E3 interview
So, Obsidian is currently working on three projects - Fallout: New Vegas, Dungeon Siege 3, and an unannounced project which is not the Wheel of Time title.
Fortress? Anyway, we had a thread about the Wheel of Time game's announcement.Jerk 2.0 said:Oooh.
Maybe they are working on fortress.
Purkake4 said:Fortress? Anyway, we had a thread about the Wheel of Time game's announcement.
SuperSonic1305 said:So I get a new computer, decide I might as well buy AP for PC since PC versions are usually better and all and this game is glitchy as hell. UI is glitching frequently where I will click on something multiple times and it won't work and then the highlight will show up when my mouse pointer is nowhere near the selection. Then to fix the horrible camera stuttering I have to gimp the game with the level streaming fix and enemies keep disappearing because of it. Not a good start to master race membership.
Crimson-Legend said:Is this game worth the full price of admission?
Nickiepoo said:Yes, if you go in knowing exactly what its real strengths are while being able to ignore its weaknesses.
At what it does well it's once of the very best in its genre, but the things it does badly are only just passable.
Crimson-Legend said:Is this game worth the full price of admission?
Des0lar said:Ok so wtf,is unbeatable to me. How can this happen, that certain skillsets are impossible to play with. I did Taipei first, so all I have are Shadow Operative and the first Chain Shot available. I can't defeat him for the love of god. His Shotgun outmatches my poor assault rifle skills, and I suck at meleeing his ass.Omen Deng
Can't get past his recharging shield. So basically I'm fucked and have to do Rome or Moscow first, till I'm good enough for him?
Fuck that, I really liked the game, but something like that just blows.
Melhisedek said:Any advice on what skills to take for a stealthy approach (and guns blazing when stealth doesn't work) ?
How many skills can you max out?
Vyse The Legend said:I went to Tai-pei first, and I had no trouble with him.
Steel-core bullets + 5-shot Chainshot, ftw.
water_wendi said:Anyone know where people are buying this game for $40? Everywhere ive looked the game is selling for $60 console and $50 pc. ive read so much about how its gone total bomba via multiple different articles that cite Amazon and Gamestop but the prices are still normal there. im broke and would love to buy AP for cheap. Please help me.
GameBanshee - Alpha Protocol Price Drop, Reviews
RPG Watch - Alpha Protocol Reviews and Price Drop