adamsapple
Or is it just one of Phil's balls in my throat?
Snuggler said:I finally just noticed that it says BAD ASS in the thread title.
Holy shit
my mind has been blown just now:lol
Snuggler said:I finally just noticed that it says BAD ASS in the thread title.
In regards to the enemy being behind you, it sounds more like it spawned right behind you. The enemies don't actively try to sneak up on you. I've had occasions where I'd walk into a room with no enemies but as soon as I reloaded and went to the same room, the enemies just spawned right there. Don't expect them to be sneaking behind you too often.classicdms said:I'm only a few hours in but the game has managed to surprise me a few times already.
One time, I had just entered a room and surveyed the area, saw like 3 dudes and hid behind a box trying to figure out how I would try and take these dudes out. I was taking my time, waiting to see what their patrol routes would be and a heard something behind me. Pull a 180 on the camera and see a guard taking the butt of his gun to my face. The idea that enemies would try to sneak up on me was one I did not imagine. In Metal Gears, they'd just open fire. If that wasn't a scripted event, then major props to Obsidian.
Also, the sight lines on these dues being more than 6 feet in front of them keeps throwing me for a loop.
And early mission spoilers,The fact that Nasri told me straight up that if I had gone after him sooner, I would have intercepted the sale of the missiles blows my fucking mind. I knew that the order of the missions had subtle changes in the way they played out, but that because I did a few other missions, time had actually passed and there were consequences because of it? Christ, this is interesting.
After loving Fallout: New Vegas a lot more than Fallout 3, and now playing through this, Obsidian is quickly becoming one of my favorite developers. Bethesda needs to buy them up so they can get started on building a better Mass Effect, because I believe that they might actually be able to do it better.
Squint your eyes, that helps identifying the combinations that don't move faster.IoCaster said:Finally got around to starting this game. Just finished the tutorial and I already hate the hacking mini-game. Whoever designed that shit is an asshole.
Phife Dawg said:Squint your eyes, that helps identifying the combinations that don't move faster.
Oh yeah that happened to me as well. I don't like the minigame either but with the eye squinting I have never failed one yet - playing normal recruit. You will come across this minigame quite a few times.IoCaster said:The remapped keyboard screwed up the selection key for the code so it wasn't registering. I had to reset the controls to default and redo my custom setup to get it working right. Shitty mini-game still sucks though.
I just finished the game last night and I don't agree. I also played as a stealth/non-lethal player, and even when I was forced into combat situations I was able to do fine with a lot of use of shadow operative and chain shot. There were a few instances where I was forced to do something else (a certain boss fight towards the end, the beginning fo the Brayko mission if you went in on the APC), but otherwise I was able to sneak around and takedown enemies or just bypass them (like the Rome mission you were referring to earlier, after downloading the data).Foliorum Viridum said:I liked how it was designed a lot around stealth, which is extremely satisfying. Reminded me of the days of Metal Gear Solid when I cleared out an entire enemy base without raising an eyebrow. It's been a long time since I dedicated so much time to stealth as this. However, the A.I. was dodgy at times, the game often forced you in to combat regardless of your overall approach to the missions and as a result of having a stealth character that was more frustrating than it should've been, especially during boss battles.
Because Chain Shot is the most broken skill when it comes to killing anyone with a big health bar.XiaNaphryz said:I just finished the game last night and I don't agree. and chain shot.
XiaNaphryz said:I just finished the game last night and I don't agree. I also played as a stealth/non-lethal player, and even when I was forced into combat situations I was able to do fine with a lot of use of shadow operative and chain shot. There were a few instances where I was forced to do something else (a certain boss fight towards the end, the beginning fo the Brayko mission if you went in on the APC), but otherwise I was able to sneak around and takedown enemies or just bypass them (like the Rome mission you were referring to earlier, after downloading the data).
Bread said:Got this for Christmas and put about an hour into it, I'm glad to see that pistol/stealth is the best way to go, because that's the way I wanted to play
I decided to go for a challenge and start as a recruit, I like having more dialogue options. Should I be saving up for a gun to buy from the store? If so which one.
Lostconfused said:Edit: Try taking Brayko on with melee and you are sooooo screwed, actually almost any boss would probably murder you in melee.
I wanted to up my rep with SIE at the time as I was going for the "romance all ladies" route. Compromises to the plan had to be made. :lolPatryn said:If you're going as a stealth/non-lethal character, why'd you choose to ally with the VCI? G22 is the stealthy organization.
Not to burst your bubble but I did that mission first and was told the same thing.classicdms said:And early mission spoilers,The fact that Nasri told me straight up that if I had gone after him sooner, I would have intercepted the sale of the missiles blows my fucking mind. I knew that the order of the missions had subtle changes in the way they played out, but that because I did a few other missions, time had actually passed and there were consequences because of it? Christ, this is interesting.
CaptainAhab said:Was it a mistake to dump all of my points into pistols and stealth? I just left Saudi Arabia and so far I haven't been able to get past more than 2 enemies without having an alarm go off. I keep falling back on lighting everybody up with my non-upgraded assault rifle, which works ok.
No, that should work out fine. You're supposed to sneak behind guards and do takedowns as quickly as possible in spots where noone will see the body until it fades out. Otherwise you're doing critical shots in the head. I had no issues sneaking around in the first area without setting off alarms.CaptainAhab said:Was it a mistake to dump all of my points into pistols and stealth? I just left Saudi Arabia and so far I haven't been able to get past more than 2 enemies without having an alarm go off. I keep falling back on lighting everybody up with my non-upgraded assault rifle, which works ok.
CaptainAhab said:Was it a mistake to dump all of my points into pistols and stealth? I just left Saudi Arabia and so far I haven't been able to get past more than 2 enemies without having an alarm go off. I keep falling back on lighting everybody up with my non-upgraded assault rifle, which works ok.
AcciDante said:I beat the game going all pistols/stealth, with some extra karate. Sneaking through missions is definitely doable, but unfortunately the game sometimes put you in situations where you have to get in firefights :/
XiaNaphryz said:No, that should work out fine. You're supposed to sneak behind guards and do takedowns as quickly as possible in spots where noone will see the body until it fades out. Otherwise you're doing critical shots in the head. I had no issues sneaking around in the first area without setting off alarms.
I never was really forced into any firefights except for a few bosses (shadow operative and chain shot made quick work of that). Most every other setup I was able to takedown all the guards or just sneak past everyone.
BudokaiMR2 said:I will still never understand how people praise the stealth elements in this game even going as far as comparing it to Metal Gear!
Metal Gear(even 1) had fairly logical stealth techniques even if it was limited by tunnel vision guards to make it like pac-man. Even still it depended on positioning, timing, etc.
AP stealth is more akin to stealth skills in MMOs where you press a button and TADA no one can see you do anything anymore.
BudokaiMR2 said:I will still never understand how people praise the stealth elements in this game even going as far as comparing it to Metal Gear!
Metal Gear(even 1) had fairly logical stealth techniques even if it was limited by tunnel vision guards to make it like pac-man. Even still it depended on positioning, timing, etc.
AP stealth is more akin to stealth skills in MMOs where you press a button and TADA no one can see you do anything anymore.
Hasphat'sAnts said:MGS is a stealth game. Alpha Protocol is an RPG. If you put points into Stealth, obviously stealth is going to be easier. Nothing wrong with how stealth is approached here.
vocab said:Man, I was not prepared for the jankyness of this game. So many hilarious things happened in the first couple of hours.
BudokaiMR2 said:That is simplifying the problem a little too much imo. AP is NOT just an RPG. It is trying to go for a stealth/action hybrid as well.
I just think there could have been actual interesting stealth skills done. I can think of about a dozen ways to incorporate it instead of just "Let's make the player completely invisible and make it so that no one else in the room even realizes the effects of your actions"
I just found the stealth REALLY REALLY boring because there is absolutely zero challenge. You press the stealth button and walk around taking out as many guy as you can in the time allotted.
BudokaiMR2 said:That is simplifying the problem a little too much imo. AP is NOT just an RPG. It is trying to go for a stealth/action hybrid as well.
I just think there could have been actual interesting stealth skills done. I can think of about a dozen ways to incorporate it instead of just "Let's make the player completely invisible and make it so that no one else in the room even realizes the effects of your actions"
I just found the stealth REALLY REALLY boring because there is absolutely zero challenge. You press the stealth button and walk around taking out as many guy as you can in the time allotted.
CaptainAhab said:These boss fights are garbage. I put half of my points in stealth, so I'll run through a level throat-punching oblivious dipshits in the neck, only to get trapped in a tiny room with a boss in a leisure suit with 7 million hit points. Unless I'm missing something, there isn't a decent way to use stealth in any of these boss fights, so I'm stuck taking down a super human and a bunch of grunts with assault rifles using a pistol. If I had thrown everything into health and shotguns I'd probably blow right through these fight without any effort, but as it is I died like 7 times trying to take down a teenager in a hoodie.
CaptainAhab said:These boss fights are garbage. I put half of my points in stealth, so I'll run through a level throat-punching oblivious dipshits in the neck, only to get trapped in a tiny room with a boss in a leisure suit with 7 million hit points. Unless I'm missing something, there isn't a decent way to use stealth in any of these boss fights, so I'm stuck taking down a super human and a bunch of grunts with assault rifles using a pistol. If I had thrown everything into health and shotguns I'd probably blow right through these fight without any effort, but as it is I died like 7 times trying to take down a teenager in a hoodie.
Brandon F said:You can often stealth when behind a pillar, etc... this gives you opportunity to line up a great headshot with whatever weapon you have dumped skill points into(You DID at least focus on one weapon type right? At least enough to have its basic combat ability?). Then it becomes a matter of getting to safety until it recharges and repeat. Some bosses have a few variants to this strategy I can help with.
I'm also playing a stealth playthrough on Hard difficulty on my first play, and while it is a challenge dealing with them, I have had solid success with this strategy. Basically, only use stealth whenever a boss tries to CQC to immediately break their aggro and confuse them, use weapon skill for headshot(pistol chain shot for me), run to hiding until recharge.
Which boss in particular are you stuck on?
Brandon F said:You can often stealth when behind a pillar, etc... this gives you opportunity to line up a great headshot with whatever weapon you have dumped skill points into(You DID at least focus on one weapon type right? At least enough to have its basic combat ability?). Then it becomes a matter of getting to safety until it recharges and repeat. Some bosses have a few variants to this strategy I can help with.
I'm also playing a stealth playthrough on Hard difficulty on my first play, and while it is a challenge dealing with them, I have had solid success with this strategy. Basically, only use stealth whenever a boss tries to CQC to immediately break their aggro and confuse them, use weapon skill for headshot(pistol chain shot for me), run to hiding until recharge. Just make sure any hits you do land are 'crits' which is especially easy to line up during stealth timer. I almost never just take potshots as usually the armor negates any actual hits you do land...at least until they are near death. Focus on being in safety and abuse your abilities to land critical hits.
Which boss in particular are you stuck on?
CaptainAhab said:The guy in the disco took me forever. I have the pistol leveled up, so I get 3 shots with chainshot. I would sneak up on the guy and hit him in the head with all 3 shots and his shield would only go down about half way. If I ran and hid I wouldn't have done any damage and his shield would have recharged by the time chainshot was ready again, so I'd try to hit him some more with my pistol, my shotgun which isn't leveled up, or some grenades. He would run straight at me with a bunch of unblockable melee attacks, and inevitably 3 guys with assault rifles would roll into the room.
The disco boss is ridiculously easy if you poison his cocaine supply beforehand. One 5 shot chain to the head is enough.CaptainAhab said:The guy in the disco took me forever. I have the pistol leveled up, so I get 3 shots with chainshot. I would sneak up on the guy and hit him in the head with all 3 shots and his shield would only go down about half way. If I ran and hid I wouldn't have done any damage and his shield would have recharged by the time chainshot was ready again, so I'd try to hit him some more with my pistol, my shotgun which isn't leveled up, or some grenades. He would run straight at me with a bunch of unblockable melee attacks, and inevitably 3 guys with assault rifles would roll into the room.
I'm willing to concede that I may just be bad at this game, but I can't help thinking that some of the other skill trees seem like they would be so much better suited to these fights.
XiaNaphryz said:The disco boss is ridiculously easy if you poison his cocaine supply beforehand. One 5 shot chain to the head is enough.
Yeah, you just have to have met Heck beforehand to get the intel option. The boss will start taking damage on his own after he snorts it, so all you have to do is run and hide at that point.Brandon F said:Oh shit, didn't know you could do that! Awesome.
XiaNaphryz said:Yeah, you just have to have met Heck beforehand to get the intel option. The boss will start taking damage on his own after he snorts it, so all you have to do is run and hide at that point.