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Pool Game

I'm liking it.

A couple of notes(mostly ridiculous pet peeves):

I don't like all the settings inside of graphics, that type of stuff should be auto set based on screen size/density.

Shooting seems a little sensitive. I'd also prefer the cue being shown bedhing the cue ball itself instead of where you touch. (This might be a problem for when the cue ball is sitting on the rail).

The back button on the device should do whatever the onscreen back button does.

Ad space, if the drag starts inside the table, the ad space should become dragable. (A little bit of padding between the tale and the edge of the screen wouldn't be a bad idea either.

I'm just now trying out the challenges, there should be a prompt in the center of the screen after you fail or complete a challenge.

I don't think it's needed but I'm always annoyed there's no easy "exit game" function, you always have to drill back to the main menu to exit it properly.
 
I'm liking it.

A couple of notes(mostly ridiculous pet peeves):
Thanks.

I don't like all the settings inside of graphics, that type of stuff should be auto set based on screen size/density.
This was put in due to feedback, the default setting is auto which calculates what I feel to be the best fit based on screen size.

Shooting seems a little sensitive. I'd also prefer the cue being shown bedhing the cue ball itself instead of where you touch. (This might be a problem for when the cue ball is sitting on the rail).
I don't actually show the cue, just an indication of where you have dragged (this is necessary, without it it's horrible to cancel your shot or reduce power). If I show the cue behind the cue ball I think it gets visually messy, if it's rendered flat it doesn't fit with the either the balls and table or my HUD. If it's rendered realistically then it's 3d and has shadows and just generally adds a lot of noise. Also if it isn't animated it looks shit. If it is then it either will snap or I will have to add lag to the shot taking.

Sensitivity is tricky, due to the nature of the controls I need to have the height of the table being the maximum power (otherwise you couldn't play full power shots vertically). Thus it's a matter of me finding a curve between 0 power and full power across that range, I've hopefully made a decent effort at balancing that.

The back button on the device should do whatever the onscreen back button does.
Can you point out a place where it doesn't?

Ad space, if the drag starts inside the table, the ad space should become dragable. (A little bit of padding between the tale and the edge of the screen wouldn't be a bad idea either.
Good point, I'll look into this. Of course the ad-free version won't have this problem :D.

edit: Sorry, not possible at least in my framework. I don't get touch events in the adview.

I'm just now trying out the challenges, there should be a prompt in the center of the screen after you fail or complete a challenge.
I had this in at one point and wasn't happy with it, it was just repeating information that was already on the screen and looked messy. Probably my implementation but I'm afraid that's all that's possible!

I don't think it's needed but I'm always annoyed there's no easy "exit game" function, you always have to drill back to the main menu to exit it properly.
Yeah not sure about that one, once you're out of a game (which is difficult on purpose) you can just hammer the back button. That also doesn't really fit with Android's ideas, you can use the home button to leave the game no problem.

Thanks again.
 
Fifa 12, NBA Jam are out.

Also...

http://www.androidpolice.com/2012/0...sary-edition-now-available-in-the-play-store/

https://play.google.com/store/apps/details?id=com.dotemu.anotherworld

Looks pretty sweet.


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Jeez, this is out on Android? Lately I've been looking the Play Store and the fucking thing is awful to keep up with new game releases. WTF? Why the hell are there only "top" lists? The new releases list they had a long time ago was awesome :S
 
Jeez, this is out on Android? Lately I've been looking the Play Store and the fucking thing is awful to keep up with new game releases. WTF? Why the hell are there only "top" lists? The new releases list they had a long time ago was awesome :S

Yea, the market is bad for letting people know about new games.

I usually browse some of the android blog sites for this reason to keep up on new stuff. Android Police is one of the better ones, for games anyway.
 
At .99 is really tempting... but is it good?
To me it feels really watered down, but I guess that's just how the franchise is these days. However, the character models and animations are ugly and the tilt controls feels rather sloppy and imprecise for SMB. To be honest, I'd rather just re-buy Touch & Roll for the DS...
 
Do you guys have any idea why GTA III plays without sound on my Galaxy Note?


Check that you did not run out of room when installing. This happened to me on my GS2. When I reinstalled I watched it all the way, about 80% there was an error and it stopped, the game still worked though, but without sound.
 
So I bought Super Monkey Ball 2. Personally I wouldn't recommend it.

Maybe it's better on phones, but on my Kindle Fire the controls don't feel precise at all. It's not unplayable but it's not great, and I can't believe that you can't recalibrate the controls in the pause menu. The game looks great and runs well but I can't stand these controls.

Also the game appears to be running at all times. It's running when I turn the device on regardless of whether or not I play the game, and I can't seem to be able to permanently close it without killing it in a task manager. I hate when apps do that.

If you want a game that does tilt controls right, play Air Penguin. After playing that it's hard to find SMB2's tilt controls acceptable.
 
is anyone playing mega mall story? for some reasons all the customers that come to my mall are incredibly reluctant to go past the 3rd floor. is there any way to kinda goad them up there?
 
Any recommendation on chess games/apps? I would like something were you can make your move, and if the other person does not have time right now, can make his move when he does.
 
Not sure if anyone noticed or not but there is another Android Indie bundle on Humble Bundle. There are a number of good games too. I think the average to beat is over $6 already.

Avadon: The Black Fortress
Canabalt
Cogs
Swords & Soldiers
Zen Bound 2.
 
Not sure if anyone noticed or not but there is another Android Indie bundle on Humble Bundle. There are a number of good games too. I think the average to beat is over $6 already.

Avadon: The Black Fortress
Canabalt
Cogs
Swords & Soldiers
Zen Bound 2.

Just to clear things up -

Avadon: TBF is only available for play on tablets and Swords and Soldiers is only part of the package if you pay more than the minimum.


Just picked up my first smartphone today - a Galaxy Nexus that I got for cheap from a friend. Feels great and I love how easy it is to use, but now I'm looking to scratch my gaming itch. I've seen a lot of good recommendations so far, but are there any good card games (CCG) out there? I know of Shadow Era, but I was hoping for something like Ascension or Dominion. Of course, if you know of any other good asynchro multiplayer games I'm all ears!
 
Has anyone played Another World yet?

My nostalgia tells me to get it, but I'm really not sure how it would play with touch controls. It's a frustrating game at the best of times.
 
Has anyone played Another World yet?

My nostalgia tells me to get it, but I'm really not sure how it would play with touch controls. It's a frustrating game at the best of times.

I found it sadly even more frustrating with touch controls. They're not very intuitive either.
 
I'm really tired of setting such lower expectations for games made for Android, in terms of performance and general convenience, than for emulated games running on my Android. Are there at least some native games that keep a "still running" icon in the notifications bar for quickly switching to and from play?
 
PokéKong;36229626 said:
I'm really tired of setting such lower expectations for games made for Android, in terms of performance and general convenience, than for emulated games running on my Android. Are there at least some native games that keep a "still running" icon in the notifications bar for quickly switching to and from play?
Games should keep running by default on Android if you exit via the home button/task switcher. Obviously that doesn't mean they have actually been programmed well to handle that.
 
PokéKong;36229626 said:
I'm really tired of setting such lower expectations for games made for Android, in terms of performance and general convenience, than for emulated games running on my Android. Are there at least some native games that keep a "still running" icon in the notifications bar for quickly switching to and from play?

What's wrong with the recent apps list?
 
avadon seems like an excellent port, so far.

Which device are you using?

I wonder what would happen if I try force-install it on my galaxy nexus.

Psst, if you've got the paid version of Fruit Ninja, might want to check the update.

Oh nice, the game actually renders at high resolutions now. I used to never play vanilla fruit ninja instead opting for Puss in Boots because of the resolution.

2D assets are still low res though, are those going change in the future?
 
is anyone playing mega mall story? for some reasons all the customers that come to my mall are incredibly reluctant to go past the 3rd floor. is there any way to kinda goad them up there?

Hold sales and build combos. Also, shift higher rated stores to the top of the mall.
 
Has anyone played Boost 2? It's kinda like an infinite gravity tube in F-Zero where you have to dodge obstacles while keeping a boost going. After one hit, you don't die but if you get hit again when you're not boosting, it'll go to game over.

I've been having a blast with the game so far and though GAF might like it. There's a "free" version but game play is limited to amount of tokens or whatever. The paid version is $1.99. Wish I could buy it buy alas no credit card.

Screenshots:
C78B6.jpg

osgNb.jpg


Trailer:
http://www.youtube.com/watch?feature=player_embedded&v=s0ht7h5Vups#!

Free:
http://goo.gl/f9HYV

Paid:
http://goo.gl/zhs0l
 
in Canabalt HD from the Humble Bundle,
has anybody noticed that occasionally, the next building will be impossible to reach?

By that, I mean the next building will be one of those with the window and corridor, but the entrance appears lower than your current altitude, and much too close to jump into.

In fact, you lose if you don't jump at all because you miss the window by hitting the wall above it.
 
Which device are you using?

I wonder what would happen if I try force-install it on my galaxy nexus.

I force installed it on my Galaxy Note. It's just about playable on a 5.3" screen and using the stylus helps a lot if you have big fingers.

I wouldn't want to try it on anything smaller personally.
 
Games should keep running by default on Android if you exit via the home button/task switcher. Obviously that doesn't mean they have actually been programmed well to handle that.

Indeed, it seems half the time I'm leaving it up to faith whether the app will resume right where I left it or just decide to reboot completely, and in either case it's a relatively long process.
 
PokéKong;36257463 said:
Indeed, it seems half the time I'm leaving it up to faith whether the app will resume right where I left it or just decide to reboot completely, and in either case it's a relatively long process.
Are you on ICS? If so there could be a good reason for that as they introduced some new configchanges that can happen often. If an app doesn't have them in the manifest then it may reboot, this took me a long time to figure out late on Saturday night.

Not that this makes it excusable, Google shouldn't let this happen.
 
in Canabalt HD from the Humble Bundle,
has anybody noticed that occasionally, the next building will be impossible to reach?

By that, I mean the next building will be one of those with the window and corridor, but the entrance appears lower than your current altitude, and much too close to jump into.

In fact, you lose if you don't jump at all because you miss the window by hitting the wall above it.

I haven't played the HD version, but wouldn't that just mean you need to jump early?
 
Just tried SpeedX 3D. Boost 2 is a LOT better than it. The physics, the music, the gameplay... every thing seems better actually :\
 
Just a heads up to anyone with a Kindle Fire: The Amazon Appstore says that only the $3 HD version works with the Fire, but that's a lie - I downloaded the apk for the Free version through google searching for it and that version works just fine. They want to force Fire users to buy the most expensive version so they get a cut of it, which is bullshit.

Gonna post this in the Angry Birds Space thread too, just so people are aware.
 
Was it ever confirmed that SpeedX was actually a port and not just a shameless Android clone of the original iOS Boost 3D?

I can't give you hard facts as the App Store and Google Play don't show the original release date; but I had Boost 2 on the iPhone and I couldn't find it on Android. I downloaded Speedx 3D instead. Until Boost 2 was officially ported.
 
I can't give you hard facts as the App Store and Google Play don't show the original release date; but I had Boost 2 on the iPhone and I couldn't find it on Android. I downloaded Speedx 3D instead. Until Boost 2 was officially ported.

Boost 3D was the original game and came out on iOS in 2009. Some months later Speedx 3D appeared on Android. Some places speculated that it might have been an official port by another developer due to the similarities, but I've not seen any official source linking the two, or anything that indicates it's anything other than a clone. So I was just wondering if you knew anything.

Boost 3D received an update last summer and became Boost 2 and it's now eventually arrived on Android.
 
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