snapty00 said:Touch screens seem to work well with parlor or casino games, but I'm now convinced that they work like shit with action games.
drohne said:, or castlevania 64x4, or canceledvania.
drohne said:oh well. there's still every chance it'll be castlevania card battle, or castlevania 64x4, or canceledvania.
Mejilan said:Which, at least, would be a step up from LoI!
drohne said:i don't think the ds is well suited to action games. as of e3, neither did igarashi. but if there's a proper 2d castlevania on ds, i might have to buy the console. :/
oh well. there's still every chance it'll be castlevania card battle, or castlevania 64x4, or canceledvania.
drohne said:i haven't played the n64 castlevania games. i mean to, one of these days. they certainly can't be much worse than lament.
Mejilan said:Except that a DS CV game was already confirmed, no?
Miburou said:You'd be surprised.
Canceledvania II.drohne said:canceledvania
drohne said:iga did an egm interview about castlevania ds, and he was pretty diplomatic there. but he apparently mentioned to exxy at e3 that he found the ds poorly suited to action games.
Mejilan said:No he wouldn't.
drohne said:if you're not going to make substantial use of the touchscreen or the twin displays, why put it on ds at all? gba has its massive userbase, and psp is much better hardware.
drohne said:if you're not going to make substantial use of the touchscreen or the twin displays, why put it on ds at all? gba has its massive userbase, and psp is much better hardware.
hod's music takes too much flak. the sound quality was dodgy, but some of the composition was strong.
drohne said:though cotm looks pretty chintzy compared to the later two gba games -- i think it was a retooled gbc game -- i really enjoyed it at the time. it's still the only metroidvania with challenging action segments. and hod's music takes too much flak. the sound quality was dodgy, but some of the composition was strong.
Mejilan said:As for the N64 games, the controls were fine, the game had selectable difficulty levels (and was pretty easy, regardless of difficulty level), and fighting multiple bosses in a row are absolutely no problem if you have even a tiny bit of healing items.
It had a very fun and structured adventure, and actually felt more like a CV game than LoI, though I'm under absolutely no illusions about where it stands in the CV game-pile... like LoI, it's closer to the bottom.
Mejilan said:Man, I played through the first CV64 about half a dozen times, and never had your problems. Played through LoD another 3 times, and even with the spottier framerate on the Hi Rez mode, didn't have those problems.
I wouldn't say I 'liked the games great' however, and do agree that in general, they were sloppy. But, imho, they were a step in the right direction for a 3D CV, one I'm saddened that Iga ignored in his travesty that was LoI.
Johnny Nighttrain said:the game will be unveiled in january along with Boktai.
Daigoro said:does anyone else (besides Miburuo) find it inexcusably insane that anyone is defending CV64?
im a huge Castlevania whore, ive loved is since i first played CV on the NES.
but there is nothing redeeming about the first CV64 game (never played the remixed one). it is a bad bad game. it had many problems and was extremely ugly.
i fail to see how it was a step in the right direction towards an actually playable 3d CV game.
drohne said:if you're not going to make substantial use of the touchscreen or the twin displays, why put it on ds at all? gba has its massive userbase, and psp is much better hardware.
dreamcastlevania was supposed to star sonia and some douchebag named victor, iirc. i hated it the moment i saw his character model.
though cotm looks pretty chintzy compared to the later two gba games -- i think it was a retooled gbc game -- i really enjoyed it at the time. it's still the only metroidvania with challenging action segments. and hod's music takes too much flak. the sound quality was dodgy, but some of the composition was strong.
DS is new hardware. People will buy it and they will need games for it. One of those games could very well be a Castlevania. Not to mention that DS is slightly more capable and has cheaper media. As for PSP I'm sure there will be a Castlevania for it eventually.drohne said:if you're not going to make substantial use of the touchscreen or the twin displays, why put it on ds at all? gba has its massive userbase, and psp is much better hardware.
SomeDude said:2d games nowadays are getting boring.
belgurdo said:The last thing we need is SOTN with a map on the second screen. Time to do something new
SantaCruZer said:I am thinking Simons Quest with forests, villages and cemeteries. The castle setting is getting boring.
SantaCruZer said:a new 2D castlevania never gets boring...
SomeDude said:The Metroidvania games use to be something really great, now they are running them in the ground like Tony Hawk and it's just not that damn special anymore.