ARC RAIDERS New Beta Gameplay Demo

Played one round. Solo because I didn't want to play with randoms. It felt nerve racking. Definitely don't see myself playing this game much solo lol. I ran into 4 people in that round. I hid and avoided 3 of them while I fought off bots in the buildings. Met one at the extract that I didn't see until I was about to get in the lift(after I had already called for extract). I fired a couple shots but didn't push and just decided it wasn't worth it. Caught the next lift but had to fight off a couple of wasps and got in. I think I was shot at by another player while it was closing but I wasn't sure. Made out with things that weren't special lol.

I somewhat became more interested in it after one round. I need to play 3 more rounds so I can get those invites for my friends and try to get a feel of whether I will end up buying this. The whole inventory thing I really don't enjoy and I move at a snails pace doing it:messenger_tears_of_joy:. I do like the sliding, it also helped me get down from high places by sliding off the side instead of going back through the building to get to the bottom. So the mechanics I think seemed pretty good in that time I played so far. Other than that, the graphics are very good outside of some textures issues at times. The audio is great too of course.
Ok, I think im hooked. Despite the change from what the original trailer "seemed" to present the game to be. Not really a fan of extraction shooters and not a fan of things like sorting/crafting/inventory management neither really but this has those vibes i like, visual looks and good gameplay that makes me want to come back and has me thinking about it when im not playing it. That's a good thing. This looking like my next shooter and I still haven't got the chance to play with my friends yet.
 
Yes that's what Chris was saying on LSM about arc is that with third person that PVP gets a bit cheap. Camping seems like it will be an issue in Arc is another Problem. Chris from LSM said camping doesn't happen in Marathon it just doesn't work as well or something I forget his reasoning.
This Chris from LSM sounds rather simple minded.

3rd person perspective recreates real life far better than 1st person perspective because camping IRL is naturally effective.

It only takes a child who's played hide and go seek once or twice, to realize how effective hiding is while having eyes on your opponent.

First person games do a poor job at recreating the tactical advantage camping players have.
 
This Chris from LSM sounds rather simple minded.

3rd person perspective recreates real life far better than 1st person perspective because camping IRL is naturally effective.

It only takes a child who's played hide and go seek once or twice, to realize how effective hiding is while having eyes on your opponent.

First person games do a poor job at recreating the tactical advantage camping players have.
Sure it's naturally effective but it's not natural to sit in a corner but still be able to see outside of the building around you. It makes camping a lot easier to do. It's also IMO just not a fun when to many people are camping. I was glad to hear Marathon doesn't have it so I'm looking forward to giving it a try and see how it plays compared to Arc. Right now I just want better guns\gunplay in general. Arc isn't bad but I feel like it can be done better and I'm just not a fan of 3rd person for these sort of games in general.
 
Sure it's naturally effective but it's not natural to sit in a corner but still be able to see outside of the building around you.
wrong-drumpf.gif


3rd person recreates mid to long range situational awareness (while in hiding) far better than first person.

3rd person recreates short range advantage far better than first person.

There really is no logical defense of first person in games that are semi grounded. The only place 1st person makes sense is when reflex and aim skill is the point of the game rather than tactical position.
 
i have been camping my email for 3 days straight and still no permission to give this a try, so gutted, it looks fantastic fun and well polished.
 
wrong-drumpf.gif


3rd person recreates mid to long range situational awareness (while in hiding) far better than first person.

3rd person recreates short range advantage far better than first person.

There really is no logical defense of first person in games that are semi grounded. The only place 1st person makes sense is when reflex and aim skill is the point of the game rather than tactical position.

I guess that's the issue I don't want to play a game where tactical position i.e. camping in one spot provides you with a huge advantage. If that's what you're looking for more power to you. I want something different.
 
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I guess that's the issue I don't want to play a game where tactical position i.e. camping in one spot provides you with a huge advantage. If that's what you're looking for more power to you. I want something different.
Valid.

I just bristle at the idea that 3rd PP is somehow "cheap" or "inferior" to FPP when it comes to these types of games.
 
I've been watching Lirik play the game over the last few days (and right now), and I must say it's a pretty engaging and entertaining game to watch. Some of his runs have been pretty epic or 'cinema' as the youngsters might say. The devs/artists nailed the atmosphere and sound & world design.
Also, it's pretty cool he's digging the game as someone who became popular playing Arma III BR and DayZ back in the day, the games the laid the foundation for extraction shooters.
 
Valid.

I just bristle at the idea that 3rd PP is somehow "cheap" or "inferior" to FPP when it comes to these types of games.
They 100% are. PvE 3rd person is great but it is rough in PvP, especially for mil sims, which Arc Raiders is. Everybody is just sight cheating and camping behind cover. I would love the immersiveness of this world in first person too. I'm guessing Embark wanted to distinguish themselves from Tarkov by going 3rd person. There is a reason why no popular gaas games have grounded PvP combat in 3rd person. It's just not that enjoyable. This would probably be my favorite gaas game ever if it were a FPP

BTW, there needs to be a Fallout version of this game. It would be too perfect and a cash cow
 
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They 100% are. PvE 3rd person is great but it is rough in PvP, especially for mil sims, which Arc Raiders is. Everybody is just sight cheating and camping behind cover. I would love the immersiveness of this world in first person too. I'm guessing Embark wanted to distinguish themselves from Tarkov by going 3rd person. There is a reason why no popular gaas games have grounded PvP combat in 3rd person. It's just not that enjoyable. This would probably be my favorite gaas game ever if it were a FPP

BTW, there needs to be a Fallout version of this game. It would be too perfect and a cash cow
I always prefer first person in shooters. Third person is totally cheating. Third person shooting is also a more floaty and fidgety.

When I played Gears, I wasnt a great player at all as I could never get good at sniping or doing all the wall banking and somersaulting, and I knew that. So I'd just hide around a corner and pop out and blast people with a shotgun when they came my way. It took no skill to do that. But it worked! They'd never see it coming unlike me ducking behind a box or concrete railing since someone could still see my head or back moving around. But a corner, they got zero visibility. I can see them, but they cant see me. Pretty stupid when you think of it.
 
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Played 4 rounds. Solo.
I killed a guy who was too busy looting a closet. Looting is very LOUD.
My other player encounters were uneventful. Nobody wanted to shoot first.
 
They 100% are. PvE 3rd person is great but it is rough in PvP, especially for mil sims, which Arc Raiders is. Everybody is just sight cheating and camping behind cover. I would love the immersiveness of this world in first person too. I'm guessing Embark wanted to distinguish themselves from Tarkov by going 3rd person. There is a reason why no popular gaas games have grounded PvP combat in 3rd person. It's just not that enjoyable. This would probably be my favorite gaas game ever if it were a FPP

BTW, there needs to be a Fallout version of this game. It would be too perfect and a cash cow
This game would be way better in first person. Corner camping is super lame. I literally play PUBG in third person when I wanna mess around with people, serious play for first person.
 
They 100% are. PvE 3rd person is great but it is rough in PvP, especially for mil sims, which Arc Raiders is. Everybody is just sight cheating and camping behind cover. I would love the immersiveness of this world in first person too. I'm guessing Embark wanted to distinguish themselves from Tarkov by going 3rd person. There is a reason why no popular gaas games have grounded PvP combat in 3rd person. It's just not that enjoyable. This would probably be my favorite gaas game ever if it were a FPP

BTW, there needs to be a Fallout version of this game. It would be too perfect and a cash cow
Military training puts a lot of time into learning how to breach and enter doorways (fatal funnels) because campers are so deadly when hiding in rooms.

In FPP games, doorways are not fatal funnels because it's so easy for a high aim skill / high reflex based gamer to speed through them quickly.

3PP games give doorways the more realistic fatal funnel effect.

The truly tactical minded gamer prefers 3PP. It is objectively superior. The hierarchy has been established. Amen.

The only people who prefer FPP are the geese from that 90's movie Fly Away Home who got attached to a particular game in their formative years and have cemented their mindset believing an ultralight is mother goose.
 
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Dont think so, but i do wonder if the jump packs are still in or not. They were in the first trailer, but the game was different

Also just use ziplines :)
Yeah, couldn't find one. Had to go down stairs a few levels to get one finally, and in opposite direction 😂
 
Military training puts a lot of time into learning how to breach and enter doorways (fatal funnels) because campers are so deadly when hiding in rooms.

In FPP games, doorways are not fatal funnels because it's so easy for a high aim skill / high reflex based gamer to speed through them quickly.

3PP games give doorways the more realistic fatal funnel effect.

The truly tactical minded gamer prefers 3PP. It is objectively superior. The hierarchy has been established. Amen.

The only people who prefer FPP are the geese from that 90's movie Fly Away Home who got attached to a particular game in their formative years and have cemented their mindset believing an ultralight is mother goose.
Men_in_Boxes Men_in_Boxes attempting to reframe consequence-free extra-sensory intel gathering as a feature, and not an inherent flaw, in PVP combat based around an orbiting camera:
Spider-Man Face GIF
 
This game would be way better in first person. Corner camping is super lame. I literally play PUBG in third person when I wanna mess around with people, serious play for first person.
I really hope they implement a FPP down the line. Embark employees have a bunch of FPP experience with Battlefield and the Finals. Probably the only reason why Arc Raiders is 3rd person is because it was originally a PvE game, which makes sense for it to be third person instead of first
 
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This is the problem. They're smooth brained. "There was nothing I could do." Apparently the only tactical option Shroud could think of was "Zombie walk to the song of the siren."



It's a little scary how many people don't understand tactical concepts.
 
It's a little scary how many people don't understand tactical concepts.
How is that tactical?

I used to pop out in Gears from around a corner (like I said above) and blast guys with a shotgun because I can see them but they cant see me. Took zero skill to do that.

If shooters games allowed birdseye view so I could see everyone, but they cant see me sounds like a poor camera system to use. Makes no sense that someone can hide behind a crate in third person and still see everyone in front of you.

I get what youre saying to use whatever gameplay mechanic gets you an advantage, but third person cam in shooters doesn't make sense. What should happen is if someone ducks under something their entire frontal view should be black out until the gamer pops back up to look.
 
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How is that tactical?

I used to pop out in Gears from around a corner (like I said above) and blast guys with a shotgun because I can see them but they cant see me.
Do you ever watch movies or TV shows or footage of war or police shootouts? Have you ever played paintball or used nerf guns at all when you were a kid?

You don't not run out in the open towards a person in an advantageous position.

When your enemy holes up in an advantageous position, you pick the best possible counter tactic to root them out.

Shroud is retarded here because the defensive player wants Shroud to expose his full body by running directly at him. That's exactly what the defensive player was hoping he would do.

trump-you-can%27t-do-that.gif
 
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Do you ever watch movies or TV shows or footage of war or police shootouts? Have you ever played paintball or used nerf guns at all when you were a kid?

You don't not run out in the open towards a person in an advantageous position.

When your enemy holes up in an advantageous position, you pick the best possible counter tactic to root them out.

Shroud is retarded here because the defensive player wants Shroud to expose his full body by running directly at him. That's exactly what the defensive player was hoping he would do.

trump-you-can%27t-do-that.gif
I get that. Running out in the open is always a bad idea unless someone likes meat grinder tactics.

In COD, I use claymores and betties to protect a perimeter. But since it's first person, I still got to see enemies with my view. I cant duck behind a crate and still see enemies like in third person. Anyone doing this is staring at a crate till you pop back up.

I was just talking FPV vs TPV as some of us were talking cam style.
 
I get that. Running out in the open is always a bad idea unless someone likes meat grinder tactics.

In COD, I use claymores and betties to protect a perimeter. But since it's first person, I still got to see enemies with my view. I cant duck behind a crate and still see enemies like in third person. Anyone doing this is staring at a crate till you pop back up.

I was just talking FPV vs TPV as some of us were talking cam style.
I'm just talking about Shrouds short clip here.

He says someone was hiding behind cover and there was nothing he could do except rush him like an idiot.

I'm sorry but Shroud deserved to lose that engagement because real life tactics are rewarded in ARC Raiders.
 
Autistic take.
He dodges...
The FPP geese can't address my points because they're so convinced the ultralight is their mother.
...then accuses people of dodging. Well, if you insist:
Military training puts a lot of time into learning how to breach and enter doorways (fatal funnels) because campers are so deadly when hiding in rooms.
In Arc Raiders, the "soldier" cannot conduct breaching operations because he can't even get near the doorway. So, yes, campers are deadly, but in third-person they're even deadlier for reasons your analogy ignores.
In FPP games, doorways are not fatal funnels because it's so easy for a high aim skill / high reflex based gamer to speed through them quickly.
So, because a "high aim skill / high reflex based gamer" risks leveraging his skill and reflexes to survive breaching and entering a doorway, this makes doorways not fatal funnels in first-person shooters? Good lord.
3PP games give doorways the more realistic fatal funnel effect.
Omniscience does not add to any part of a game's realisticity.
The truly tactical minded gamer prefers 3PP. It is objectively superior. The hierarchy has been established. Amen.
Hey, I don't mind using cheap tricks against bots in PVE. Fuck those bots.
The only people who prefer FPP are the geese from that 90's movie Fly Away Home who got attached to a particular game in their formative years and have cemented their mindset believing an ultralight is mother goose.
And you're Littlefoot from that '80s movie The Land Before Time when he mistakes the size of his own shadow on the wall for the next big live service paradigm shift, but as it turns out, it was just Marathon.

Here's another movie reference. It's from The Men Who Stare At Walls.
the-blair-witch-project-ending.jpg


He's looking at you, but you can't tell.
 
Its a video game and very good one.

I think it releases in the winter but the next tech test will be VERY hype. Honestly its good marketing give a drip drip until we all go mad and buy the premium early access version.
 
never played any extraction shooter before. signed up for the test and was granted access. did two solo runs and then some random team runs. overall I'm roughly 40/60 on the win/lost. I like some of the gameplay but the whole "lost all your stuff when you die" aspect really isn't my thing. I'll keep trying until the test period is over to have a better feel of it I guess.

the game really feels like something you need to have a team of friends to play with in order to get the most enjoyment out of it. sadly for us solo players who's not some shooter god it's kinda rough. I do see the appeal and I'll give this and Marathon the old college try if I'm able to get into Marathon's beta in the future. art design wise, I'm more drawn towards Marathon, but Arc Raiders does have it's charm too.

do the progress you make in game get wiped each "season" or do you still keep all your skills/workshop upgrades etc going into a new season?
 
Tried to give it one more go to see if it would click, but I honestly can't see the lasting appeal.

PvP is kinda fun, reminds me a bit of TLOU Factions 1.

But PvE is absolutely sleep-inducing. It's just boring.
Was watching one of those publuc events with an Harvester and a Queen spider-thing protecting it. You can just sneak past that Queen boss and you have to do some basic puzzle that offers zero challenge.

To each his own, I guess, but people are grossly overselling this game. Lol
 
Tried to give it one more go to see if it would click, but I honestly can't see the lasting appeal.

PvP is kinda fun, reminds me a bit of TLOU Factions 1.

But PvE is absolutely sleep-inducing. It's just boring.
Was watching one of those publuc events with an Harvester and a Queen spider-thing protecting it. You can just sneak past that Queen boss and you have to do some basic puzzle that offers zero challenge.

To each his own, I guess, but people are grossly overselling this game. Lol

I had the same exact impression , had a total of 7-8 matches and i just uninstalled it after that since the game had nothing interesting IMO besides the faux 80's esthetics which even those feel tacked on (the game's redesign must have had something to do with it).

Besides that, it's just another boring, run of the mill, cookie cutter extraction shooter, my prediction is that this will do kinda well for a couple of months only for it to fall into a rapid player number decline soon after that, there's just no "hook" IMO, besides the nice sound production it just looks and feels both "been there, done that" and soulless.
 
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In Arc Raiders, the "soldier" cannot conduct breaching operations because he can't even get near the doorway. So, yes, campers are deadly, but in third-person they're even deadlier for reasons your analogy ignores.
This is a semi valid point (finally!). In 3rd person games, the fatal funnel inverts from at the doorway to leading up to the doorway.

Having a drone hover 6 ft behind the players head is not ideal, I will admit it, but it recreates real life tactics far better the FPP. It also helps the game facilitate multiple playstyles and choice better than FPP because pushing is still commonplace in a game like ARC Raiders.

So, because a "high aim skill / high reflex based gamer" risks leveraging his skill and reflexes to survive breaching and entering a doorway, this makes doorways not fatal funnels in first-person shooters? Good lord.
Yes.

A doorway should be highly dangerous for all skill levels to push through. That's why it's not to be taken lightly when a 30 year old Marine approaches a door and a 60 year old farmer with a gun in quietly waiting on the other side.

FPP games reduce the fatal funnel effect to such a degree that it allows brain dead playstyles to win out.

Brain dead playstyles are fine in arena shooters because they're naturally about reflex and aimskill. Brain dead playstyles have no place in tactical shooter like this.

Omniscience does not add to any part of a game's realisticity.
It does. I've explained why numerous times. TPP represents a camper / stealth players situational awareness far better than FPP.

Hey, I don't mind using cheap tricks against bots in PVE. Fuck those bots.
I don't mind using corner peak against brain dead players. F*** brain dead players.

And you're Littlefoot from that '80s movie The Land Before Time when he mistakes the size of his own shadow on the wall for the next big live service paradigm shift, but as it turns out, it was just Marathon.
I got ARC Raiders right though didn't I. What was your big prediction again?
 
Good news for Marathon is the game was able to maintain a (slightly) steady number of players (so far).

Same cannot be said about Arc Raiders, unfortunately (for Marathon). Arc just keeps going up!

hmSIld9.jpeg
 
Been playing the shit out of this game. Squad of three with friends and other times solo. The map variation is nice, but the night raids are especially cool.

The social moments that can occur, especially around extraction, are hilarious. Plenty of times playing solo where I teamed up with another random person or where I've let some downed randoms crawl onto extraction. Sometimes I'll throw some smokes at the extraction lift and steal a ride.

Biggest complaints for me (other than the crashing/infinite loading):
  • I do wish there was more varied ARC enemies, the best ones are the little spiders, rolling balls, and the spider eye bot that can boost around.
  • The inventory and looting needs smoothed out a little bit. Many times the detail section of an item covers too much of the rest of your inventory and sometimes the game bugs out and doesn't let you do certain functions in the menu.
  • You should be able to revive downed opponents, not just your squad. This would help in team-ups, extractions, and fighting larger ARCs.
  • Searchable spots should turn red if you have searched already and are empty, and orange if you have searched but there are still items within.
 
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