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Any PSP Dead to Rights Impressions?

Roland Hood said:
Enjoyed the first, waiting for a price drop on the second, interested in this one. Anyone get it?

I've never seen the sequel; is it still $49.99? I'd like to see a price drop myself.

Dead to Rights on PSP is what you could call a more "arcade" style rendition of the series. The game play is basically the same; Jack can a small selection of pistols, dual wield guns, shotguns, uzis, etc. You can also roll to avoid shots, duck down behind crates, and of course do the trademark "bullet time" slow-motion jump, taking out multiple enemies along the way, as well as land on your stomach or back and keep shooting. Disarm kills are also intact, as is your dog, Shadow, and there's cars or barrels you can shoot and blow up in enemies' faces, so there's always several different ways to take out the bad guys. The only thing missing is being able to get up against a wall and pop out to shoot, although the way the game is set up, there's really never any need to.

Storyline is very light; Jack is out to rescue a kidnapped girl and kill anyone in his path (including potential sources of information, as he seems to note "I killed him before I could get anything out him" lines every time you kill a boss. :lol) and is without any kind of voice overs or FMVs.

The one thing about Dead to Rights that will turn potential buyers off is the game length. The single player mode can supposedly be finished in two hours of less. You can unlock harder difficulties (something needed to begin with since the game has been pretty easy so far), as well as a challenge mode, which actually makes use of the game length as you have to try and beat levels in the fastest time possible. There's also a multiplayer mode featuring death match and last man standing game types for up to four players; additional skins and levels become unlocked by playing the game on various difficulty settings, as do cheat codes.

If you like arcade style shooters and are the type of gamer that enjoys replaying levels to get better stats or on harder difficulties, Dead to Rights is worth the purchase. If you think you're only going to play the game once, just give it a rental; it won't be worth your time.

Personally I'm enjoying the game and it makes for a great portable action title, since the levels are divided into small zones that last around 7-9 minutes each, making for great pick and play action.
 
Wario64 said:
it got poor reviews, around 5.0 from gamespot and ign

Probably due to the length of the game; I don't see anything else to really complain about. I think the game has good replay value, plus you've got multiplayer. 5.0 is too harsh; too much PSP hating going on. I can't wait to see what they give Coded Arms next week. :)
 
Lyte Edge said:
I've never seen the sequel; is it still $49.99? I'd like to see a price drop myself..

Yep it's still 50$ but I can smell a price drop coming soon. It too has recieved poor reviews, in fact I haven't seen anything but 3's and 4's :D

Lyte Edge said:
Dead to Rights on PSP is what you could call a more "arcade" style rendition of the series. The game play is basically the same; Jack can a small selection of pistols, dual wield guns, shotguns, uzis, etc. You can also roll to avoid shots, duck down behind crates, and of course do the trademark "bullet time" slow-motion jump, taking out multiple enemies along the way, as well as land on your stomach or back and keep shooting. Disarm kills are also intact, as is your dog, Shadow, and there's cars or barrels you can shoot and blow up in enemies' faces, so there's always several different ways to take out the bad guys. The only thing missing is being able to get up against a wall and pop out to shoot, although the way the game is set up, there's really never any need to.

Storyline is very light; Jack is out to rescue a kidnapped girl and kill anyone in his path (including potential sources of information, as he seems to note "I killed him before I could get anything out him" lines every time you kill a boss. :lol) and is without any kind of voice overs or FMVs.

The one thing about Dead to Rights that will turn potential buyers off is the game length. The single player mode can supposedly be finished in two hours of less. You can unlock harder difficulties (something needed to begin with since the game has been pretty easy so far), as well as a challenge mode, which actually makes use of the game length as you have to try and beat levels in the fastest time possible. There's also a multiplayer mode featuring death match and last man standing game types for up to four players; additional skins and levels become unlocked by playing the game on various difficulty settings, as do cheat codes.

If you like arcade style shooters and are the type of gamer that enjoys replaying levels to get better stats or on harder difficulties, Dead to Rights is worth the purchase. If you think you're only going to play the game once, just give it a rental; it won't be worth your time.

Personally I'm enjoying the game and it makes for a great portable action title, since the levels are divided into small zones that last around 7-9 minutes each, making for great pick and play action.

Thanks for the impressions. The length does sound off-putting. I remember the 1st game as being pretty long, although maybe because of the insane difficulty.

I guess I'll wait for a price drop on this one as well, although I don't know the trend for PSP games.
 
i really enjoyed the gunplay in the original, so maybe i'll pick it up on psp. seems like a game that would be fun to replay through a lot, if its like the first.

i really like games like this. kill.switch was awesome too. bring on a port station portable port of that too :)
 
DTR:R sounds like a step in the right direction--but again, the length, the ad-hoc only multiplay, and the still unclear decision on whether or not to have dlc is pretty damning.
 
Sounds like a worthy buy when it gets cheap. Its funny that I was looking forward to Coded Arms and Midnight Club 3 for June releases but now the only worthy one is the release that I wasn't looking forward to.
 
Lyte Edge said:
Dead to Rights on PSP is what you could call a more "arcade" style rendition of the series. .

Storyline is very light; Jack is out to rescue a kidnapped girl and kill anyone in his path.

Christ. Can it get any more arcade than the last game? Run. Shoot. Run. Shoot.

And the storyline seems about on par. The last game was trying to rescue a kidnapped judge and killing everyone in his path.

I haven't played this yet, but if it's a "light" version of an already light-on-substance game, you'd be nuts to buy it.
 
The console games suck, I don't really expect much from this.. Might give it a rent if I can though, when I'm bored.
 
Lyte Edge said:
too much PSP hating going on.

Yeah, what's with the hate?

Finally we get a handheld system that looks like a PS2 and all we get is bitchin'
and people running NES games on their PSP. Next generation handheld gaming evolution gone backwards!
 
Well, this is my first DTR game, and this game is really repetitive, easy and repetitive. I like the wolf, but the animation is too long and has "dead air" at the end which interrupts the flow of the game. Plus it completely stops the action, which is stupid. I've played other games where you had a support animal, and using it didn't stop the on-screen action. The level design is repetitive, the music is repetitive, and even the story-line is repetitive. It's fine if you want to shut down your brain for a few hours, but rent it, don't buy it - if you want to try it at all.
 
Troidal said:
Yeah, what's with the hate?

Finally we get a handheld system that looks like a PS2 and all we get is bitchin'
and people running NES games on their PSP. Next generation handheld gaming evolution gone backwards!



nes games>>>>psp games
 
I just rented the game myself, and have gone through the first couple stages. I think the scoring system makes this game more fun, as you keep on trying different combos together to get more points! The controls are pretty tight, but moving with the nub does seem a little sluggish. Using the up arrow to switch targets is a little hard to adjust too but once you go into slow motion it isn't too hard. I'm enjoying the game quite a bit. More than I thought I would. Having said that, my gut feeling says this game isn't worth 40 bucks, even if I haven't finished it. Fun arcade style shooter. If you can find it for 20 bucks I'd say go for it.
 
Yep played it. Its only worth $20. I beat it in about 8 hours. Its short, fun, and sweet. I would give it a 7.0
 
Zeo said:
The console games suck.


DTR Xbox IMO was a really good action game (THE PS2 and GC versions were dumbed down) The challenge was great and I enjoyed the story. I haven't played DTR2 (waiting for a price drop like everyone else, but I've heard it sucks, so I'm not holding out hope)

DTR: R also looks like crap. It seems rushed and incomplete. Where's the story? I think it's a great example of what happens when you try to take an Xbox/PS2 style game and make it on a low budget
 
I rented it since I heard some good things from real gamers vs. news sites. DTR is worth more than a 5.0 but not worth full price. I didn't get to beat it (even though it is short) but I had fun with it. I'll get it when I can find it for cheap.

I'd say a 7.0 is accurate. The game is very fun but I thought it was tough.
 
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