There's a gallery with some new screenshots here:
http://imgur.com/a/OFB0w
The last devlog is here: http://forums.tigsource.com/index.php?topic=40671.msg1142148#msg1142148
I believe they've all been from the same area so far.Will you be having interior locales? I love the look of the game, but it would help if you could show off a wider variety of environments. The sceens all look a bit repetitive.
We've planned for 13 scenarios. 3 in an open Graveyard; 3 in a Forest, Lake and Mountain; 3 in the Sacred City of Kyuryu and 3 in the Temple Gardens and Temple Interior and an Epilogue also in the Inner Temple.
Here's some concept art for some scenarios (it's the first time I post the forest concepts!):
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Assassins Creed: CelShade
Holy crap, this looks insanely good. Definitely keeping an eye on it.
I feel like this looks way better than the last time I saw it (unless there's another not-Tenchu made by indie devs).
The visuals have evolved a lot.This looks so much better than when it was first revealed
Will you be having interior locales? I love the look of the game, but it would help if you could show off a wider variety of environments. The sceens all look a bit repetitive.
Looking really good! Love that art styleHey guys! Surprise, here's some first gameplay footage. Enjoy
https://www.youtube.com/watch?v=DVLvP4S8sWE
Hey guys! Surprise, here's some first gameplay footage. Enjoy
https://www.youtube.com/watch?v=DVLvP4S8sWE
Tenchu Z is one of my favorite games, and this looks like it might be similar! When do I get my hands in this?
Holy shit this looks very nice. I absolutely loved Tenchu 1 and 2 and 3 as well to a certain extend. So what's the latest on this? Is this coming this year?
Looks great but I have one problem with the way it looks:
The executions. They don't seem... powerful or would I dare to say... satisfying ? Well maybe it's not the right word. But when you play games such as Tenchu or Shinobido, you can feel how strong the stealth executions are. Usually they have a cinematic angle/presentation and really feel like you did an amazing move.
I'm aware it's a work in progress but I hope this aspect will be worked out.
If the soundtrack can hold a candle to the original Tenchu games, i'm in. As in, dont just go classic Japanese instruments, but a fusion of modern and classic.
If there's no problem it should be out in 6-7 months.
The original prototype had cinematic/tenchu static camera for kills. We got rid of them because they 'broke' the gameplay pacing, taking away the control from the player and potentially putting him in danger. While playing you want to maintain control of the camera at all times, that way you can see what's around you and quickly run away or hide if there's any trouble.
Personally, I think it was the right thing to do. Cinematic angles spoiled my enjoyment of Deux Ex last gen. It just completely killed the immersion IMO. It should have been like Dishonored.Eh, it's sad, really. even if not cinematic, I think you should find a way to make it more.. intense. like screen effect, or sound. Here, they just sounds like dull.