Analyst on Wii U: "Competitive position has deteriorated", "No Activision support".

Yeah CoD won't sell Nintendo consoles. But once WiiU has a decent base, it's really important that Ninty gets 3rd party hits like CoD on their platform.

That is, if they are even remotely interested in such stuff happening.
 
http://www.gamespot.com/news/e3-2011-activision-supporting-wii-u-6317743



Its pretty easy to see how this was put together though. No Activision logo, nothing announced, no support. Kojima says no Project Ogre, no Konami support. It's just stuff poorly researched from the internet.

That said I wouldn't invest in Nintendo right now either!

I wouldnt invest either

Once i get more info about the launch lineup and the spec i might change though

The 3ds is doing well and if wiiu does similarly the stock will rise
 
In the next life, I want to be an analyst.
I mean: I would be paid to say nonsense

you're paid to make your clients money - as Pachter points out, he advised his clients correctly - it seems the majority of Nintendo fanboys would have lost their clients money and would have been out of a job.
 
Yup, and these same kind of studies usually claim 50% (or more) of gamers are female

they're pointless
I've always heard these numbers thrown around -- by people I respect nonetheless -- and always assumed they were sound. Looking at the link he provided, I'm having some second thoughts. 47% play Puzzle, Board, Trivia, and Card games online? I never knew these types of games were included -- it explains a lot. 37/41 average? 42% female? It's starting to make sense. The document said they hired a respected company that polled 1,200 "representative households" -- I guess it's all in how you define "gamer." I also saw a quote from Rep. Wasserman Schultz
KuGsj.gif
 
I think you're right that many of us might not do a particularly good job as analysts, but I'm not entirely sure if it's fair to let analysts completely of the hook for their sometimes ludicrous predictions (as in this case). Also would Pachter ever point out that he advised his clients incorrectly ? All we can judge him with are his public statements, it's definitely not enough, but I don't think it's wrong to take them into account.

I don't think it is either - but i think you basically have to seperate what they spit out as statements and what they are advising their clients.

I've toyed with switching my roll to head towards analyst work but i'm just not cut out for it - my predictions are notoriously shitty and even in the cold light of it being a work function i'm not sure i couldn't switch off the "gamer" side which would likely compromise anything i'd ever say. + christ knows how much work it would take to switch over.
 
I've always heard these numbers thrown around -- by people I respect nonetheless -- and always assumed they were sound. Looking at the link he provided, I'm having some second thoughts. 47% play Puzzle, Board, Trivia, and Card games online? I never knew these types of games were included -- it explains a lot. 37/41 average? 42% female? It's starting to make sense. The document said they hired a respected company that polled 1,200 "representative households" -- I guess it's all in how you define "gamer."

If you are a developer, you don't really discriminate "gamers" who have no street cred in NeoGAF.
 
I've always heard these numbers thrown around -- by people I respect nonetheless -- and always assumed they were sound. Looking at the link he provided, I'm having some second thoughts. 47% play Puzzle, Board, Trivia, and Card games online? I never knew these types of games were included -- it explains a lot. 37/41 average? 42% female? It's starting to make sense. The document said they hired a respected company that polled 1,200 "representative households" -- I guess it's all in how you define "gamer." I also saw a quote from Rep. Wasserman Schultz
KuGsj.gif

I don't think Nielsen has publicly released home console usage numbers by demographic since 2008, but at that time, Wii users skewed younger than 360 users who skewed younger than PS3 users. And the 360 had the most usage by 18-24 year olds. Bar those 18-24 year olds, the Wii was used by women more than the others (which I think is supported by Nintendo's own research). And 35 and unders used consoles more the most.

So it's hard to pin down an "average" console user because so many people have consoles (56% of households according to Nielsen), and because each console reaches its own audience. Unlike in the PS2 generation, there wasn't one console that appealed to "everyone."

Sidenote: Something interesting in Nielsen's 2012 report that people don't talk about: Wii owners are ready for the next generation and they're ready for the Wii U. They're also older, female, and make more money than those ready for Microsoft or Sony's next system.

It'll be interesting to see if that's reflected in the Wii U's price, positioning, launch lineup, and marketing strategy for the beginning of the Wii U's life. If it is, many people here might be disappointed come E3. But it's obvious to me from that data that games like Just Dance and Wii Fit would be major boons to the Wii U's launch line up. And games like Activision's Call of Duty won't mean much, at least in the beginning.
 
^I'm pretty sure Wii users were actually older than users of other consoles...

I think this is quite possible. I also noticed that little children (Kindergarten age) have serious problems with Wii's controls, while they are perfectly fine with "normal" controls (DS for example).
 
^I'm pretty sure Wii users were actually older than users of other consoles...

From those numbers, the Wii had the strongest usage rates among the 6-11 age group. But at the same time, it generally had stronger usage rates among older gamers (35+) and female gamers than the other two platforms. Now, that doesn't mean that 6-11 is the age of the average Wii user or owner, just that that age group spends the most time on the system.

Nintendo themselves claimed that the average Wii user was 29 in 2007, which is in line with the average age for the PSN for PS3 and is likely in line with the Xbox 360.
 
Watch how Wii U will put all these naysayers in their place like the Wii

Well the Wii just put the naysayers in a place alright, just not in a "take that, nintendo's back" kinda place. The console largely stayed irrelevant to many gamers and especially developers which showed little to nil AAA support, despite the tremendous sales, which is pretty telling.
 
From those numbers, the Wii had the strongest usage rates among the 6-11 age group. But at the same time, it generally had stronger usage rates among older gamers (35+) and female gamers than the other two platforms. Now, that doesn't mean that 6-11 is the age of the average Wii user or owner, just that that age group spends the most time on the system.

Nintendo themselves claimed that the average Wii user was 29 in 2007, which is in line with the average age for the PSN for PS3 and is likely in line with the Xbox 360.

Yeah, I remember reading that, that's why I was surprised the average age was lower than the other two platforms, unless the number of 6-11 owners greatly pull the average down
 
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