ARC RAIDERS New Beta Gameplay Demo

The appeal is way more self evident than in Marathon - third person also way more appealing for me. I think art direction is key here, it makes the experience much more easy to parse because of the immediate familiarity. Marathon is so alien in design you can't easily make sense of the stakes, the atmosphere or the situation.
 
The world looks better than Marathon, but I personally find Marathon's interior maps better. Its launching with 3 maps, Marathon also with 3, plus 1 in the first season. Seems like a standard for extraction shooters? I only mention this because it was an issue for some during the preview for Marathon.

Arc raiders seem to have more customization and progression systems compared to Marathon. That alone puts it way ahead of Marathon for me. Good to see there's competition, hopefully Bungie rises to the challenge and improves their game. Bungie did also mention endgame progression systems aren't available in their Alpha, whatever that may be. Maybe now is a good time to actually show people the whole breadth of what Marathon actually is. Add in your secrets later Bungie, you need players now.
 
The world looks better than Marathon, but I personally find Marathon's interior maps better. Its launching with 3 maps, Marathon also with 3, plus 1 in the first season. Seems like a standard for extraction shooters? I only mention this because it was an issue for some during the preview for Marathon.

the issue with Marathon was really not just the Map count, but the apparently very simple map design on top of the low map count.
so I think the worry there is that there might be a lack of variety in terms of encounters and strategies.

maps in this, from what I have seen so far, look more complex overall and seem to be pretty massive as well.
 
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the issue with Marathon was really not just the Map count, but the apparently very simple map design on top of the low map count.
so I think the worry there is that there might be a lack of variety in terms of encounters and strategies.

maps in this, from what I have seen so far, look more complex overall.
That's true. Conversely, the 2 maps in Marathon's Alpha honestly looked pretty similar to each other, so yeah, pretty whelmed with Marathon so far despite wanting to root for Bungie. The games are speaking for themselves pretty clearly so far.
 
I finally got a chance to dig into these previews...

Game is mana from heaven. The real deal. Geoff Keighley, mail Embark the GotY award for 2025 right now.

The only negatives I see thar jump out to me are...

- No wipes. I think Bungie took the smarter approach here. Once I level up my hideout, what's the motivation?

- Haven't seen any super compelling objectives yet. They seem to have a carry animation (ala Helldivers 2) but I haven't seen a team stealth their way across the map to insert a box anywhere.

- I saw one preview say stealth was viable and another say crouch walk was louder that it should have been. What is it?

The only thing evocative of ARC Raiders at this point is maybe 1991 era Jordan. We are truly blessed.
 
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^Snake oil hype-man

/joking. Most players posting previews seem to really love this beta. I wish there was PvE only servers as in coop vs those AI metallic bots... not 16 anymore to hang out with the cool kids.
 
The appeal is way more self evident than in Marathon - third person also way more appealing for me. I think art direction is key here, it makes the experience much more easy to parse because of the immediate familiarity. Marathon is so alien in design you can't easily make sense of the stakes, the atmosphere or the situation.
The environment really sells it for me just like why I got into The Division also.
You shoot a flying robot it doesn't disintegrates like a charming colorpuffed korean mmo baloon, No it trails off leaving smoke trails and mechanical noise only to detonate a bit later filling the patch of sky with visible smoke cloud for a good minute or two.

Just everything about ARC Raiders, especially the sound looks immersive as hell.
...Goddamit Bungie how?
 
the issue with Marathon was really not just the Map count, but the apparently very simple map design on top of the low map count.
so I think the worry there is that there might be a lack of variety in terms of encounters and strategies.

maps in this, from what I have seen so far, look more complex overall and seem to be pretty massive as well.
It does make the complaints about map count sound kinda selective though.
 
Looks like they have a banger on their hands.

- exciting gameplay
- fairly unique visual style
- great graphics
- amazing performance
- great audio
- cool loot
 
Check emails folks. I'm in.

FJMZYKs.png
 
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Yeah i want to know how bungie will feel after this lol. So far people are enjoying this a lot more

My only complaints so far are the pve side of the game. Robots are just boring and there are no human like enemies
 
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damn that firefight inside the building sounded really fucking good on my Sony Quads, damn room just shook, those distant cracks.. audio is AAA tier, best i've heard in a while in a game
 
Cool, I'm in and downloading now.
Can't check it out until sometime this evening though.

Hopefully it plays a lot better than The Finals.
Cautiously optimistic.
 
I'm watching some gameplay and people shot mechanical balls and flying drones 90% of the time apparently?

Where is the enemy variety?
 
Played the intro/tutorial.

A lot more polish than the last test, runs like a champ 120 fps + maxed out @ 1440p on my 4090 laptop. Over 200 with frame gen. Smooth as butter as well, good first impression.

Done for the day but hopefully get a few matches tomorrow.
 
Just played the tutorial/intro and I'm shocked how well this plays for a "tech test". My eyes was fully on Marathon but this may get my pick.
 
Game runs really well on my 3060Ti, looks incredible aswell

Gameplay and sounds are also spot on, Marathon has no chance compared to this
 
The benefit live service games have is that they can evolve and improve over time.

Goes for all live service games though.

There is no time to evolve, i said it earlier and saying it now. You have 1 chance, the launch. Looks 100 times better and more engaging than marathon already tho
 
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There is no time to evolve, i said it earlier and saying it now. You have 1 chance, the launch.
True, that's the important part.
Looks 100 times better and more engaging than marathon already tho
Eh, it does look interesting and the 3rd person perspective sets it apart, but at the same it also does look like the type of game you've played thousands of times before if you've played Division or COD DMZ/Warzone and the likes.

Marathon is in the same boat for different reasons though.
 
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There is no time to evolve, i said it earlier and saying it now. You have 1 chance, the launch. Looks 100 times better and more engaging than marathon already tho
Fun doesn't work like this. Too many examples of games growing significantly after rough launches.

This is what makes GAAS so special.
 
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