Aragami - Cel shaded indie Tenchu, control the shadows on PC/PS4, releasing Oct 4th

Now with multi-kills

MN9Gt17.gif
Just slaughtered his partner two feet from him, didn't see or hear anything, just wandering into the distance. If this is chain killing ala NG3, this looks really bad and disjointed.
 
Just slaughtered his partner two feet from him, didn't see or hear anything, just wandering into the distance. If this is chain killing ala NG3, this looks really bad and disjointed.

Yep, the 2nd guy should become surprised / stunned when noticing the first kill. Right now it lacks the animation, so he looks kinda stupid while looking at his partner's corpse.. thanks for the feedback! :)
 
Yep, the 2nd guy should become surprised / stunned when noticing the first kill. Right now it lacks the animation, so he looks kinda stupid while looking at his partner's corpse.. thanks for the feedback! :)
Hope you guys sort it out, any stealth or ninja game has my attention.
 
It always makes my day when people show some interest in the game and give some feedback :)

As a thank you note, here's some quick footage I just recorded.

https://streamable.com/a5la

I recorded it inside Unity in 720p/30fps, but a normal build works fine at 1080p/60fps. I still need to add lightmaps and other improvements to make those 60fps stable in all scenarios, but we are getting there.
 
Personally, I think it was the right thing to do. Cinematic angles spoiled my enjoyment of Deux Ex last gen. It just completely killed the immersion IMO. It should have been like Dishonored.

Not that I don't agree with the fact that there is a lack of "something" here though.
I think it lies 90% in the animations (both the attacker and the victim should slow down down a bit before they stop moving for half a second when there's a hit) and maybe 10% in the post effects (see God of War's screen shake).



THIS ! I think you got something here. It's all about the feel of the hit. God of War screen shake or I would even say Wind Waker slow-mo when giving a hit:
https://www.youtube.com/watch?v=CBmcwhxsoq4#t=24s
 
Idk. It's a stealth game. Shouldn't a kill feel elegant and efficient rather than loud and powerful?



Well, you can feel elegant AND powerful. It's true that it's a stealth game, but stealth kills usually feels special and powerful. It's often seen as a special move, rewarding not only in term of gameplay but also visually, because it feels stylish to play this way.

Ahh you mean freezing frames? Like when you hit somebody with a bullet in Nuclear Throne?


For exemple ! It could be freezing frames, screen effect. But I also believe it comes to sound design too, which, truth to be told, you really did well. In term of sound, the hit feels critical and powerful.
 
This game sadly fell off my radar but seeing how much it has improved has definitely put it back. I love the artstyle and the gameplay looks tight as hell. I think this will be right up my alley.
 
I personally think the assassinations look fine. They're short and to the point yet still flashy, just the way I like it for a pure stealth game. I love how you can still control the camera while performing them. It seems like a game with very tight controls, where you don't feel like the camera is your worst enemy.
 
Well, you can feel elegant AND powerful. It's true that it's a stealth game, but stealth kills usually feels special and powerful. It's often seen as a special move, rewarding not only in term of gameplay but also visually, because it feels stylish to play this way.




For exemple ! It could be freezing frames, screen effect. But I also believe it comes to sound design too, which, truth to be told, you really did well. In term of sound, the hit feels critical and powerful.

Just tested the frame skip. It certainly enhances the hit, but kinda looks like the game is 'lagging'... if I could make it so only the player and enemy 'freeze' in place instead of the whole game.. maybe then it would look nice. Right now I think it's not viable.
 
Damn, I love what you did with the UI being displayed on the floor instead of being mere text.
Game looks gorgeous, although I wonder if you plan to add more life to the guards/ennemies. Like maybe some of them whistling or various actions as such ?

Oh yeah! This month we are adding enemy dialogues, vocal noises and other sfx; without those the whole game feels dull, like a ghost town.
 
Just tested the frame skip. It certainly enhances the hit, but kinda looks like the game is 'lagging'... if I could make it so only the player and enemy 'freeze' in place instead of the whole game.. maybe then it would look nice. Right now I think it's not viable.


Well, you could always try a shaking effect ! :p
In any case, thanks for taking input into consideration !


Oh yeah! This month we are adding enemy dialogues, vocal noises and other sfx; without those the whole game feels dull, like a ghost town.



Neat !
 
Idk. It's a stealth game. Shouldn't a kill feel elegant and efficient rather than loud and powerful?
I think any action where you're attacking another character should feel impactful at some level. Without a certain level of oomph the attacks will just fall flat.

This game seems a lot more colorful than I remember.
 
How are you guys thinking about more vertical movement in the game? not straight up AC Parkour and stuff, but more freedom of movement with dedicated jump button and such to give a more vertical freedom. I'm specifically thinking of Tenchu Z as an example.
 
How are you guys thinking about more vertical movement in the game? not straight up AC Parkour and stuff, but more freedom of movement with dedicated jump button and such to give a more vertical freedom. I'm specifically thinking of Tenchu Z as an example.

Definitely doing it if a sequel becomes a reality. For this game it's too late to add big features, and I think we solve the verticality quite well with the Leap mechanic (you can leap and 'climb' ledges with it).

The first levels of the game are more 'horizontal', but as the game advances and you enter urban playgrounds, you'll find yourself with much more verticality.

Example of a city level (art is not final):
Gho6Q0V.jpg
 
Hey guys, is there any way to embed in NeoGAF formats like gfycat gifs, html5, webm etc that don't suck?

Anyway, been making some new gameplay gifs. Will be posting them here:

WarpedBareAphid.gif
 
!!!!!!!!

Oh, hey! I've been looking for this game since forever, I saw the demo on youtube or whatever, but forgot what this was called. Still looks pretty cool.

Glad I found this topic.
 
Definitely doing it if a sequel becomes a reality. For this game it's too late to add big features, and I think we solve the verticality quite well with the Leap mechanic (you can leap and 'climb' ledges with it).

The first levels of the game are more 'horizontal', but as the game advances and you enter urban playgrounds, you'll find yourself with much more verticality.

Example of a city level (art is not final):
Gho6Q0V.jpg
Oh wow, getting major Tenchu vibes from that level design
 
I played 1 of the tenchu's as a kid and thought it was pretty cool, but this looks amazing to me (Huge fan of Wind Waker/Toon Link as well). I doubt my pc or Laptop will run it well enough, but I am still hyped.
 
I played the prototype awhile back. The stealth genre is my favorite so i will probably pick this up. I was excited to hear the Tenchu influences, but judging from the videos and the prototype, it seems to be influenced by the Tenchu game I really didn't like at all... Shadow Assassins.
 
Some new screenshots in 4K resolution :)
After almost 1 year of radio silence we'll be announcing some big stuff this month. Thank you More_Badass for keeping this thread alive!

7blD9rE.jpg

hu1ZP8L.jpg

Wdfo4OZ.jpg

6Arlp5Q.jpg

QTpM3z6.jpg

WzB343z.jpg

BHhkWhE.png

ALrWVy3.png

3SGEEU9.jpg
 
Been anticipating this game for 3 years, and it's looking better than ever. Always cool to look back at Path of Shadows and seeing how far the game has evolved since then
 
I had no idea this was coming to PS4. So pumped. Just reading that lttp the chi thread the other day got me so amped. When is this supposed to arrive for PS4 again? Do we have a date?
 
This just makes me wish I could play Tenchu Z without having to hook up my 360.

Seriously though, I'm glad this exists. I really need a ninja stealth fix now that Tenchu is MIA.
 
Wow, game is looking great in those new screens. Very cool to see it evolve so much over the past few years or so. Ought to be great once it's finally finished.
 
I had no idea this was coming to PS4. So pumped. Just reading that lttp the chi thread the other day got me so amped. When is this supposed to arrive for PS4 again? Do we have a date?

That's part of this month's announcement, but yeah, you won't wait too long.

This just makes me wish I could play Tenchu Z without having to hook up my 360.

Seriously though, I'm glad this exists. I really need a ninja stealth fix now that Tenchu is MIA.

I would also love a new From Software's Tenchu.. :(
Our game is not tenchu, and I don't know if it will scratch that itch for people expecting that same game, but I really think it will be a fun game to play and an interesting addition to the stealth genre. I hope it won't disappoint.
 
Looks great, can't wait to get this on PS4. Quick question; how hardcore is the stealth, on a scale of Splinter Cell to Metal Gear Solid?
 
Looks great, can't wait to get this on PS4. Quick question; how hardcore is the stealth, on a scale of Splinter Cell to Metal Gear Solid?

If you get spotted you can die easily, it's difficult to run away if you don't know your surroundings. Having said that, you've got to be quite reckless to get spotted, and there's some (limited) abilities that let you quickly dispose of the guard that spotted you if you are quick.

PAX East, i guess? Can't wait, the game looks really nice.

Implying we've got money to fly to the USA.. nope :(
 
Top Bottom