unagisensei
Member
Ugh, torn whether to buy this now on D2D, or take my chances that it's around the same price on Steam during the holiday sale. Would really rather have it on Steam...
The digital download patch should work fine.Redrum_82 said:I just bought it from the Uk site of d2d: 3,96£ using the promo code.
I hope the patch works on the d2d version.
XiaNaphryz said:The digital download patch should work fine.
User33 said:Okay, so this definitely seems like my type of game and I really want to pick it up. I'm just a little skeptical still, so if somebody could answer my questions that would be great. no spoilers please.
1) Does the story change significantly based on your actions? As in, will your choices cause the story to branch off into different directions or does dialog just change how people react to you? Also, how is the story overall?
2) Are the actual missions themselves linear (like in a Call of Duty game) or can you approach them in different ways (like Deus Ex)?
3) Do the bugs significantly detract from the overall experience?
Thanks guys.
I beat the game for the first time yesterday and it sure felt like the story changed because of my actions. You'll still visit the same locations around the world, but you get to choose who are your enemies or your allies. Your decisions also affect your stats. If you spend most of the game doing stealth stuff, like I did, your character will develop a knack for it.User33 said:1) Does the story change significantly based on your actions? As in, will your choices cause the story to branch off into different directions or does dialog just change how people react to you? Also, how is the story overall?
It's mostly a choice between stealth or going in with guns blazing. Most levels have a few alternative paths and there are some exploration for loot.User33 said:2) Are the actual missions themselves linear (like in a Call of Duty game) or can you approach them in different ways (like Deus Ex)?
I picked up the PC version from a recent Steam sale and I encountered no bugs. There were some issues with texture loading and the occasional frame drop, but I guess that is to be expected from an Unreal Engine 3 game.User33 said:3) Do the bugs significantly detract from the overall experience?
Sir Garbageman said:Bought this during the STEAM Thanksgiving sale and I'm glad I did. Only 3-4 hours in (just finished Saudi Arabia) and it's ten times better so far than what I expected. Yes it's a little janky and the enemy AI is terrible, but with that said I've been having a blast. The dialogue system is great, Bioware could learn a thing or two.
RPGSite: Having voiced characters in several RPG and Action games, you could recently be heard voicing Michael Thornton, the lead in the previously mentioned Alpha Protocol, which combined the two genres. Can you remember when you first auditioned for the role?
Josh: I think it was back in August of '08. Or that might be when we started the sessions. I can't recall.
RPGSite: Are you a fan of the kind of characters Thornton was based on James Bond, Jason Bourne, and Jack Bauer and was it fun getting to become a secret agent?
Josh: I'm a fan of Bond, and I've seen the first two Bourne films, but I've never seen "24". And, really, it doesn't feel at all like you're a secret agent when you drive the ten minutes to the recording studio and stand in front of a microphone in whatever t-shirt and jeans you're wearing that day. Not at all glamorous.
RPGSite: The game was delayed several times, eventually arriving the better part of a year late. Do you have any insight as to why it was delayed for such a long time?
Josh: I have an idea of what happened. We worked for months, maybe even half-a-year, before a major script rewrite occurred. When we first started out, Michael Thornton was a completely different character. Suddenly, the entire project did a 180, and about 90% of what we had already recorded was thrown out the window.
It's a real shame, too, because the first plot-line had more to do with character interactions and emotions, which were more fun to play out as an actor. Also, my performance was altered in the second go-around, which I felt gave me less to do as the character. I was at odds with the session director for most of this because she kept telling me to flatten out the performance while I was trying to inject some sort of personality into the character in a failed attempt to reclaim what we had been doing the first months of recording.
RPGSite: How long did it eventually take you to record the game?
Josh: I think we recorded Alpha over a year-and-a-half period, but it's been so long, with so many changes, it's hard to remember. Once we started that second version, though, we really didn't have any long breaks between recordings. Usually a session every couple of weeks to a month.
RPGSite: Despite the extra time they had to develop the new version of the game, it still was not considered successful enough for a sequel. When did you find out and were you disappointed?
Josh: Well, I just found that out now. Thanks. And, no, I'm not really disappointed. Given the delay, and hearing from a lot of people about the quality of the visuals, it doesn't surprise me. I had fun working with most everybody on Alpha, but I've moved on. I guess I'm actually glad I don't have to reprise the Michael Thornton role. It would've been nice to recreate the character we originally started with, but it's too late now.
RPGSite: The game received an average console score of 65% and average PC score of 73% which is far from terrible, so why do you think it failed to catch on?
Josh: For the most part, the visuals. Call of Duty really raised the bar, and if you can't approximate those graphics, people won't care what kind of game you have. It's too bad people can't look beyond the visuals. Also, I personally think my character fell flat, and having to do the same numeric games to unlock/disable keypads can become monotonous. Alpha had a lot of potential, but failed to deliver. And after all the waiting, and all the hype, you better be able to deliver.
RPGSite: Had the possibility of an Alpha Protocol 2 ever been discussed with you and if so were there any concrete plans for where they were going to take the franchise?
Josh: Nothing like that was ever discussed with me. I wasn't privy to any plans they may have had that extended beyond the first game.
As you get farther into the game, the combat moments begin to disappear as high level Stealth and Pistols make short work of them.Foliorum Viridum said:Man, when this game lets you be stealthy it's great, but when it forces you in to combat it fucking sucks.
Stallion Free said:As you get farther into the game, the combat moments begin to disappear as high level Stealth and Pistols make short work of them.
Yep.Nils said:Just bought the game but haven't started yet. I've heard the combat is janky as hell, but some specs make it more tolerable. Is stealth + pistols be the generally recommended way to go to make the combat more bearable?
I don't believe that there is a single such spot in the game.Foliorum Viridum said:not only were the guards placed in several spots where it was impossible to avoid them or take them out without other guards seeing
Azih said:Alright spoiler free answer please from you guys who have finished it concerning Russia.
SIE or G22? God damn has me more twisted up than Rome!
One word answer please!
If it really bugs you, there are config files you can edit to adjust accuracy, weapon strength, etc. (assuming you got the PC version).Nils said:Just bought the game but haven't started yet. I've heard the combat is janky as hell, but some specs make it more tolerable. Is stealth + pistols be the generally recommended way to go to make the combat more bearable?
I just kinda feel sorry forSunflower said:Why would you ever pick anything aside from? What a goddess.SIE
I went withAzih said:I just kinda feel sorry fortoo.Sister
You got a link?XiaNaphryz said:If it really bugs you, there are config files you can edit to adjust accuracy, weapon strength, etc. (assuming you got the PC version).
Stallion Free said:I went withmyself because I just liked her better.Sis
Well to be honestAzih said:is an asshole though.Albatross
Stallion Free said:Well to be honestcreeped the shit out of me. And made me feel like less of a man.Sie
Idk, the whole game is kind of campy and I love it for that.Foliorum Viridum said:Not to mention the actual boss fight was something out of Dead Rising 2 - completely gimmicky, camp and ruins the entire atmosphere of the modern spy story.
mik said:Crazy talk. Everything to do with Brayko is 100% awesome.
i just wanted his banging sound systemJerk 2.0 said:I second this.
Hasphat'sAnts said:So yeah. I'm stuck on the helicopter fight. How many rockets does it take to bring it down? I keep getting KO'd by splash damage here when going through narrower spaces.
archnemesis said:There are seven rockets in the area and I'm pretty sure I only needed five of them to bring it down on normal difficulty.
Only by Sega. Sure, Beta Protocol's highly unlikely, but at least Obsidian have the IP rights and the ideas for where to take it (somewhere pretty different, apparently), as opposed to any number of other cult most-wanted sequels where the rights and creators are scattered to the winds.Bebpo said:Reading all the positive reactions since release, it's really a shame the game bombed and any idea of sequels were ditched right away.
D2M15 said:Only by Sega. Sure, Beta Protocol's highly unlikely, but at least Obsidian have the IP rights and the ideas for where to take it (somewhere pretty different, apparently), as opposed to any number of other cult most-wanted sequels where the rights and creators are scattered to the winds.