A Human Becoming
More than a Member
These are all true.
- Niche game
- Hard to get into
- Low userbase
- New IP
- No advertising(?)
- Software sales are low in April in general
Didn't Etrian Odyssey 4 perform worse?
These are all true.
- Niche game
- Hard to get into
- Low userbase
- New IP
- No advertising(?)
- Software sales are low in April in general
At this point, Wii U may not even reach 5.5 million sold until the end of the year if that lol
MH3U did ~130k. 60% 3DS, 40% Wii U.Wow, so, MH does 100K and SoulSac does 33k so now SoulSac is 30% as big as the biggest franchise in Japan! GREAT JOB SONY!!!!!
Considering the vita base and the game's appeal, what were you expecting
I think it did pretty well when you take that into consideration.
PSV MH killer ~ 33k
Close to it. Thats how stores work after all, shit has a week at the front of the shelf, then comes next weeks releases. Videogame purchasers are frontloaded, and idle "whats that boxart" buyers weeks later arent much of a statistic worth considering at Vita's level.
Still, 33k for something without a lick of western advertising just selling to an ultra niche of users is about what to expect really.
Eh, maybe. With a number as low as 33k though, even if 90% of the sales were week one, it still could've come out over 35k with a little more time. Not that it's really worth splitting hairs over.For a game this niche? Yeah, I'd kinda imagine most people who are going to buy it before a price drop are gonna buy it first week. And if they don't the number who don't isn't going to be incredibly substantial.
Wow, so, MH does 100K and SoulSac does 33k so now SoulSac is 30% as big as the biggest franchise in Japan! GREAT JOB SONY!!!!!
The spin here for Soul Sacrifice is puzzling. That's not a good number.
These are all true.
Didn't Etrian Odyssey 4 perform worse?
Combine with Japanese numbers that should bring SS over 200k.
So at what point will people be able to recognise that the industry just letting millions of new/casual gamers walk away between 2006 to now was a big mistake?
I thought JP numbers were already over 200k?
What would you have classed as a good number?The spin here for Soul Sacrifice is puzzling. That's not a good number.
Oh that's right.I thought JP numbers were already over 200k?
What would you have classed as a good number?
It could already be lower.If it averages 40k from now to October (heck the summer is coming, it may go lower)
So at what point will people be able to recognise that the industry just letting millions of new/casual gamers walk away between 2006 to now was a big mistake?
Niche or not it was the biggest release on vita this month.
33k is quite low. This is not a NISA release. It has high production values for a portable game backed up with Sony marketing.
MH was released on 2 platforms including 1 thats not dead and has a much larger fanbase built upon multiple games.
I really don't see how the two are comparable at all other than them being "similar" games (which isnt really all that true either)
These are all true.
Didn't Etrian Odyssey 4 perform worse?
The spin here for Soul Sacrifice is puzzling. That's not a good number.
Niche or not it was the biggest release on vita this month.
33k is quite low. This is not a NISA release. It has high production values for a portable game backed up with Sony marketing.
I think I saw between 1 and 1.5 mill earlier in the thread, but I might be totally wrong about that.How many Vitas have sold in the US?
So at what point will people be able to recognise that the industry just letting millions of new/casual gamers walk away between 2006 to now was a big mistake?
Sounds good to me.
- Niche game
- Hard to get into
- Low userbase
- New IP
- No advertising(?)
- Software sales are low in April in general
It could already be lower.
Niche or not it was the biggest release on vita this month.
33k is quite low. This is not a NISA release. It has high production values for a portable game backed up with Sony marketing.
Niche or not it was the biggest release on vita this month.
The percentage in MS PR is include WiiU.
360>ps3>100k>50k>Wii>40k>WiiU>30k
Whoomp, there it is.The percentage in MS PR is include WiiU.
360>ps3>100k>50k>Wii>40k>WiiU>30k
I think I saw between 1 and 1.5 mill earlier in the thread, but I might be totally wrong about that.
I think I saw between 1 and 1.5 mill earlier in the thread, but I might be totally wrong about that.
The percentage in MS PR is include WiiU.
360>ps3>100k>50k>Wii>40k>WiiU>30k
The percentage in MS PR is include WiiU.
360>ps3>100k>50k>Wii>40k>WiiU>30k
Apparently Not many last month or the month before that.How many Vitas have sold in the US?
This, also.
I wonder if Nintendo would be doing better if they had put out a more advanced Wiimote and continued to market to casuals instead of the tablet.
Like, a direct repeat of the Wii. Wii Sports U comes out at launch, etc.
The percentage in MS PR is include WiiU.
360>ps3>100k>50k>Wii>40k>WiiU>30k
I think I saw between 1 and 1.5 mill earlier in the thread, but I might be totally wrong about that.
The percentage in MS PR is include WiiU.
360>ps3>100k>50k>Wii>40k>WiiU>30k
The percentage in MS PR is include WiiU.
360>ps3>100k>50k>Wii>40k>WiiU>30k
The percentage in MS PR is include WiiU.
360>ps3>100k>50k>Wii>40k>WiiU>30k
To be fair, what marketing?
The percentage in MS PR is include WiiU.
360>ps3>100k>50k>Wii>40k>WiiU>30k
The percentage in MS PR is include WiiU.
360>ps3>100k>50k>Wii>40k>WiiU>30k
The percentage in MS PR is include WiiU.
360>ps3>100k>50k>Wii>40k>WiiU>30k