Anyone else here feel like devs just don't cater to you?

This thread is pretty much how I felt at the start of the gen,
then DS came out and well it is so awesome,
3DS isn't giving me that vibe AT ALL, the constant emphasis on something I never give a shit at all doesn't help.

on console it's been a disaster,
Wii is nice but Wiiware is actually better than retail barring most Nintendo releases,
ps3 is a fucking disgrace on that part but there's some nice surprises sometimes....
Sadly most of what I'd probably like on console seems to be on xbla (meat boy, n+...)

OTOH, even if consoles were providing stuffs I wouldn't have time anyway and Golden Sun will, once again, get all my attentions for years to go

So yeah actually it wasn't so bad.
 
Truth be told, your needs aren't met because they're shit. It's not that hard to maintain a balanced diet, even if you're restricted to two or three platforms. If you dislike genres and mechanics as diverse as the ones you listed then the problem lies with you, not developers. Amuse yourself with other forms of media, teach yourself how to ride a unicycle, something, anything other than being a cretinous malcontent, because that just doesn't do.
 
I miss actual Heroes. Not these gray anti-hero doucebags that pass for protagonists in games right now. Sure it's "realistic", but I don't care about realism. I want capital H Heroes fighting capital V Villains, and all of this gray and gray morality that's so popular just annoys me. I'd point out Kratos as the worst example. He's just a sociopath. Good game, terrible "hero".

I'd love to see more heroes like Vyse from Skies of Arcadia. Good, fun personality, always does what's right, and never giving up. Excellent hero, full marks. Frankly, we need another Skies of Arcadia about now. Not necessarily a sequel (although that'd be nice, too), but a game that dares to be harshly idealistic in the sea of gray realism. Valkyria Chronicles was a nice attempt, Welkin is a good hero. Not quite Vyse level, but a good hero (didn't help him that Vyse himself was in that game, though).

In short, I tire of realism. Yes, we get it, you can make realistic looking worlds and characters. Good for you. Can you also make idealistic worlds and characters?

Nintendo seems to be doing fine with this, though. Even if Mario, Link, Samus, and the rest feel a bit like paint-by-numbers heroes some times. Still, it's better than the alternative.
 
viciouskillersquirrel said:
Partly, I'd wager it'd be because I find so many of the most popular game mechanics utterly unappealing. For instance, I find shooting in 3D space to be tedious and disorientating (unless I'm on rails, ironically), I find the repetitiveness of looping around a track racing games to grate on the soul, don't see the draw of open world sandboxes, don't have the reflexes for fighting games and dislike competitive multiplayer in most of its forms. Even in Metroid Prime and Bioshock, both games I enjoyed, I loved them right up until the moment I had to actually fight something.

I am very glad that developers don't cater to your tastes.

RPGs are good, but some of the best ones are on consoles

http://www.youtube.com/watch?v=Y9KyBdPeKHg
 
McNum said:
I miss actual Heroes. Not these gray anti-hero doucebags that pass for protagonists in games right now. Sure it's "realistic", but I don't care about realism. I want capital H Heroes fighting capital V Villains, and all of this gray and gray morality that's so popular just annoys me. I'd point out Kratos as the worst example. He's just a sociopath. Good game, terrible "hero".


So you're basically catered to by half of the industry. I weep for you.

(Unless, of course, you come from a future where Japan has ceased to exist.)
 
One way I feel this is with storytelling in games. I want little to no story in games, my interest is in interacting with the game. It's all a bunch of hurry up and wait that I'd rather wasn't there.
 
Quite the opposite for me. :D

The current gen is the best gen ever, AND the first gen I've felt that completely caters to my gaming interests. I love the fact devs are focusing more on Western markets than ever before. There's just not enough time in the day to play all the games I want to. There could be no more games released until next gen of consoles and I'd probably still have a backlog.
 
Sotha Sil said:
So you're basically catered to by half of the industry. I weep for you.

(Unless, of course, you come from a future where Japan has ceased to exist.)
I like Japanese games, even if I'm getting slightly tired of some of the generic anime styles used, but even the Japanese games tend to skew towards unsympathetic heroes. An example: Tales of Symphonia had Lloyd. Good hero, if a bit dense. The sequel had Emil, who spends most of the game either being mopey or angry. I give him credit for the stunt he tried to pull in the ending, though. Final Fantasy has spawned some great Heroes as well. Cecil, Zidane, even Tidus and Yuna. But the recent ones have had... Vaan and Lightning. XIII in particular had dull main characters. Well apart from Fang and Sahz.

Maybe I'm missing something, but I'd like to see just one game with an impossibly pure good hero fighting an unspeakably evil villain. You know, like it used to be.

Well that or a good fighting game, I like those, and I'm most definitely not being underserved with that this generation. I think Super Street Fighter 4 is my game of the generation so far.
 
I feel the same sentiment as the OP.

I'm not a "casual" gamer in the Nintendo-defined sense, so a lot of the early stuff on Wii doesn't appeal to me. Indie games have the right idea, but sometimes those games don't feel as tightly designed as a studio offering. I briefly owned a 360, but found that I didn't have the time to be immersed into AAA experiences that it offers.

To the guy that mentioned Sega's decline, I think you've nailed it. What I loved in the previous generations were the fun arcade experiences that Sega (but not only Sega) was known for. Some of my favorite genres were beat'em ups, platformers, shmups, 2D fighters, NBA Jam, puzzlers... I tend to think that my tastes lean to the Japanese side, but I don't think this is a Western/Japanese problem, as I couldn't get into Monster Hunter either.

But yeah, I've recognized that the solution is on a handheld, and if I owned a console, on the console front there's been some re-calibration to the market recently like SFIV, Sonic Colors, DKCR, NBA Jam. (Uh, God of War's first stage is usually like a beat-em up.) There are some releases to my/our tastes. It's there, but it just doesn't get as much coverage.

And I think that's the real problem. The issue isn't that those games don't exist anymore, they do, but I think there isn't as much of them, and there isn't as much editorial attention being paid to them. I suppose that mainstream gaming has left - it's gone to high-budget, immersive, dark experiences / cute one-finger iPhone quickies - it's hardcore and casual, and the market in between can sometimes feel neglected.
 
Given the recent string of discussion on the Tomb Raider threads, I think it can be a good thing.

To be truthful what I'm most disapointed about is the AAA production games, few make it for me, below that there's a wide variety that's hard not to find the scratch for your particular itch.
 
teepo said:
gaming only sucks if you're stuck in the 90s and early 00s.

I think gaming would be a helluva lot better if you were stuck in those years... more recent console offerings can hardly compare to the golden age of gaming.
 
definitely.

on the whole, i'm only really interested in experiences i can learn from. very, very few games even try to go for this. so you could say that i like games with "meaning."

but video game developers who try to make games with "meaning" interpret that to be some bullshit sentimental kitsch minimalist indie innocuous faux emotional FUCK. it's like going to a poetry internet forum; it's full of people who don't have a god damn clue as to what the fuck art is trying to do it. it's fucking atrocious.
 
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