A Zu, we can safely assume.Anyone has identified what the monster is at 3:57?
You'd think monsters live in desert would have thinner fur.
edit: oh it's that big bird
Yeah, I hope we fight it or see more. This world of Eos really IS a modern setting based in a classic FF world. Turn back the clock 500 years or more and Black Mages might've been wandering around the lands and such.
I'm also wondering, in the last segment of the Tabata video, we see the four arrive at the outskirts of Insomnia, on a hill, overlooking the capital and it's long bridge. Reminds me of something:
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I'd get choked up if a rendition of the Final Fantasy Theme plays at this part of the game. There are only 3 FF games where the Final Fantasy Theme(Prologue to some) plays in the beginning of the game(as opposed to the majority, in which it plays at the end), FFI, FFIII and FFIV. I always though more should do this, as it sets up the adventure pretty nicely, and when it's played again at the end, ties the game up in a nice little bow.
Play that music, bring up that text... God damn that'd be rad as fuck.
Maybe SE needs to spell it out to people in this thread. "The gameplay featured in the video is from an early version of Final Fantasy XV, and does not represent the state of the final game."
Stop saying it looks ugly. It looks stunning even in pre beta to me.
A Zu, we can safely assume.
Did GI mention if what they played was English dubbed? Curious where they are at with that and if the English voice cast is still terrible.
I'm super curious, too.
You can hear Noctis' new voice direction in this video with them playing the arcade game. The Batman/throat cancer voice is gone and it's a lot lighter.
Still very limited on the dialogue so we'll have to wait to know how everyone else sounds.
https://www.youtube.com/watch?v=rCPCsRe7qfI
"At first it starts as just a fun trip, but then these real life events occur..."
Shows an image of a room bursting with magical swords aimed at a man in a cloak.
Everything looks fine to me but the aliasing. It looks pretty bad and is worse to me than frame rate and tearing issues but I guess something took a hit in order to deliver on something else?People have been talking shit about the visuals stilll?
I don't know why this is becoming such a big issue now. I recall FFXIII on the PS3 looking and running great. Did the visual quality/performance take a nose dive with FFXIII-2 and FFXIII-3? Or are people just being naive? Or is it just a influx of newer final fantasy gamers who don't understand that SE has a good track record when it comes the quality on this. Or maybe it's just that SE has never shared this much about the development process on a game, so people have never understood their process for getting it polished up.
The graphics and music are the absolute least of my concerns when it comes to this game. I want strong story that's not convoluted and easy to follow with great protagonist. The father-son part of the story seems cool.
Let's not forget Zelda, please. It will be a tight race between FFXV and Zelda.Well there's also Persona 5. Soundtrack of the year will definitely go between those two oh and Trails of Cold Steel II.maybe,
I hope they flesh out that "resort", it has the potential of being a Costa Del Sol (FFXIV) if expanded more than just a single section on stilts.
Outside of one part in the video I don't find this looks worse than Duscae.
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This pre-beta build was completed last year where their focus was on getting the game completely playable from beginning to end with all mechanics in place.
Chapter 0:I'm thinking it'll be Regis and co. saving kid Noctis from Marilith (based on Brotherhood).
Is the car theme actually a remix of the FF1 overworld?
The graphics are such a disappointment. If only they went with Unreal 4...
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I can't be the only one stupidly excited by the water perfectly reflecting the sky above, right? That's just so cool.
I doubt this is running on a PC. The chocobo footage from ways back looked far better as far as IQ & performance goes. This looks closer to unoptimized console footage, given the IQ & some hitches in performance.Best footage of the game I've seen for now. It looks good and lighting it's amazing here. I hope it's the console version but probably PC... so downgrade incoming -.-'
I don't really see it as a problem that they have environments that aren't totally fantastical everywhere, so long as there's variety and some points of interest that rouse interest & wonder, and they've certainly already shown that, from this desert/drier climate area to open greener fields to swamps to denser forests to creepy sewer systems to chalkstone caves to snowy mountain regions to more fantastical backdrops to different types of coastal areas and to the vastly different kinds of cities etc. FFXV's world isn't supposed to have something totally surreal on every step of the journey. And while the environments aren't totally fantastical, almost all of the environments shown so far have had some kind of formations that draw attention (giant stony arcs, flaming crystals, big red glowy formations and even in this Chapter 1 region you can occasionally see some kind of giant stony structure in the distance that will be interesting to travel to, if possible) and the I think the vastness of the environments themselves is enough to create some sense of excitement & wonder. Even if something like this coastal areaChapter 1 sounds like a slow start, but that's okay.
I honestly don't care how the game looked graphically, especially since this is from a supposedly old build. What I do care is the environment looks a little bland. I really don't like desert setting in games. Hopefully this is just the starter regions and there are more interesting locales to explore later on. I do like the resort though. Looks like a good place to hang out with friends at night, watching the starry skies, share some stories, drink some wine and listen to good music.
Nothing new about it really, par for the course this gen with SSR.
He brings up a good point about the difference in "open world" games of east and west, even though he didn't frame it as a comparison between the two regions.
He basically said most open world games (west) make the world and fill it with quests while their game (east) put the story first and the world is there to explore similar to older FF games and RPGs I guess.
Go hit a cow and see how much they budge from your hits.The doggie looks so fluffy and cute I could just eat it
The fauna's reaction to getting hit is not very good is it?
Everything looks like they are made of rock or metal
GAF is a forum where some people say The Order: 1886 is ugly, because it overuses post-processing effects.
There will never be a consensus on a game being good looking on this website.
So i guess the beach resort is there right?
Is the only beach close to Insomnia after all.
Also extremely curious about that weird looking island in the distance.
SE need to cover the whole screen in bold text stating it is "Pre-Beta Build - Not Representative of final game quality" because the replies in this thread are embarrassing. Is there any way a developer can show an early build of game and not get away with people calling the IQ shit. Heck I have seen QB being called an ugly game based on a zoomed in picture of one of the character in a terrible condition, while the actual game looks pretty good and has a lot going for it.
Thanks to the likes of Digital Foundry and NXGamer, everyone is now suddenly a critic of IQ.
Anyways, on the topic of the video, the start is slow as expected. The game slowly builds up by first giving us simple objectives and perhaps the story opens up properly after that. The desert area does look bland but from what we have seen of the environments, there is no shortage of variety in the final game.
Outside of one part in the video I don't find this looks worse than Duscae.
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This pre-beta build was completed last year where their focus was on getting the game completely playable from beginning to end with all mechanics in place.
I'd purposely let my car run out of gas then.
First Gif doesnt loog good. Only the characters having shadows looks weird and bad. And i doubt that they can add more shadows without fucking up the performance
They already have more optimized shadow draw in a newer build.
I wouldnt take a trailer, with footage recorded on a beafy PC as evidence how the game currently looks and runs on consoles.
I wouldnt take a trailer, with footage recorded on a beafy PC as evidence how the game currently looks and runs on consoles.
『Inaba Resident』;200383268 said:With this game, its pretty obvious when its running on PC and when its console. Most of the time, they'll flat out say it.
That gif really isn't the best quality but I'm not really seeing anything that doesn't look possible on console. Hell, I don't really see anything in trailers that doesn't look representative of the console version. You can still clearly see the shadows load in and as stated before the GI footage is from a year old build. If you want to see PC footage, go look at the chocobo footage they showed months back. Its pretty obvious it isn't on console and Tabata even said it was on PC.
I wouldnt take a trailer, with footage recorded on a beafy PC as evidence how the game currently looks and runs on consoles.
Yeah confirmed higher settings PC footage was the Nilfheim infiltration sequence, the Chocobo sequence, and the Paris 2014 stuff. All that stuff looked better than the trailer footage in terms of IQ, AA and performance. The stuff shown at Uncovered had much more evident discrepancies than those videos. I think it was either console footage or PC equivalent.
Outside of October 2014, I'm pretty sure all of their recent PC development builds are built to console specs. The Chocobo footage confirmed to be on PC last year didn't even have great IQ or AA.
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Oh boy here we go. When and if they do a pc version I'll double dip but the looks good must be pc obviously pre beta not polished must be console maxed crowd is getting out of hand.I wouldnt take a trailer, with footage recorded on a beafy PC as evidence how the game currently looks and runs on consoles.
I heard from FFDream that they are developping an AA tech, but not for now. It's planned, though.
I heard from FFDream that they are developping an AA tech, but not for now. It's planned, though.