SuperAndroid17
Member
who cares, the game was hard as shit for anyone who grew up during the NES era. The end boss is similar to the Joker in batman NES, for a kid that shit was hard.
SuperAndroid17 said:damn castlevania defense force is already here :lol
who cares, the game was hard as shit for anyone who grew up during the NES era. The end boss is similar to the Joker in batman NES, for a kid that shit was hard.
SlipperySlope said:Yeah, pretty much. To many, obscene difficulty to the point of memorization is a deterrent.
Some games are just too hard for their own good, and it's right to knock them for that.
SlipperySlope said:How would someone pre-Internet and trying not to cheat, figure that out? That's always been the Nerd's approach to these games. As someone first playing the game in the 80's. He rarely resorts to codes, and only does when hopelessly stuck.
I figured it out without the internet.SlipperySlope said:How would someone pre-Internet and trying not to cheat, figure that out? That's always been the Nerd's approach to these games. As someone first playing the game in the 80's. He rarely resorts to codes, and only does when hopelessly stuck.
ruby_onix said:He was surprisingly kind to CVII, and surprisingly hard on CVIII.
IIRC, there was a trick to beating the doppelganger. If you switched to another character, the doppelganger would switch in response, so if you made him switch characters mid-jump by switching yourself, he'd lose him momentum and fail to make the jump.
Once I realized it, he was a total cakewalk. Without that trick, I was never able to beat him.
Rash said:The game designers weren't retarded.
No, he mentions branching pathways and multiple characters, and say "With these innovations, I think it's the best Castlevania game, on the NES... ... ...but it's also the hardest."Htown said:For those of you who fail at watching video on the internet, HE SAYS III IS THE BEST NES CASTLEVANIA. He's just pissed at the difficulty.
And let's be fair, making you go through an entire level and a boss with three forms with no checkpoints is some bullllshit.
I really need to try that.Red Scarlet said:Even simpler than that, just stand in front of him. Hit him once, then change characters. Hit him with your other character as he changes into the other character, then change. Repeat. No damage.
;_;I've beaten the doppelganger a couple times with just the main guy or just with Grant, and it's a little harder..moreso with the whip guy.
revolverjgw said:The music down in the sewer is some of the most sinister shit ever.
The game had a couple of goofy tracks, but a lot of it makes the other CV OSTs sound like baroque sunshine pop.
maharg said:You know, back in the 80s we had these things called magazines. And the kids without magazines had these things called friends, usually some of which had the magazines. It really wasn't that hard to find out about stuff like this.
NameGenerated said:It's just like Zero Punctuation.
Bisnic said:Some people here still dont get how AVGN doesn't take itself seriously? :lol
"but but CV III wasnt even that hard!! He sucks!"
I'm not butthurt, myself. I just felt that he went easy on CV2, and hard on CV3. Nothing really wrong with that. He didn't need to rip into CV2 because he's already done that, and ripping into games is his thing, so he ripped into CV3. And I note with some fanboyish satisfaction that he had to put effort into finding fault with CV3.GDJustin said:I like how everyone loves AVGN until he rags on a game they love, and then they're butthurt :lol :lol
I thought his CV1 review was better than this one because it felt like it had more love. He could've trimmed the unnecessary criticisms from the CV2 portion and left it an unexpected mini love-fest, and then had more time for CV3. And then if that extra CV3 time was all love-slanted content, that would've been a better balance.Red Scarlet said:If anything, I kind of wish the playtimes were reversed; he already did a full episode of CV2, and not one of CV3, and 3's part of the review was only about 5 minutes or so?
He probably didn't even try the code because he didn't need it.Red Scarlet said:He input the password wrong afaik, I always had a space 'HELP ME' instead of 'HELPME'. Does 'HELPME' work?
And then Konami finally reached a balance with IV. You know, that state between easy and hard?darkwings said:first he complained about the lack of difficulty in the boss battles in CV2, then he went on a rampage and hated on the tough boss battles in CV3, geez.
Dracula's Curse isn't balls hard, though. I agree there are a few unbalanced parts that can be frustrating, but overall I think the game has a satisfying level of difficulty leaves it feeling very rewarding, where in parts of SCVIV I almost laughed to myself because of how easily I had finished off a boss or a part of a level that was seemingly designed to be harder than it actually was.evilromero said:I love seeing all the Dracula's Curse fans get their panties in a twist. Remember just because a game is balls hard doesn't mean it's the best by any stretch. Let me put it this way- those who like to play games for entertainment would not enjoy CIII. Those who like to play games as forms of torture would like III. The game is a train wreck in terms of difficulty and fortunately we got IV, which improved the series in every way.
evilromero said:And then Konami finally reached a balance with IV. You know, that state between easy and hard?
Bisnic said:Some people here still dont get how AVGN doesn't take itself seriously? :lol
"but but CV III wasnt even that hard!! He sucks!"
Awesome point.The Crimson Blur said:I get that. I understand that most of what he says is hyperbole.
Its just that whenever he does a review of a game which is actually good, he usually clarifies his criticisms a little. I don't think he did that much for CV III. AVGN is not only meant to be funny but also informative; I usually learn a lot about obscure games from the series. AVGN knows this and usually tries to temper his entertainment with a basis on reality; he doesn't overly criticize good games. The trouble with this review is that it would make uninformed gamers believe that CV III is very bad, when most consider it a classic.
True, CV3 does so many wonderful things like the branching paths and the multiple characters (even though I just like to play as Trevor because he's a badass) but the necessity for trial and error can be too much for me at times. In a lot of ways it is harder than Contra due to the controls. And yes, the stairs are a big middle finger to the player. I understand they had to make the game hard, since that was so often associated with value, but I swear I would enjoy CV3 ten times more if the difficulty were tweaked just a little.Rash said:Dracula's Curse isn't balls hard, though. I agree there are a few unbalanced parts that can be frustrating, but overall I think the game has a satisfying level of difficulty leaves it feeling very rewarding, where in parts of SCVIV I almost laughed to myself because of how easily I had finished off a boss or a part of a level that was seemingly designed to be harder than it actually was.
I love Super Castlevania IV. In the Castlevania Adventure Rebirth thread I defended it as the second-best of the classic Castlevania games, even ahead of Rondo of Blood. I also defended 8-way whipping. However, you're overly-praising the game. It was more linear, easier (especially with bosses, which were a joke, where I thought CV3 struck the balance in terms of boss difficulty), shorter overall, and had less replay value than CV3.
Of course, I will admittedly note that Stage 8 (the dungeon) in SCVIV is a bitch.
Believe me, I loved the gameplay, the graphical style, the music, and the controls of IV. But, features like multiple characters and branching paths did wonders for CV3, and those things were absent if IV. There's no problem with a game differentiating itself, and IV didn't need to copy CV3, but I feel like the things that CV3 brought to the table were hard to outdo in general. Rondo of Blood also had branching pathways, but it just wasn't as good as CV3 even though it was still a high-quality Castlevania game.
Even if I were to agree that SCVIV struck the balance where CVI, II, and III failed, I still wouldn't be able to say it was the best game for it. I prefer the near-genius overall design and innovations for the series that CV3 brought to the table.
The difficulty of CV3 is overblown here far more than the easiness of SCVIV. The game had its frustrating parts, but again, it was no Contra.
The Nerd was going for entertainment value, I admit, but that doesn't mean he's right when he says the game's a trainwreck in terms of difficulty. Because, it really isn't. You just have to really suck and not have a grasp of the game at all in order to think that way.
And again, I'm saying that as someone who also loves SCVIV.
SuperAndroid17 said:who cares, the game was hard as shit for anyone who grew up during the NES era. The end boss is similar to the Joker in batman NES, for a kid that shit was hard.
They kept trying until they finally got it.SlipperySlope said:How would someone pre-Internet and trying not to cheat, figure that out?
evilromero said:I love seeing all the Dracula's Curse fans get their panties in a twist. Remember just because a game is balls hard doesn't mean it's the best by any stretch. Let me put it this way- those who like to play games for entertainment would not enjoy CIII. Those who like to play games as forms of torture would like III. The game is a train wreck in terms of difficulty and fortunately we got IV, which improved the series in every way.
andymcc said:wow he's a pussy if he's complaining that much about CVIII's difficulty. :lol