Ah, Bubsy 3D... I of course actually think that it's not that bad of a game, but I know very few people agree with me on that. I think the graphics are okay (flat-shaded polygons look fine), for one. The controls needed work, and a port to a system with analog controls, but I like the large levels and the strong focus on platform jumping. It's a different kind of feel from many other 3d platformers, as Bubsy 3D really is all about the platforms, and struggling to jump on enemies or platforms of course thanks to the controls. But anyway, he seems to have gave the game more of a chance than a lot of internet video reviewers have (ie, he actually learned how to play), which is good. Of course Mario 64 is many times better in every way, but Mario 64 is one of the best games ever made, few games hold up to it. I think I've heard that the people who were working on Bubsy 3D saw Mario 64 sometime that summer in '96, but it was way too late to change their game to keep up with it: Accolade wanted the game out that year, and so it was. And the reaction was so poor it killed the series.
Otherwise, this was another good episode for sure. As for that last bit, I'd forgotten that Acclaim had LJN's label put on the SNES release... I have both of these games (Maximum Carnage and Separation Anxiety) for Genesis, where Acclaim published both under its own name. On that note, Acclaim had bought LJN back in 1990, and after that point LJN was just a label owned by Acclaim, so it's really the same thing either way... Acclaim mostly used LJN as a label they put licensed junk on, so as to keep the better games on the "Acclaim" label I guess, though Acclaim's own release that generation were quite mixed in quality as well. Man, did they improve amazingly by the mid '90s! N64 Acclaim was fantastic... Oh, and Acclaim also had the Sega-systems-only "Flying Edge" label they used on some games, as well. Also, both of those Spiderman beat 'em ups were was actually developed by Software Creations, not Acclaim or LJN. Software Creations made a bunch of stuff, some good (Tin Star for SNES for example) and some not so good (NES Silver Surfer...), but their Spiderman games are decent, sure. I don't find either one of those Spiderman beat 'em ups all that exciting, but they aren't bad games either.
Ironically, he did it in the Sonic game where it's the most useless since (as he pointed out), it's equally likely to send you into a pit as do what it's supposed to, and it's weakened thanks to the focus on guns. It was funny to hear him be moderately okay with it, but I guess it makes sense if he only played the first level as it seems.
Heh... that's true, isn't it. I'd forgotten that about the spin-dash getting you killed in Shadow the Hedgehog, I didn't get far into that game before stopping playing it...
Anyway, liked the game rush in the second video a lot better than the first. Felt like he was able to talk more about the actual games. Also, I had Spider-man & Venom: Separation Anxiety as a kid, which looks almost identical to Separation Anxiety (I actually confused them last time the subject came up). I thought it was decent, but I'd have to revisit it sometime to see how it holds up.
They're average, I'd say. Also I imagine you mean Separation Anxiety and Maximum Carnage. It's easy to forget which is which, but I think Maximum Carnage is the first game, and Separation Anxiety is the second... anyway, the second game has two player co-op, while the first is single player only.