BobsRevenge said:
Dark Corners of the Earth kind of was that, but I think it really could've been done better at it. I think Frictional could definitely hit that kind of experience with a better gameplay angle. DCotE felt too gamey for the material.
Dark Corners was a solid effort but a lot of parts did feel too artificial, or gamey as you put it. Lovecraft's bigger creatures ended up serving as large boss monsters, so it lost something there. I think this game seems much more in the Lovecraftian spirit, where you truly cannot fight these things no matter what you do (as far as I can tell), and can't even look at them.
I can't really speak personally to how well Frictional does it here till I play it later tonight, but from what I can tell from various impressions, they've truly nailed it. The environmental interactivity certainly has to play a part since it keeps you grounded in that world, which potentially just adds to the terror.
Plus the whole dilemma with you also losing sanity when you're in the darkness, but the darkness being the only thing that can keep you safe from the monsters - harsh, and excellent. The whole sanity mechanic in this makes a lot of actual sense. You apparently regain sanity by solving puzzles as well, which also makes logical sense.
John Walker's review noted that some preview build of this game had your character drinking "sanity potions" or whatever to regain sanity. So glad they didn't go that route.
HK-47 said:
The game is already Lovecraftian as far as I'm concerned.
Oh it definitely is, but I think it could be neat to see it set in Lovecraft's universe, with his particular beasts.