Then you concede that the doorway is no longer a fatal funnel, but a risk-free power-position.
I would say that the fatal funnel is moved, not eliminated. FPP eliminates the fatal funnel which produces significantly less interesting combat scenarios.
From your perspective, explain why.
Because we don't have a drone following us IRL.
What are you admitting to? Explain.
I am admitting that we don't have a drone following us IRL.
Without using the fatal funnel myth that we just put to bed, explain why.
You tried to put it to bed, not me.
The reason is because the addition of stealth, hiding, and observational viability gives us a deeper bag to pull from. It's why the card game Poker is more interesting than the card game War. Having a set of cards to work off of gives us more choice than having a single card to work off of.
Explain why this is unique to the third-person perspective.
Read above. It gives the lower aim skill / reflex player more viable options to best the high aim skill player.
From your perspective, regardless of camera angle, is pushing equal to brain-dead?
If this isn't brain dead, I don't know what is...
If two people have a single person pinned behind a car, and you think the only option is to rush directly towards the defensive player, you're an idiot.
Yes, in real life. But, in third-person shooters, you've already conceded that the doorway is dangerous because it's a risk-free power-position and not a fatal funnel.
I never said it's risk free. I said that it gives defensive, stealthy minded gamers a more representative advantage of real life tactics.
If you play Valorant, there is basically nothing you can do if you know a high twitch player is contesting your choke point.
A game as popular as Valorant, with some of the best SBMM in the world, can't produce a compelling defenders advantage. ARC Raiders can.
You've already conceded that the fatal funnel effect is not only reduced in third-person
No, I said the opposite.
Third person perspective gives the fatal funnel more viability (though it does change its location).
, but has transformed into a risk-free power position that allows anybody to win out.
I never said these things. Stick to what I actually say as it creates more interesting conversation.
Also, when you say "brain-dead play styles," what other play styles are you now calling brain-dead, and how are they unique to first-person perspective?
Not sure what your question is here.
Using your reflexes and aiming skills are not exclusive to either camera angle, and are necessary to both third and first-person shooters.
True.
Again, what are these other play styles?
Stealth, hiding, observation, timing, psychology. 3rd person perspective is significantly more tactical in nature because the more intelligent player can win over the high reflex player at increased rates.
Nebulous. Far better? Why?
Because Chess is better than Checkers.
You're truly a master tactician.
I was just using your words against you so you could look at yourself in the proverbial mirror.
You can bet on every horse in the Kentucky Derby and claim victory afterward, if that's your thing.
Or bet on two or three in a field of hundreds and claim victory after. That represents my position far more.