An overview of EDGE's Halo 2 review

Pug

Member
For those interested.

The review is bigger than this but this is a pretty good overview of it. Any gramatical errors (which will many) are mine.

The review does mention the untied ending. Live options are covered in that one line except for little side snippet where EDGE says that Halo2 had only just gone Live prior to review. There short time playing it but it reckons Clan support was “lavish” the only downer being no co-op.




Jason Jones said Halo2 “it’s a lot like Halo, only it’s on fire, going through a hospital at a 130mph being chased by helicopters and the ninjas are fire to”

It’s a great quote and it’s true up to a point. That point being the first coma. Anyone expecting more- expecting the hyperbole, expecting the spoilers will be disappointed.

The dual wielding system works well, not least because the potential damage gain in training two streams of fire on an opponent comes at the price of hampering your access to grenades, melee attacks and gun emplacements. Less tangible are the changes that have been brought to the familiar, Weapons you thought you knew reload slower and fire faster. Ghost fly more deftly and fire more furiously. These are not changes that throw your rhythm off. It’s hard to point to a single one which isn’t a fundamental improvement on the first game. Players mourning the evolution of old favorites will miss out on exploiting the full weapon set which has expanded without making any of its components redundant.
The much touted visual upgrade such has improved lighting, realistic physics etc, much of which will pass players by because the combat itself is so involving; except for when the cracks in the world snap you back to reality. Halo was impeccably solid, perhaps because it attempted to do so little and ended up do it all so perfectly, absorbing you completely. Here those richer environments, those more elaborate characters, the playful physics that all add to the experience- its hard not to coo with delight when a Hunter swipes a crate away with a furious sweep of his armour plated arm. But they also stress the game engine to the point where sometime, just sometimes it just can’t cope. Models pop in and out of detail and level scripting fails to kick in or starts too early.
The combat however continues to amaze. Really. Two years after Halo and it’s yet to be surpassed as the standard for FPS combat. Halo 2 at the very least builds on that. This game builds squarely on the combat of the first game and not only strengthens it but changes how it should be played. If you have mastered Halo the game should be played through on Heroic even though the battles are much more vast and densely populated the air thicker with lead and laser that your first instinct will be that this is much tougher. This isn’t the case pitch the game on heroic and you will enjoy all the battles much more.

The Multiplayer options are tremendous as expected.

If the plot is Halo’s 2 worst aspect, then, perversely the dialogue is the best. There are funny lines here, things that will make you laugh out loud. Your fighting colleagues who incidentally are far stronger than in Halo but not to the point of doing everything for you chat amongst themselves with wit and candor. No game does this better.
For the critisisms above few games do much better than Halo2 and its fitting we are able to steal a line from the script to sum everything up. When Cortana turns to Master Chief and says “It’s not a new plan. But we know it will work”
 
if it was not for the multiplayer this game would be a major disappointment for me. Im not even bothered to complete the SP, crazy when I think before how hyped I was for this game. Maybe I just expected too much from Bungie.

Edit: decent enough summary, again it does not sound like he's that impressed. Ive found most Halo 2 reviews are not matching the scores they are given.
 
if it was not for the multiplayer this game would be a major disappointment for me.
im not even bothered to complete the SP, crazy when I think before how hyped I was for this game. Maybe I just expected too much from Bungie.


Err shame you didn't like the game but what did you think of EDGE'S review?
 
I for one agree with the review, however I thought the story was quite nice as well.. depends on what you expected i guess
 
refreshZ said:
Did they mention the heinous texture pop in/LOD thing jarring up the visuals everywhere?


Umm..perhaps if you read it, you'd see that, yes, they do.

edit - Faceless, they gave it a 9/10, iirc.
 
Pug said:
But they also stress the game engine to the point where sometime, just sometimes it just can’t cope. Models pop in and out of detail and level scripting fails to kick in or starts too early.

Pug included their mention of model/LOD problems in his original post.
 
I think the review is spot on. Bungie improved the game without fucking it up. That's the most we can ask for considereing the first game was held to such high standards. How many sequals have we seen get ruined this gen because developers just went way overboard and reinvented the wheel when they should have just fine tuned what they had.

Most of the backlash is about the story. If that's the main complaint from consumers, then Bungie can take a bow. Gameplay is insanely balanced. The sword is one bad piece of hardware, but it can be beat soundly with a shotty.

Once again, great summary.
 
Much as the halo2 overview. I've done my best to summaries the review.



The second GC installment of MP is sunstantially, just a restatment of the magnicicient first game, and one where the receipe is only slighly weakened. The game has the confident ability to conjure an atmosphere as thick as any planet, but feels less unerving and captivating than primes excellent space station sets. Theres also a little bit to much deja-vu during the opening stages as although set in a different location from Prime it feels little removed from the arid ruins. Overall it looks grander than Prime the views and archietectual set pieces are outstanding - but, overall it feels less cohesive than the original and nowhere near as impactful.
Despite the core mechanics behind it all feeling a little to familar- the dark visor, for example, being the functional equivalent of the x-ray visor its still a hauntingly pretty game with a sense of ambience, adventure and exploration that few other games can match.

There are moments, too where echoes feels markedly inferior to the original, namely in terms of some of the bosses. There nearly always terrifying and towering, but too many of them are just dull drawn out battles of paitient weak spot activation, to the point of starting to lose the feeling in the lock on finger. It makes less difficult than the first game for sure but they're still a far less engaging a climax than benefits their guardian status. And the Multiplayer mode while a worthwhile and thoughtful addition is far from excellent.

The game is to much a sequel by numbers, true, but they're still the kind of numbers that few other games seem able to match.

8/10
 
They gave HL2 a 10/10 in the previous issue and GTA SA got a 9/10 and yes they certaintly mentioned the graphical flaws. Basically said the game was the same with all its warts from the previous, except it gave fantastic freedom and enpowerment. And you'll only complain about the flaws because you were so deeply hypnotically engossed in the first place.
 
I love the Halo quote, though that's not quite the authentic version. :)

"Halo 2 is a lot like Halo 1, only it's Halo 1 on fire, going 130 miles per hour through a hospital zone, being chased by helicopters and ninjas ... And, the ninjas are all on fire, too."
 
jedimike said:
I think the review is spot on. Bungie improved the game without fucking it up. That's the most we can ask for considereing the first game was held to such high standards. How many sequals have we seen get ruined this gen because developers just went way overboard and reinvented the wheel when they should have just fine tuned what they had.

Most of the backlash is about the story. If that's the main complaint from consumers, then Bungie can take a bow. Gameplay is insanely balanced. The sword is one bad piece of hardware, but it can be beat soundly with a shotty.

Once again, great summary.


I think Bungie did too much talking and boasting before the release of the game. Halo 2 is kinda short, not too different, prettier but buggier, pretty good but not 3-year-in-development good (Bungie still has to explain how they wasted so much time, the CE videos don't shed too much light on this).
 
The CE videos do actually, when they start saying 'well we had to cut a bunch of stuff after E3 it hurt bad!'.
 
What! Buggier? Like how????

The game is a hell of alot more polished then Halo. Its got amazing attention to detail, the animation, explosions, physics, weapon balance is fantastic, its combat is incredibly refined . This is from a huge Halo fan

Theres no multiplayer as deep and as well mapped out as Halo2. I can see why it took 3 years to complete, its an outstanding achivment. 16 player and no lag, no other XBL game has achived this
 
Prine said:
What! Buggier? Like how????

The game is a hell of alot more polished then Halo, and a hell of a lot more smooth then Halo. Its got amazing attention to detail, and incredibly refined. This is from a huge Halo fan

IAWPP.

I too would like to know about more of the buggier-ness of Halo2. And I'd encourage refraining from texture pop-ins, which are simply because of the way Bungie chose the loading to work. They were clearly trying to create as seamless an experience as possible and some detail popping in is far less intrusive to the experience than a blue screen that says "Loading" between each level.
 
DSN2K said:
if it was not for the multiplayer this game would be a major disappointment for me. Im not even bothered to complete the SP, crazy when I think before how hyped I was for this game. Maybe I just expected too much from Bungie.

Edit: decent enough summary, again it does not sound like he's that impressed. Ive found most Halo 2 reviews are not matching the scores they are given.

IAWTP. I don't understand the reviews this game has received. What did Edge give Half-Life 2? A big WTF if they rated it lower than this game. It's another review that focuses on the combat, neglecting to factor in the pallid environments, flat atmosphere, and pointless narrative. Sure, he mentions the story, yet he doesn't factor that into the rating he doles out.
 
Yeah pop in is the only 'bug' I've exprienced and the patches to improve matchmaking wouldn't qualify as a bug for me because it worked out of the box, they were just nice enough to make it faster. Now if you qualify the Covenant sword in MP as a bug then you have a point....
 
It's another review that focuses on the combat, neglecting to factor in the pallid environments, flat atmosphere, and pointless narrative.

Maybe it neglects to mention those things because they don't exist. Pallid environments? If anything, I thought Halo2 was a little "too" colorful. Flat Atmosphere? WTF is that? Pointless narrative? I thought the overlying story was pretty engaging.
 
I think I'm seeing a trend, the more a review focuses on combat, the better the review score is........



IT'S A FPS! COMBAT IS THE MOST IMPORTANT THING GENIUSES!
 
Pug said:
For those interested.

The review is bigger than this but this is a pretty good overview of it. Any gramatical errors (which will many) are mine.

The review does mention the untied ending. Live options are covered in that one line except for little side snippet where EDGE says that Halo2 had only just gone Live prior to review. There short time playing it but it reckons Clan support was “lavish” the only downer being no co-op.




Jason Jones said Halo2 “it’s a lot like Halo, only it’s on fire, going through a hospital at a 130mph being chased by helicopters and the ninjas are fire to”

It’s a great quote and it’s true up to a point. That point being the first coma. Anyone expecting more- expecting the hyperbole, expecting the spoilers will be disappointed.

The dual wielding system works well, not least because the potential damage gain in training two streams of fire on an opponent comes at the price of hampering your access to grenades, melee attacks and gun emplacements. Less tangible are the changes that have been brought to the familiar, Weapons you thought you knew reload slower and fire faster. Ghost fly more deftly and fire more furiously. These are not changes that throw your rhythm off. It’s hard to point to a single one which isn’t a fundamental improvement on the first game. Players mourning the evolution of old favorites will miss out on exploiting the full weapon set which has expanded without making any of its components redundant.
The much touted visual upgrade such has improved lighting, realistic physics etc, much of which will pass players by because the combat itself is so involving; except for when the cracks in the world snap you back to reality. Halo was impeccably solid, perhaps because it attempted to do so little and ended up do it all so perfectly, absorbing you completely. Here those richer environments, those more elaborate characters, the playful physics that all add to the experience- its hard not to coo with delight when a Hunter swipes a crate away with a furious sweep of his armour plated arm. But they also stress the game engine to the point where sometime, just sometimes it just can’t cope. Models pop in and out of detail and level scripting fails to kick in or starts too early.
The combat however continues to amaze. Really. Two years after Halo and it’s yet to be surpassed as the standard for FPS combat. Halo 2 at the very least builds on that. This game builds squarely on the combat of the first game and not only strengthens it but changes how it should be played. If you have mastered Halo the game should be played through on Heroic even though the battles are much more vast and densely populated the air thicker with lead and laser that your first instinct will be that this is much tougher. This isn’t the case pitch the game on heroic and you will enjoy all the battles much more.

The Multiplayer options are tremendous as expected.

If the plot is Halo’s 2 worst aspect, then, perversely the dialogue is the best. There are funny lines here, things that will make you laugh out loud. Your fighting colleagues who incidentally are far stronger than in Halo but not to the point of doing everything for you chat amongst themselves with wit and candor. No game does this better.
For the critisisms above few games do much better than Halo2 and its fitting we are able to steal a line from the script to sum everything up. When Cortana turns to Master Chief and says “It’s not a new plan. But we know it will work”


What are people's criticisms of the plot? Perhaps I'm just oblivious, but I find it interesting and compelling. There are real characters with real, often hidden, motivations and the story carries you in some surprising directions. Aside from a jarring ending (which many people seem to think is the only plot point in the game worth commenting on) I found it wonderfully engrossing for a FPS.
 
The AI is also buggier, with enemies getting stuck in walls and stuff. Halo 1 was not flawless in that respect, but Halo 2 is worse.
 
Saturnman said:
The AI is also buggier, with enemies getting stuck in walls and stuff. Halo 1 was not flawless in that respect, but Halo 2 is worse.

Really? I'm on my second play through and I've never seen that.
 
I also am having a problem with the bugginess of the game. There have been quite a few instances where I have engaged an enemy in combat and a fellow covenenant will be just a few feet away completely oblivious to whats going on. I never experienced it like that in the first game.

The pop-in/loading theory I don't buy, its a bug and a damn ugly one, I don't mind waiting an extra 5 seconds on a pretty loading screen so the experience can be as slick as possible. The pop in is just terrible especially in the first couple of cutscenes.

Gameplay wise I also have a few major beefs with. The melee punch is basically useless now unless the enemy is completely unaware of you and you punch them in the head. The only difficulty levels I have played it on are Heroic and Legendary, and I have literally had to punch a GRUNT 3 times in the face before they finally drop, which takes a lot of the dynamism and fun out of it, I used to love the option of one punch kills if in midcombat my gun needed to reload, it was such a rush, and now its effectively gone.

Also the difficulty is broken. Legendary used to be the most perfect difficulty I have ever experienced in game, it was PERFECT. A perfect challenge for a skilled player. In Halo 2 Heroic is slightly too easy and Legendary is way too hard. Especially with the health taken out.

So many of the features and improvements Bungie talked about got trashed! Why? The dash, the lean, how hard would these have been to implement?? The d-pad sits unused, why not utilize it? The multiple hit melees would have least improved the now useless melee, and I remember an interview where Bungie said the improved AI would follow you zone to zone so you had to kill everyone or not be seen to really be sucessful. Not once have I experienced this.

Lastly the most painful, no online or even system link co-op. Why Bungie WHY. If they can handle 16 player online with all that data being transmitted between 16 different Xboxes, why in gods name can't they do online co-op? What possible reasoning would there be to not add a feature that would go down in history as one of the funnest greatest features you could possibly add to a game like this where co-op play is SO MUCH FUN.

All in all I am kind of let down, its not as good as I thought it would be. That being said, its ALMOST as good as Halo 1, and that is saying a hell of a lot. It is overall a great game, and I do love it. I just hope they can sort things out a bit more with the next game.
 
jkooXL said:
So many of the features and improvements Bungie talked about got trashed! Why? The dash, the lean, how hard would these have been to implement?? The d-pad sits unused, why not utilize it? The multiple hit melees would have least improved the now useless melee, and I remember an interview where Bungie said the improved AI would follow you zone to zone so you had to kill everyone or not be seen to really be sucessful. Not once have I experienced this.

The last game I played (lots) before Halo 2 was RS: Black Arrow (single-player) and I was dying not having the lean in Halo 2. Especially the way the game is set up there are so many situations where you want to peek around corners etc. and for a while there I was just trying to will Master Chief into doing it to no avail. The game is still fun, slightly a victim of its own success, but a solid title imo.
 
Azih said:
I think I'm seeing a trend, the more a review focuses on combat, the better the review score is........



IT'S A FPS! COMBAT IS THE MOST IMPORTANT THING GENIUSES!

Because great FPS design encompasses more than combat. Level design, ambience, and overall immersion are three integral pillars to great FPS design, all of which are shot to hell in Halo 2. IMO.
 
Azih said:
The CE videos do actually, when they start saying 'well we had to cut a bunch of stuff after E3 it hurt bad!'.

Irrelevant. It doesn't address why there wasn't much of a game by E3 2003, a full 18 months after the release of Halo 1. The videos clearly state the E3 demo was like the first time they got it together... only to trim it down later.

They were also evasive about what was that major change later in development, that transformed the focus of Halo 2. This is probably where those rumors of another Halo in February are coming from, along with the ending which makes it seem like half of a game.
 
jkooXL said:
I also am having a problem with the bugginess of the game. There have been quite a few instances where I have engaged an enemy in combat and a fellow covenenant will be just a few feet away completely oblivious to whats going on. I never experienced it like that in the first game.

IMO, teammates do an excellent job. The only problems I noted were that I was tagging along with a couple grunts and they got easily distracted. They went about 200 yards away from me... but they were still fighting. I just couldn't protect them. The only time I noticed when a teammate wasn't firing is when I was in the line of fire.

jkooXL said:
The pop-in/loading theory I don't buy, its a bug and a damn ugly one, I don't mind waiting an extra 5 seconds on a pretty loading screen so the experience can be as slick as possible. The pop in is just terrible especially in the first couple of cutscenes.

I've never been much of a graphics whore, but I honestly don't notice the pop-in and would rather have seemless levels.

jkooXL said:
Gameplay wise I also have a few major beefs with. The melee punch is basically useless now unless the enemy is completely unaware of you and you punch them in the head. The only difficulty levels I have played it on are Heroic and Legendary, and I have literally had to punch a GRUNT 3 times in the face before they finally drop, which takes a lot of the dynamism and fun out of it, I used to love the option of one punch kills if in midcombat my gun needed to reload, it was such a rush, and now its effectively gone.

Melee is hit and miss for me. Sometimes it feels as powerful as it used to be and at other times if feels very weak. Maybe I'm just not aiming it properly... but in multiplayer it seems very well balanced. I get my fair share of "beat downs"

jkooXL said:
Also the difficulty is broken. Legendary used to be the most perfect difficulty I have ever experienced in game, it was PERFECT. A perfect challenge for a skilled player. In Halo 2 Heroic is slightly too easy and Legendary is way too hard. Especially with the health taken out.

I'm playing on Heroic and the challenge seems perfect for me... It seems unreasonable for Bungie to include 20 difficulty levels to suit everyone's level of play.

jkooXL said:
So many of the features and improvements Bungie talked about got trashed! Why? The dash, the lean, how hard would these have been to implement?? The d-pad sits unused, why not utilize it? The multiple hit melees would have least improved the now useless melee, and I remember an interview where Bungie said the improved AI would follow you zone to zone so you had to kill everyone or not be seen to really be sucessful. Not once have I experienced this.

I never heard about the lean or dash... but Halo2 multiplayer isn't Rainbow 6. There isn't a need for it. I also use that AI feature extensively. In one level, I know for a fact that I "sucked" Honor Guards into another zone so I could fight them one on one.

jkooXL said:
Lastly the most painful, no online or even system link co-op. Why Bungie WHY. If they can handle 16 player online with all that data being transmitted between 16 different Xboxes, why in gods name can't they do online co-op? What possible reasoning would there be to not add a feature that would go down in history as one of the funnest greatest features you could possibly add to a game like this where co-op play is SO MUCH FUN.

There isn't enough uplink bandwidth available to provide a worthwhile gaming experience. The levels are too big, the enemies are too numerous, and then they would have to include voice on top of that. It's just too much information for the xbox to upload and process, but still have no lag.

jkooXL said:
All in all I am kind of let down, its not as good as I thought it would be. That being said, its ALMOST as good as Halo 1, and that is saying a hell of a lot. It is overall a great game, and I do love it. I just hope they can sort things out a bit more with the next game.

I was one of the few that didn't think Halo was worth the hype... sure it was good, but it wasn't the best game on Xbox. Not even in my top ten list. Halo2, on the other hand, surpassed all my expectations and vastly improved on the original.
 
Because great FPS design encompasses more than combat.
Combat remains by far the most important aspect of any FPS, and the genre is such that great A.I enchances the Level design, ambience, and overall immersion of the game. There's nothing like having an Elite roll behind a plant to dodge your fire and then pop out the other side guns blazing to make the game feel like a living and breathing world and makes you appreciate that plant being there. (I do think Halo 1 did a better job of this however).

Irrelevant. It doesn't address why there wasn't much of a game by E3 2003, a full 18 months after the release of Halo 1. The videos clearly state the E3 demo was like the first time they got it together... only to trim it down later.
They do mention lack of direction and poor project planning in passing. Since the video is a fluff piece and not a documentary I don't think we'll get any more details then that. However lack of direction and poor project planning is enough to explain the problems :D, those two things have sunk many software projects.

Of course the stress on the Bungie team shown on the CE obviously would not have been there if they felt they could afford to release the game 'when it's done', so It seems obvious that MS leaned on them pretty hard to get it done by 2004. Did Bungie know about the hard deadline early on in the project? If so then the pared down Halo 2 is definetly Bungie's fault. If not then when did they realise that MS was serious? The later in development that Bungie was informed of the importance of holiday 2004 the more it's a rush job forced by MS and less a lack of discipline on the part of Bungie.

Edit: Of course I still think the game is great just because of the multiplayer and the single player A.I/combat. But there were cutbacks and the CE video makes that plain.

Edit: Also what's up Sman? :D, I thought you kicked the GAF habit months ago.
 
jkooXL said:
Gameplay wise I also have a few major beefs with. The melee punch is basically useless now unless the enemy is completely unaware of you and you punch them in the head. The only difficulty levels I have played it on are Heroic and Legendary, and I have literally had to punch a GRUNT 3 times in the face before they finally drop, which takes a lot of the dynamism and fun out of it, I used to love the option of one punch kills if in midcombat my gun needed to reload, it was such a rush, and now its effectively gone.

dont feel like replying to the rest of ur retardedness....but i will reply to this one just because it is so wrong.

melee was never a one hit kill
only to the back was it a one hit kill.

and there were times ud have to hit a couple times against a grunt in halo 1 in mid combat to kill them. its all about how well you shoot them in the first place.

peace
 
Pug said:
For the critisisms above few games do much better than Halo2 and its fitting we are able to steal a line from the script to sum everything up. When Cortana turns to Master Chief and says “It’s not a new plan. But we know it will work”


:lol

I like that.
 
Yeah, I've seen some buggy instances in the game myself, but I can't say that it's (on a whole) any worse or better than Halo 1 in that regard. I've seen a few enemies' AI kind of freak out and get them trapped in corners or not know what to do when something physically movable was pushed in front of them. Probably the buggiest thing I saw was when I was playing as the Convenant Elite on the level that opens with you riding on the hoverboat type...thing where the Flood begin invading you on the trip to your destination. I saw some of the Flood get stuck in corners and then CLIP through the boat as it moved forward. There was also an instance where I clipped through the bottom of the boat. It's as though the game didn't quite accommodate for the movement of the ship and the collision detection therein. Still, that's minor extremely nit-picking stuff. I don't consider the pop-up LOD adjustments to be a bug. For a game that looks THAT good running on a machine with a mere 64MBs of physical memory, the engine Bungie has made is damn impressive, and I can forgive some slightly awkward occasional in-screen loading or adjustment.
 
Yeah the review is spot on. The single player combat is the standard for FPS as far as i'm concerned, the story was actually quite good up until the end. I'm sorry but that ending was absolutely horrendous. It actually does leave you with a bad taste in your mouth at the end. But up until that part, the battles are just heaven.

Oh yeah and he was right about playing it on heroic. If anyone, that is somewhat competent with console FPS, played it on normal then they missed out on alot, if not most, of the great moments that Halo 2 has to offer. imo
 
Top Bottom