An Extensive Look At Final Fantasy XV's First Chapter

The doggie looks so fluffy and cute I could just eat it

The fauna's reaction to getting hit is not very good is it?
Everything looks like they are made of rock or metal
 
Yeah, I hope we fight it or see more. This world of Eos really IS a modern setting based in a classic FF world. Turn back the clock 500 years or more and Black Mages might've been wandering around the lands and such.

I'm also wondering, in the last segment of the Tabata video, we see the four arrive at the outskirts of Insomnia, on a hill, overlooking the capital and it's long bridge. Reminds me of something:

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I'd get choked up if a rendition of the Final Fantasy Theme plays at this part of the game. There are only 3 FF games where the Final Fantasy Theme(Prologue to some) plays in the beginning of the game(as opposed to the majority, in which it plays at the end), FFI, FFIII and FFIV. I always though more should do this, as it sets up the adventure pretty nicely, and when it's played again at the end, ties the game up in a nice little bow.

Play that music, bring up that text... God damn that'd be rad as fuck.
 
Maybe SE needs to spell it out to people in this thread. "The gameplay featured in the video is from an early version of Final Fantasy XV, and does not represent the state of the final game."

Stop saying it looks ugly. It looks stunning even in pre beta to me.

There are people here on neogaf that think The Order 1886 is an ugly game. When pressed, they'll drive by with The "image quality" complaint. Whatever the Fuck that's supposed to mean. I still think some people here have shit calibrated tv's. For instance a poll showed 90 percent plus people don't correct for overscannig issues that all tv's default to. Let that sink in for a second...
 
A Zu, we can safely assume.

The close-up of it in the video shows that its beak has teeth. What I like about this game is that, even though this is a new design for a Zu(it has wings on its head), they keep some of the classic "key features" intact. The teeth on its beak, the long, whip-like tail. Its sorta like the Catoblepas creatures you see in Duscae. In any other game with a less enthusiastic team, someone would say, "Just make it a Behemoth variant!" And while FFXV's Catoblepas is unique, it still has the classic Catoblepas traits. It has a distinctly boar-like face, a long neck that bends downward, and is a cycloptic. Sure, it's massive, has spike-like growths on it's neck and back, and four pairs of ears, but its still more true to the classic FFV/FFVI depiction than FFVIII's, FFX's and FFXII's(all being Behemoth variants).

And on the topic of monsters, I'm wondering if the Justice Monsters V characters are any indication that Flans, Lamias, Gargoyles, Bombs will make an appearance. The other member is a Coeurl, which I know WILL appear(the silhouette of a Coeurl on a cliff was shown in the first World of Wonder trailer a while back).

Also, another interesting thing I like of that video is that it's clear we will be able to run along those massive earth-arches in Duscae.
 
Did GI mention if what they played was English dubbed? Curious where they are at with that and if the English voice cast is still terrible.
I'm super curious, too.

You can hear Noctis' new voice direction in this video with them playing the arcade game. The Batman/throat cancer voice is gone and it's a lot lighter.
Still very limited on the dialogue so we'll have to wait to know how everyone else sounds.

https://www.youtube.com/watch?v=rCPCsRe7qfI
 
You can hear Noctis' new voice direction in this video with them playing the arcade game. The Batman/throat cancer voice is gone and it's a lot lighter.
Still very limited on the dialogue so we'll have to wait to know how everyone else sounds.

https://www.youtube.com/watch?v=rCPCsRe7qfI

I like his new voice direction, one of my biggest complaints was the batman voice. I'm glad he sounds like an actual person now and not some cliche anime emo kid.
 
I hope they flesh out that "resort", it has the potential of being a Costa Del Sol (FFXIV) if expanded more than just a single section on stilts.
 
Chapter 1 sounds like a slow start, but that's okay.

I honestly don't care how the game looked graphically, especially since this is from a supposedly old build. What I do care is the environment looks a little bland. I really don't like desert setting in games. Hopefully this is just the starter regions and there are more interesting locales to explore later on. I do like the resort though. Looks like a good place to hang out with friends at night, watching the starry skies, share some stories, drink some wine and listen to good music.
 
This was probably my favorite thing they've shown even compared to the stuff from Uncovered. Seeing the HUD, current quest objectives and a brief synopsis of the first slice of the game just makes the game seem more real and most importantly finished. When you follow a game like this for a decade it's great to see it all coming together.

I'm also in the camp that Chapter 0 will be a boss battle with
Young Regis and his party.
 
"At first it starts as just a fun trip, but then these real life events occur..."

Shows an image of a room bursting with magical swords aimed at a man in a cloak.
 
He brings up a good point about the difference in "open world" games of east and west, even though he didn't frame it as a comparison between the two regions.

He basically said most open world games (west) make the world and fill it with quests while their game (east) put the story first and the world is there to explore similar to older FF games and RPGs I guess.
 
People have been talking shit about the visuals still?

I don't know why this is becoming such a big issue now. I recall FFXIII on the PS3 looking and running great. Did the visual quality/performance take a nose dive with FFXIII-2 and FFXIII-3? Or are people just being naive? Or is it just a influx of newer final fantasy gamers who don't understand that SE has a good track record when it comes the quality on this. Or maybe it's just that SE has never shared this much about the development process on a game, so people have never understood their process for getting it polished up.

The graphics and music are the absolute least of my concerns when it comes to this game. I want strong story that's not convoluted and easy to follow with great protagonist. The father-son part of the story seems cool.
 
People have been talking shit about the visuals stilll?

I don't know why this is becoming such a big issue now. I recall FFXIII on the PS3 looking and running great. Did the visual quality/performance take a nose dive with FFXIII-2 and FFXIII-3? Or are people just being naive? Or is it just a influx of newer final fantasy gamers who don't understand that SE has a good track record when it comes the quality on this. Or maybe it's just that SE has never shared this much about the development process on a game, so people have never understood their process for getting it polished up.

The graphics and music are the absolute least of my concerns when it comes to this game. I want strong story that's not convoluted and easy to follow with great protagonist. The father-son part of the story seems cool.
Everything looks fine to me but the aliasing. It looks pretty bad and is worse to me than frame rate and tearing issues but I guess something took a hit in order to deliver on something else?
 
Outside of one part in the video I don't find this looks worse than Duscae.

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This pre-beta build was completed last year where their focus was on getting the game completely playable from beginning to end with all mechanics in place.

I feel like I need to play this game at this resolution on a tiny screen so it always looks this good, because watching this footage blown up to 720/1080p isn't making me feel confident about how it looks.
 
Best footage of the game I've seen for now. It looks good and lighting it's amazing here. I hope it's the console version but probably PC... so downgrade incoming -.-'
 
The graphics are such a disappointment. If only they went with Unreal 4...

Is there any open world videogame using Unreal 4 and running great? Because I fear the engine is still not that quite tailored for that. Luminous might be a better choice for now.
 
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I can't be the only one stupidly excited by the water perfectly reflecting the sky above, right? That's just so cool.
 
Best footage of the game I've seen for now. It looks good and lighting it's amazing here. I hope it's the console version but probably PC... so downgrade incoming -.-'
I doubt this is running on a PC. The chocobo footage from ways back looked far better as far as IQ & performance goes. This looks closer to unoptimized console footage, given the IQ & some hitches in performance.

Chapter 1 sounds like a slow start, but that's okay.

I honestly don't care how the game looked graphically, especially since this is from a supposedly old build. What I do care is the environment looks a little bland. I really don't like desert setting in games. Hopefully this is just the starter regions and there are more interesting locales to explore later on. I do like the resort though. Looks like a good place to hang out with friends at night, watching the starry skies, share some stories, drink some wine and listen to good music.
I don't really see it as a problem that they have environments that aren't totally fantastical everywhere, so long as there's variety and some points of interest that rouse interest & wonder, and they've certainly already shown that, from this desert/drier climate area to open greener fields to swamps to denser forests to creepy sewer systems to chalkstone caves to snowy mountain regions to more fantastical backdrops to different types of coastal areas and to the vastly different kinds of cities etc. FFXV's world isn't supposed to have something totally surreal on every step of the journey. And while the environments aren't totally fantastical, almost all of the environments shown so far have had some kind of formations that draw attention (giant stony arcs, flaming crystals, big red glowy formations and even in this Chapter 1 region you can occasionally see some kind of giant stony structure in the distance that will be interesting to travel to, if possible) and the I think the vastness of the environments themselves is enough to create some sense of excitement & wonder. Even if something like this coastal area

https://youtu.be/xdjHkeRppZ0?t=38

isn't the most special looking thing in a fantasy game, I think it'll still be nice to just get to that kind of location and look around, taking in the scenery. Though I like wandering in nature IRL too even if the forest/region isn't some umpteenth wonder of the world and this really nails that sense of place better than most other games.

The environments themselves also don't really have to be all that fantastical all the time if what you can FIND in those environments is. Yeah, a desert is not the most exciting environment, but suddenly running into a behemoth or that giant flying bird will still be a pretty wondrous experience. Or finding that cave/cavern with the Malboro. A cave doesn't need to me some magical fire cave when you're fighting for your life against an enemy as formidable & amazing as the Malboro they've shown.
 
He brings up a good point about the difference in "open world" games of east and west, even though he didn't frame it as a comparison between the two regions.

He basically said most open world games (west) make the world and fill it with quests while their game (east) put the story first and the world is there to explore similar to older FF games and RPGs I guess.

I think it's more that western open-worlds are very focused on giving the player a lot of options and the freedom to engage them as soon as they can; It's player-driven.

When eastern devs engage this type of design, they do it while still very much trying to convey whatever their focus is thematically; It's driven by the team's vision.

You can see that in all of the admittedly few "open-world" games to come out of Japan. Ocarina of Time, Shadow of the Colossus, MGSV, seemingly FFXV. You have freedom, but only to a certain degree. You never really lose sight of the central goal as you don't have the space to. In a GTA or a Skyrim you can fuck off forever and never see how those core stories/campaigns play out.
 
SE need to cover the whole screen in bold text stating it is "Pre-Beta Build - Not Representative of final game quality" because the replies in this thread are embarrassing. Is there any way a developer can show an early build of game and not get away with people calling the IQ shit. Heck I have seen QB being called an ugly game based on a zoomed in picture of one of the character in a terrible condition, while the actual game looks pretty good and has a lot going for it.

Thanks to the likes of Digital Foundry and NXGamer, everyone is now suddenly a critic of IQ.

Anyways, on the topic of the video, the start is slow as expected. The game slowly builds up by first giving us simple objectives and perhaps the story opens up properly after that. The desert area does look bland but from what we have seen of the environments, there is no shortage of variety in the final game.
 
The doggie looks so fluffy and cute I could just eat it

The fauna's reaction to getting hit is not very good is it?
Everything looks like they are made of rock or metal
Go hit a cow and see how much they budge from your hits.
please don't go hit a cow, they have done nothing to deserve it. :'(
Some of the smaller enemies do show reactions when being hit (those robot soldiers break down & start showing their inner works & you can actually knock them down quite easily) and there are ways to make even some bigger enemies react to your hits (right weapon or well timed attack or relentless flurry of attacks to daze them or parrying or counter-attacking etc.), but it's really not all that weird that enemies that are the size of a car or a building don't move when you slash them.

Though I'm sure it's also partly a game design choice. If you could paralyze enemies too easily with all of your attacks, that could make the game a bit on the easy size. So letting the enemies shrug off most of your attacks keeps them actively dangerous.
 
So i guess the beach resort is there right?
Is the only beach close to Insomnia after all.



Also extremely curious about that weird looking island in the distance.

I really wonder if that map is actually representative of the game. Because if so then we haven't seen half of what the game has to offer.
 
SE need to cover the whole screen in bold text stating it is "Pre-Beta Build - Not Representative of final game quality" because the replies in this thread are embarrassing. Is there any way a developer can show an early build of game and not get away with people calling the IQ shit. Heck I have seen QB being called an ugly game based on a zoomed in picture of one of the character in a terrible condition, while the actual game looks pretty good and has a lot going for it.

Thanks to the likes of Digital Foundry and NXGamer, everyone is now suddenly a critic of IQ.

Anyways, on the topic of the video, the start is slow as expected. The game slowly builds up by first giving us simple objectives and perhaps the story opens up properly after that. The desert area does look bland but from what we have seen of the environments, there is no shortage of variety in the final game.

It is after I joined GAF that I learned FFIX combat runs in 15 fps. I wonder if I could enjoy the game as much as I did with that knowledge in my head.
 
Outside of one part in the video I don't find this looks worse than Duscae.

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This pre-beta build was completed last year where their focus was on getting the game completely playable from beginning to end with all mechanics in place.

First Gif doesnt loog good. Only the characters having shadows looks weird and bad. And i doubt that they can add more shadows without fucking up the performance
 
First Gif doesnt loog good. Only the characters having shadows looks weird and bad. And i doubt that they can add more shadows without fucking up the performance

They already have more optimized shadow draw in a newer build.

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They have no problems with releasing media of old builds with missing effects, pretty evident from the Niflheim battle unveil blowout.


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I wouldnt take a trailer, with footage recorded on a beafy PC as evidence how the game currently looks and runs on consoles.

I don't get why people keep saying this. SE is clearly comfortable showing us the game looking less than ideal when that's what they've got. We have no reason to assume the trailer footage is not representative of what is coming on Sept 30.
 
I wouldnt take a trailer, with footage recorded on a beafy PC as evidence how the game currently looks and runs on consoles.

With this game, its pretty obvious when its running on PC and when its console. Most of the time, they'll flat out say it.

That gif really isn't the best quality but I'm not really seeing anything that doesn't look possible on console. Hell, I don't really see anything in trailers that doesn't look representative of the console version. You can still clearly see the shadows load in and as stated before the GI footage is from a year old build. If you want to see PC footage, go look at the chocobo footage they showed months back. Its pretty obvious it isn't on console and Tabata even said it was on PC.
 
『Inaba Resident』;200383268 said:
With this game, its pretty obvious when its running on PC and when its console. Most of the time, they'll flat out say it.

That gif really isn't the best quality but I'm not really seeing anything that doesn't look possible on console. Hell, I don't really see anything in trailers that doesn't look representative of the console version. You can still clearly see the shadows load in and as stated before the GI footage is from a year old build. If you want to see PC footage, go look at the chocobo footage they showed months back. Its pretty obvious it isn't on console and Tabata even said it was on PC.

Yeah confirmed higher settings PC footage was the Nilfheim infiltration sequence, the Chocobo sequence, and the Paris 2014 stuff. All that stuff looked better than the trailer footage in terms of IQ, AA and performance. The stuff shown at Uncovered had much more evident discrepancies than those videos. I think it was either console footage or PC equivalent.
 
I wouldnt take a trailer, with footage recorded on a beafy PC as evidence how the game currently looks and runs on consoles.

Where's your evidence it's from a beefy PC? If it's "poor" looking footage that flat out says "pre-beta", that somehow means it's how the final game looks and won't improve. But if it's good looking footage then it must be on a high-end PC. Some pretty illogical jump to conclusions based on your biased reasoning.
 
Yeah confirmed higher settings PC footage was the Nilfheim infiltration sequence, the Chocobo sequence, and the Paris 2014 stuff. All that stuff looked better than the trailer footage in terms of IQ, AA and performance. The stuff shown at Uncovered had much more evident discrepancies than those videos. I think it was either console footage or PC equivalent.

Outside of October 2014, I'm pretty sure all of their recent PC development builds are built to console specs. The Chocobo footage confirmed to be on PC last year didn't even have great IQ or AA.

image_final_fantasy_xv-29698-2754_0006.jpg
 
Outside of October 2014, I'm pretty sure all of their recent PC development builds are built to console specs. The Chocobo footage confirmed to be on PC last year didn't even have great IQ or AA.

image_final_fantasy_xv-29698-2754_0006.jpg

Yeah, I was a bit hesitent adding that one. Nilfheim footage does look better though in my opinion.

October 2014 is obviously a different beast. An unoptimised look at what the game might look like if targetted more towards current high end gpus.
 
Maybe them releasing old footage and worse looking footage is a good thing as they're obviously still tweaking it up until release, and compared to the GI footage the release build will probably look better.
 
I wouldnt take a trailer, with footage recorded on a beafy PC as evidence how the game currently looks and runs on consoles.
Oh boy here we go. When and if they do a pc version I'll double dip but the looks good must be pc obviously pre beta not polished must be console maxed crowd is getting out of hand.
 
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