krzy123 said:not if you have chain shot (pistols), then if you add Brilliance ... yeah ...
this definitely trivializes the majority of fights, though I learned that too late
krzy123 said:not if you have chain shot (pistols), then if you add Brilliance ... yeah ...
High level Chain shot + High level Shadow Operative + Brilliance pretty much kills any boss. Brilliance is pretty much the only reason to go up the Tech Aptitude tree. That and it lets you make both choices in that one Moscow mission instead of having to do one or the other.krzy123 said:not if you have chain shot (pistols), then if you add Brilliance ... yeah ...
Oh, it most certainly is, my good man (lady?). I recommend the Zack Galifinakis playthrough at some point: swamp hat/shades/lumberjack beard, with sleazy decisions + the occasional sociopath move (though not to girls).Tryckser said:Just bought it for 12 from amazon, I hope it is worth it ^^
BobLoblaw said:I actually really liked the game. Finally completed it a couple of weeks ago. Made it all the way through without a single kill. Took me like 30 hours (a lot of that was reloading saves if I accidentally killed someone).
snoopeasystreet said:Beard + sun glasses + hat is the only way to play through AP. It makes it 100 times more hilarious.
Effect said:Who owns Alpha Protocol? Sega or OE?
Not sure about achievements, played it on PC but most bosses you can spare after fighting them, though I am hesitant to say you don't kill anyone.Callibretto said:do you get anything for that? also, isn't there some mandatory battle? I'm only 2 or 3 mission in and it kinda bummed me out that I keep reloading my save to make clean stealth run but at the end of the mission, you get into mandatory firefight.
Man, okay, swamp hat/shades/beard it is thenEllis Kim said:Oh, it most certainly is, my good man (lady?). I recommend the Zack Galifinakis playthrough at some point: swamp hat/shades/lumberjack beard, with sleazy decisions + the occasional sociopath move (though not to girls).
Nope. I just did it because one the devs in an interview said you could. You can tranquilize people and it won't count as a kill. I tranq'ed tons of people.Callibretto said:do you get anything for that? also, isn't there some mandatory battle? I'm only 2 or 3 mission in and it kinda bummed me out that I keep reloading my save to make clean stealth run but at the end of the mission, you get into mandatory firefight.
Install latest patch. They removed the DRM. Likely because Sega didnt want to pay for whatever the activation servers cost.reggieandTFE said:So I bought this on Amazon and it is refusing to activate. The online activation page seems to be down.
And yes, I tried turning off my firewall and yes I tried using their "upload the code to register your computer through our webpage" but neither of those things worked.
Did anyone else recently buy this on Amazon and have any issues? I've been looking all over Google, but it seems that SEGA actually turned off the DRM for the game for those who already had activated the game. Additionally, I cannot find a damn e-mail support address for Sega; I have no desire to sign up for Sega Pass and don't have the time to spend going through the corporate rigamarole dialing their 800 number. Ugh.
Feargus Urquhart, CEO of Alpha Protocol developers Obsidian, has told Play that he would happily make Alpha Protocol 2
The revelation came after Play asked how he felt about Alpha Protocols mixed critical reception. Thats a hard one. I think there were things in the game we could have done better. Weve talked about how the cover system wasnt the best. Would it have been better with no cover system, so we could focus on other things instead? There were certain things we did really well the whole story, the characters, the branching.
Perhaps it was not necessarily the job we did but there was something beyond the game how it was represented or how it was sold or what people felt we promised them. Something went off-kilter there. So theres another lesson to learn about communication.
When asked if hed ever go back and revisit old IP, Urquhart admits that he would happily make a sequel to the spy game. Of course. Were not making Alpha Protocol 2 but I would make Alpha Protocol 2. To do a job like this, sometimes you have to be optimistic, you have to look to the future and say We can do better. And I always believe that.
The full interview can be found in Play Issue 205, which is on sale now and also has the first details on FIFA 12, what went on behind closed doors with Resident Evil: Operation Raccoon City and the first look at Dead Rising 2: Off The Record along with interviews with all those developers!
Among all the flashing numbers/letters you will find two lines that are frozen, you control two markers (the same length as the frozen lines), one with WASD and one with the mouse, the goal is to mark and lock both of the frozen lines, the lines will move at certain intervals but once one is locked you only need to lock the second one to complete the hack. Moving the second marker with the mouse is disorienting at first (since you also have the pointer on screen, I believe), but once you get used to it it's easy as cake. If you mark an area outside the frozen lines you'll lose some time.1-D_FTW said:What the heck are you supposed to do for hacking? I wasn't paying attention (or the directions just sucked) and can't get past the first hacking section. I've tried watching videos on youtube and they're talking about left sticks and right sticks. Obviously sticks don't mean anything when you're k/m.
First impressions have been good till this point. Like the forced times on conversations and the graphics have been pleasantly decent with everything maxed on PC.
Agonz: Its a fact that the reviews about Alpha Protocol were quite hard, to say the least. How much of it do you think it was due to the fact that even though AP looks like a shooter, it is an action RPG?
CFA: Youve summed it up in the last question, all thats only a part of it. AP represents a disconnect between what it looks like on screen vs. how it plays out as an example, one of our design mandates from SEGA was that your gun skill effects your targeting and spread, which is something our studio is very much against, and you can see the consequences of that discrepancy in a number of mandated system mechanics in the game. Players dont want invisible numbers in the background modifying what theyre physically doing on screen if you have your cursor lined up, you should shoot where the cursor is pointing. Design decisions like that add up.
Alpha Protocol had its challenges on our side as well. I feel as much as its perceived as solely a shooter, shooter judgments carry over into the look and feel of the gameplay, and those certainly arent comparable to other shooters in the market its not what our studio specializes in, and as such, AP was a new endeavor for us to try and beat other mainstream shooters on the market with the first foray was a slim chance at best. We also suffered issues with AI, stealth integration with levels, and more. On the plus side, however, I feel our minigames were good, I feel the reactivity and the consequences were good, and as odd as it sounds, I liked the fact that I would hesitate when equipping my weapons, as I was trying to decide which weapons best suited my character build and accept the drawbacks and advantages of those weapons accordingly.
As for the story, I think its narrative structure was received slightly better to much better than the gameplay, but thats because it represented more of our studios core competency. I liked the reputation system, and I liked the fact that pissing someone off simply gave you different bonuses.
I dont know how much this played into it, but I also believe part of the negative press concerned the time of release, which put us in a bad spot first off, the fact that the title was held with no improvements defied expectations of why it was being held people expected to see more when a title is held for 5-6 months. I also dont feel that the title being held and released after Mass Effect 2 (which had some of the best cinematic conversations to date) and Splinter Cell (which has some of the best stealth mechanics to date) was a solid release decision, and I feel that releasing before either of those titles would have helped its reception. As it stood, I believe it was held to build up marketing buzz to generate more sales, which is something that could have been started much earlier and never was.
Lastly, I dont want any of this to come across as Im anything less than proud of Alpha Protocol. For all its haters, theres a good many folks who played it and enjoyed it, and for that, Im happy. Im also proud of how it was structured, the new mechanics, the morality system, and I do feel it had meaningful choices and a cool branching narrative. While some reviews have been extremely negative (and I think theyve had valid reasons), theres many other folks who played it and appreciated it for what it was, and recognized the genre-pushing we were attempting in the title.
If we ever did another one, it would be a more refined experience, although much of the design elements were new to us the first time out. We got the chance to experiment with new mechanics, and that always makes my designer heart happy.
butsomuch said:Obsidian.
Koralsky said:Nope, IP belong to SEGA. Obsidian just developed the game.
For reference, Condemned IP is not a SEGA property, even though they publish the two released games. Monolith (now Warner) is the owner of Condemned IP.
butsomuch said:Wrong. According to ex-Obsidian designer Patrick Mills, Obsidian owns the IP.
Koralsky said:Alpha Protocol
"© SEGA. SEGA, the SEGA logo and Alpha Protocol are registered trade marks or trade marks of SEGA Corporation. © 2008 Obsidian Entertainment, Inc. All Rights Reserved. Obsidian and the Obsidian logo are trademarks or registered trademarks of Obsidian Entertainment"
butsomuch said:Definitely wrong. News from 2008? Alpha Protocol designer Patrick Mills recently (late 2010 or early 2011) confirmed Obsidian owns the IP.
They would be just as well off using the conversation system and branching storyline in any modern setting. Heck was a great character but there is no value to running future stories of Mike Thorton, Halbec, AP, G22, when they can make something new each game. The 3 JB's suit the shoot lots of guys style but the dialog gameplay would work just as well for a street level or long con story.Larsen B said:As someone who adored Alpha Protocol, I don't think not having the rights to use Mike Thorton as the main character in a successor would be a big loss.
Obviously, this doesn't apply to SteveHeck.n
you're just starting? Lucky!Snuggler said:this game is sweet
just left a country, I sided with my sweetheart at the expense of others, but dealt with whining anyways
now gonna meet this Heck guy
Make sure to be his best buddy. Heck is awesome-sauce. Wish that Obsidian would make a polished sequel. AP had its problems but I had a lot of fun, I will continue to say they should take it episodic.Snuggler said:HECK IS NOLAN NORTH!!!!
it's twisted drake
SEGA owns the IPreptilescorpio said:Make sure to be his best buddy. Heck is awesome-sauce. Wish that Obsidian would make a polished sequel. AP had its problems but I had a lot of fun, I will continue to say they should take it episodic.
jim-jam bongs said:SEGA owns the IP
Anyway, 2nd best RPG of 2010 and the best was from the same studio. Good times.
Snuggler said:yeah, not quite New Vegas quality but this game kicks ass
I've been very impressed so far
Not only can you choose the order of the chapters but you can also go back and forth between the 3 locations as you please.jim-jam bongs said:It's a really good game to play off the back of The Witcher 2 I reckon, very similar style of RPG except that you can choose the order you play the chapters. In my perfect future Obsidian and CDProjekt Red form a studio and make in equal parts Fallout games, Witcher games and experimental IPs.
*sighs and looks wistfully out the window*
And doing so may give you different dialogue options, as some characters will react to you differently depending on if you met or have a certain rep with some people at other locations.Grayman said:Not only can you choose the order of the chapters but you can also go back and forth between the 3 locations as you please.
I was stealth/melee and didn't have any issues with him.Snuggler said:Still playing and loving this game. I've hit the first rough spot though. It's a boss battle (80's guy) and it feels like I just hit a wall. I've kicked ass with stealth through most of the game, but this guy takes a ton of damage while wrecking my shit with a few stabs (which I can't seem to run away from) and his scoped weapon. Once his minions show up and I start to take damage from all sides, I'm done for. This is only like 1/3rd of the way into the fight.
Is there any trick to this fight or is it just really brutal for stealth players?