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An Overview Trailer for Paper Mario: The Thousand-Year Door has been released

I do. If Game Cube can do 60fps no excuses for Nintendo Switch.
I agree with you. And yet at the same time I’m currently replaying Paper Mario on N64 and that game barely hits 30 most of the time, and the game is as delightful as it was 23 years ago.

So the point about a turn-based JRPG vs 60fps is well taken.

And, this has been discussed to death already by now, but in the context of how TTYD was made 20 years ago on GameCube, it made sense why it was 60 fps. Vs this remake is clearly using the Color Splash engine from Wii U, which was 30 fps, and Switch isn’t much more powerful than Wii U, especially in portable mode. So early on in the development process, the decision was clearly made to prioritize graphics vs go for 60fps. Graphics were not a priority for TTYD on GameCube. They were coming off N64 and were given this amazing new next-gen console with GameCube where compared to what they had been working with, the sky was the limit. And back then, Paper Mario was not made to display state-of-the-art graphics. It was all about low-poly environments and 2D pixel sprites. They had all the headroom in the world to basically throw whatever they could on the screen without any worry about FPS.
 
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keefged4

Member
I mean it wont be 30fps on the "alternative" platform you can play switch games on.

Please dont sue me Nintendo
 

JimboJones

Member
As far as I know the other Switch and WiiU paper mario games where 30fps so it was probably either downgrade the visuals to basically look like an emulated GC game or bring it up the visuals to the standards of the other modern Paper Mario games, I guess they went for the latter.

Still a little disappointing but it is what it is I guess.
 
As far as I know the other Switch and WiiU paper mario games where 30fps so it was probably either downgrade the visuals to basically look like an emulated GC game or bring it up the visuals to the standards of the other modern Paper Mario games, I guess they went for the latter.

Still a little disappointing but it is what it is I guess.
Get out of here with your grounded, practical realness. 😂
 
Everything signals to this being an extremely faithful remake like carefully crafted so as to be as similar to the original as possible, even though it’s obviously made with a completely different engine.

I have noticed a few balance changes, though that have taken place. The first one is the poison mushroom bingo. If you get all three poison mushrooms in the battle on the original, you would lose half of your health, and in this remake you only lose a third of it. in a couple of gameplay videos in the chapter 1 area and he’s already got 15 HP before he’s even gone to the first mini dungeon, which doesn’t really make sense that early on in the game. You only would’ve had the chance to have four or five battles it’s highly unlikely you’d already be at level two that would require 100 star points. I’m sure there have been other minor changes too but these are just the first two I’ve noticed in case anyone expecting. Seeing as regular Goomba’s only give you like three star points if you’re under-leveled.

So if anyone is expecting this game to be identical as far as the balance goes… it’s not.
 
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Panajev2001a

GAF's Pleasant Genius
As far as I know the other Switch and WiiU paper mario games where 30fps so it was probably either downgrade the visuals to basically look like an emulated GC game or bring it up the visuals to the standards of the other modern Paper Mario games
Seriously? Is the bar for Nintendo this low? We are saying that “this is Nintendo first party work and they are best of the best crafting the best they could” and “nope, cannot be done… higher resolution and a bit shinier coat of paint can only be done if you halve the framerate of the original in half”.

:/…
 

Panajev2001a

GAF's Pleasant Genius
And, this has been discussed to death already by now, but in the context of how TTYD was made 20 years ago on GameCube, it made sense why it was 60 fps. Vs this remake is clearly using the Color Splash engine from Wii U, which was 30 fps, and Switch isn’t much more powerful than Wii U, especially in portable mode.
Are you being facetious here?

First of all, Nintendo could use whatever engine they want, it is not the consumer’s responsibility to care too much about what constraints a moderately cash rich company with little to no debt does with their engine choices.

Second of all, Switch even in undocked mode has shown to be generally faster and more efficient than the Wii U (seen by other conversions like DKC TF) on both CPU and GPU fronts (GPU can peak at 460 GFLOPS with a much more modern and efficient architecture and CPU wise there is still a gap compared to the heterogeneous triple CPU cores in Espresso which is still based on Wii’s old PowerPC CPU design). They did not want to target 60 FPS to make it the best remake they could do, they decided it was not worth the cost and that fans would accept it anyways, and so they did not achieve it, fine.
 
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TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
lol @ 30fps, learn to optimize you sickos.

Besides that, I'll never understand this kind of remake, being basically the same game while the original is still perfectly playable.
 
Are you being facetious here?

First of all, Nintendo could use whatever engine they want, it is not the consumer’s responsibility to care too much about what constraints a moderately cash rich company with little to no debt does with their engine choices.

Second of all, Switch even in undocked mode has shown to be generally faster and more efficient than the Wii U (seen by other conversions like DKC TF) on both CPU and GPU fronts (GPU can peak at 460 GFLOPS with a much more modern and efficient architecture and CPU wise there is still a gap compared to the heterogeneous triple CPU cores in Espresso which is still based on Wii’s old PowerPC CPU design). They did not want to target 60 FPS to make it the best remake they could do, they decided it was not worth the cost and that fans would accept it anyways, and so they did not achieve it, fine.
What I'm saying is, they clearly made the decision early on to prioritize graphics & presentation vs a "basic Betty" presentation and visuals to get that FPS up to a locked 60. And because this game was obviously made in the Color Splash & Origami King engine, it shouldn't really come as a surprise. When TTYD was made, in the context of 2004, the N64 Paper Mario team was given this massive leap in horsepower with the GameCube, and at the time Paper Mario games were not made to have beautiful visual as they are nowadays, so when they built TTYD they had all this headroom to throw as much on the screen as possible. Since they made Paper Mario games *back in those days* with very low-poly environments and otherwise nothing but 2D pixel sprites.

So what I'm saying is, it shouldn't be surprising. But yes, it's a bummer.
 
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How is Origami King ? do you advise it ?
It's not an RPG. So depends if you prefer your Paper Marios to be straight JRPGs like 1 & 2, or not. 🤷‍♂️. It was made to be like Sticker Star & Color Splash, which are fun enough basic adventure games with pretty graphics and a turn-based combat system that strips out all standard RPG features.
 
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Panajev2001a

GAF's Pleasant Genius
What I'm saying is, they clearly made the decision early on to prioritize graphics & presentation vs a "basic Betty" presentation and visuals to get that FPS up to a locked 60.
They could and should have done both. Unless you believe Nintendo's in house teams cannot push the HW beyond what they did. Why are we putting such a low bar on one side for them and on the other side you do make the argument that they did the best they could as you expect a first party team to do? Switch in undocked mode can still run laps around the Wii U, assuming that they did not think it was worth investing in a new or more upgraded engine... but then again, we are making excuses on why a GameCube game running at 720p (with some higher resolution textures, some screen space reflections, and other bells and whistles) instead of 480p tops at 30 FPS on a much more modern HW and faster platform even when undocked like the Switch.
Some posts back we were looking at a specs breakdown between GCN and Switch undocked and the Switch is worlds apart, just running laps and laps around it.

I appreciate you feel this game was pushing the GameCube, but again we can like this remake and still be disappointed that Nintendo's first parties are not giving more care to this game on Switch. I would be insulting their engineers if we said they could not do more and probably with ease.... this is no engineer's decision but some project manager / bean counter somewhere and giving Nintendo some shit for how they cater to their fans is warranted and healthy.
 
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They could and should have done both. Unless you believe Nintendo's in house teams cannot push the HW beyond what they did. Why are we putting such a low bar on one side for them and on the other side you do make the argument that they did the best they could as you expect a first party team to do? Switch in undocked mode can still run laps around the Wii U, assuming that they did not think it was worth investing in a new or more upgraded engine... but then again, we are making excuses on why a GameCube game running at 720p (with some higher resolution textures, some screen space reflections, and other bells and whistles) instead of 480p tops at 30 FPS on a much more modern HW and faster platform even when undocked like the Switch.
Some posts back we were looking at a specs breakdown between GCN and Switch undocked and the Switch is worlds apart, just running laps and laps around it.

I appreciate you feel this game was pushing the GameCube, but again we can like this remake and still be disappointed that Nintendo's first parties are not giving more care to this game on Switch. I would be insulting their engineers if we said they could not do more and probably with ease.... this is no engineer's decision but some project manager / bean counter somewhere and giving Nintendo some shit for how they cater to their fans is warranted and healthy.
Again, my only point is that 30fps to them might not have really been high on the priority list for this remake. Vs to *some on here, you would think it is the whole selling point of the game (it's not). And in particular, modern turn-based JRPGs are never 60 fps, particularly on Switch. Especially Switch games that prioritize what's on the screen vs if it's worth the trade-off to sacrifice visual fidelity in a remake in order to achieve 60fps. They probably thought even early on that it just isn't necessary, given the type of game it is and the genre. They wanted it to look amazing, first and forement. And I'd say it does 🤷‍♂️ . Unlike TTYD on GCN, this remake is gorgeous, and clearly a lot of work went into visually updating every single piece of the game.

It's got nothing to do with the spec difference between Switch and GameCube. It's about completely different approaches in development between 2004 Nintendo and 2024 Nintendo, and what they prioritized then vs what they proritize now. And understanding the context of the time when TTYD entered production in 2001, vs what made sense a few years ago when this remake was greenlit. And not to mention the difference in engines.

I feel like we're having two different conversations here, and the nuance keeps getting lost.
 
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Chuck Berry

Gold Member
My hype has been steadily rising. TTYD is in my top 20 of all time. I still have a GC copy that Ill fire up every couple years on the ol' black Wii with a Wavebird in hand.

As for the 30fps?

oLMNPuZ.gif


Just dont fuck with the placement of the star pieces and lemme at that ZAP TAP badge ASAP. Also hope they still let you control the color of your Yoshi depending on how long you keep him in the egg. Gots to gets me that black one which from what I recall takes 18-19 minutes to cook.
 
My hype has been steadily rising. TTYD is in my top 20 of all time. I still have a GC copy that Ill fire up every couple years on the ol' black Wii with a Wavebird in hand.

As for the 30fps?

oLMNPuZ.gif


Just dont fuck with the placement of the star pieces and lemme at that ZAP TAP badge ASAP. Also hope they still let you control the color of your Yoshi depending on how long you keep him in the egg. Gots to gets me that black one which from what I recall takes 18-19 minutes to cook.
Could always get zapped up to 60fps on Switch 2. 🤷‍♂️
 
My hype has been steadily rising. TTYD is in my top 20 of all time. I still have a GC copy that Ill fire up every couple years on the ol' black Wii with a Wavebird in hand.

As for the 30fps?

oLMNPuZ.gif


Just dont fuck with the placement of the star pieces and lemme at that ZAP TAP badge ASAP. Also hope they still let you control the color of your Yoshi depending on how long you keep him in the egg. Gots to gets me that black one which from what I recall takes 18-19 minutes to cook.
Everything so far has suggested nothing like this has been touched or altered. And they've already confirmed the color of the Yoshi kid works the same as it did in the original. The biggest change is the addition of the quick travel room instead of having to find the same-colored pipes and remember which goes where, and putting the Merchant guy inside the levels, instead of only being at Rogueport between chapters.

All they've done change-wise is just new graphics and minor but impactful QoL improvements.
 
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Chuck Berry

Gold Member
Everything so far has suggested nothing like this has been touched or altered. And they've already confirmed the color of the Yoshi kid works the same as it did in the original. The biggest change is the addition of the quick travel room instead of having to find the same-colored pipes and remember which goes where, and putting the Merchant guy inside the levels, instead of only being at Rogueport between chapters. All they've done change-wise is just new graphics and minor but impactful QoL improvements.

What's the quick travel room? :messenger_open_mouth:
 
What's the quick travel room? :messenger_open_mouth:
All the pipes to the different chapters of the game are in one room, unlocking as you go, rather than having to hunt them down in the Sewers and remember which one goes where. What's unclear is if the ones that were in the original are still there or not, or have been replaced with something else.

 
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Chuck Berry

Gold Member
All the pipes to the different chapters of the game are in one room, unlocking as you go, rather than having to hunt them down in the Sewers and remember which one goes where. What's unclear is if the ones that were in the original are still there or not, or have been replace with something else.


Wow. Now that's something. Cool idea for sure, but yeah....what are they gonna put there instead? Enemy encounters? Items? A different type of shortcut? Hmmm

I dont disapprove of that change it just makes me mega curious as to how they handle it

Next week! :messenger_grinning:
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Any idea when the review embargo drops?

:messenger_winking_tongue:
 
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I know I originally said I didn't need it since I still have it on GC, but I though it would be a simple remaster, but then I discovered it's a full remake so now I'm in!
 
Everything so far has suggested nothing like this has been touched or altered. And they've already confirmed the color of the Yoshi kid works the same as it did in the original. The biggest change is the addition of the quick travel room instead of having to find the same-colored pipes and remember which goes where, and putting the Merchant guy inside the levels, instead of only being at Rogueport between chapters.

All they've done change-wise is just new graphics and minor but impactful QoL improvements.

Nintendo frickin ruined Mario RPG by adding "new moves and mechanics" to the combat, making an already mild game into something a 4 year old could complete. I'm praying they don't do the same thing to this masterpiece. Not happy with Nintendo lately making everything Mario related a joke afa difficulty is concerned. The days where Nintendo used to be the masters of creating a smooth difficulty curve seem to be gone. Mario Wonder was a casualty of this. It's very much "in" right now amongst devs the idea that "we want everyone to be able to complete our games".

What pisses me off is when they do this with remakes of beloved games. They should not be adding or removing mechanics and changing the balance of these games!

I don't trust Nintendo to not have altered the balance until the game is out and we can confirm ourselves.
 

TexMex

Member
I am sad that this is 30fps......

:(

So sad.

Same - there's just no excuse to not have this running as well as the GameCube iteration from 20 years ago, I don't care if the assets look nicer. Was such a gut punch when I heard this.

That said, it's one of my favorite RPG's ever and I'll be bitching all the way to the store this week. But man, this could have been just absolutely perfect.
 
One of my all time favorites, excited to play it again later this week. Still have my Gamecube copy, I don't mind spending more on my absolute favorite games to be modernized and hopefully bring some attention back to the franchise (the good ones, at least).
 
How is Origami King ? do you advise it ?
It’s fun as a action game. if you’re coming into it with any expectations that it’ll be a JRPG like the first two Paper Mario games, and that’s what you’re expecting, then I would not recommend playing it.

If Origami King had been made as an RPG, it would’ve been a great entry in the series. But removing all incentives to battle and taking away badges and leveling and FP and unique partners, it’s just a whole bunch of nothing. But pretty to look at! And some of the dungeons are fun enough.
 
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Hudo

Member
I am sorry if this has already been discussed but is it true that there were rewrites to the game's dialog/writing for the remake? If so, how destructive are these rewrites?
 
I am sorry if this has already been discussed but is it true that there were rewrites to the game's dialog/writing for the remake? If so, how destructive are these rewrites?
Extremely minor. And mostly to reflect back to the original Japanese release, vs the changes they made for the NA version in 2004. So if anything, this is likely more true to the actual original than the original NA release.
 
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Hudo

Member
Extremely minor. And mostly to reflect back to the original Japanese release, vs the changes they made for the NA version in 2004. So if anything, this is likely more true to the actual original than the original NA release.
Praise be upon thee for the gift of knowledge thou hast bestowed upon me.
 
Extremely minor. And mostly to reflect back to the original Japanese release, vs the changes they made for the NA version in 2004. So if anything, this is likely more true to the actual original than the original NA release.
Is there anywhere I can read more about this?
 

Dr. Claus

Banned
No, mostly things have been reverted back to the original Japanese release. The original NA release was heavily changed for the localized version.

Mate, I have played the original Japanese release. Much of the changes shown are not even close to the original Japanese release and have been altered to fit western sensibilities.

If they were just making it more true to the original script? I am perfectly OK with that. They clearly aren't doing that.
 
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Kataploom

Gold Member
The 30 fps is bs but game comes with graphical improvements, most of the time that's why I'll prefer direct ports with only resolution and FPS boost.

lol @ 30fps, learn to optimize you sickos.

Besides that, I'll never understand this kind of remake, being basically the same game while the original is still perfectly playable.
And I don't this logic, it's only playable on a console from almost 25 years ago and never released again. Do you expect normal people to dive into shady second hand market with inflated prices just to play a videogame? Also, Nintendo would earn nothing from those transactions, to the point you better off just downloading an ISO from another shady website and, well, now things seem kinda messy for normal people (normal = casual player... or not even that).
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
And I don't this logic, it's only playable on a console from almost 25 years ago and never released again. Do you expect normal people to dive into shady second hand market with inflated prices just to play a videogame? Also, Nintendo would earn nothing from those transactions, to the point you better off just downloading an ISO from another shady website and, well, now things seem kinda messy for normal people (normal = casual player... or not even that).
Both those options (having the original game + console or just emulating) sound better to me than having to pay almost 50€ for what's basically the same game all over again, just with different visuals and half the framerate.

As an alternative for more casual players, maybe Nintendo could offer those games for way cheaper without the new coat of paint. Remember the virtual console? Something like that would be the better solution for the consumer, imo.

Edit: "shady second hand market"? Come on man, you make it sound like buying a GameCube is more dangerous than dealing with drug dealers lol. I got a PS2 a year ago for just 50€ without even having to leave the house, so if you want to play older games the legit way, you can, easily.
 
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Kataploom

Gold Member
Both those options (having the original game + console or just emulating) sound better to me than having to pay almost 50€ for what's basically the same game all over again, just with different visuals and half the framerate.

As an alternative for more casual players, maybe Nintendo could offer those games for way cheaper without the new coat of paint. Remember the virtual console? Something like that would be the better solution for the consumer, imo.
To YOU, a NeoGAF poster. Most people won't emulate or get second hand consoles just a game, not even most gamers.

I'm all in for direct ports with res and fps bump btw, I can like them more than "graphically enhanced" versions since WWHD messed up sky lighting, they'll probably throw GC games on Switch 2 to drive some sales and subs, hoping for that.
 
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