I'm not sure what you mean, explain a little more for me
sorry I wasn't replying to you, I meant generally we have been acting like the two things are separate but they're not really.
I'm not sure what you mean, explain a little more for me
What if one of the top town members doesn't want to go on the mission?
This being similar to the idea you pushed in AC yeah? At the start of the day we all give our top town/top scum (which we should be doing anyway) and then just average it out to get four people for the mission?
You saw the Gossip chats last game. How useful were they, really? I think Palmer is right in that it's the best protection for surviving Night 1 because...The last thing we want is to be 6 days into the game and still not be using missions effectively, that'd be disastrous for town.
if mafia doesn't have a way to overcome the stated restrictions they're not going to want to kill in the mission group, it gives town too much information.
Hah, if you're worried about that I'll unvolunteer to clear the air, but I don't think that would make a difference now that you've put this out.There is of course the conspiracy theory that Haly is the mafia candidate and they want to get someone out who's ahead of him on the list so they can get their man in Peruvistan or whatever the fuck the capitol of Peru is.
You saw the Gossip chats last game. How useful were they, really? I think Palmer is right in that it's the best protection for surviving Night 1 because...
I think they're as much as a distraction as the chats were. There was only one player who really used his chat to his clear benefit, and he was not just scum, but he's also not in our game. I would prefer to subordinate it to the real game: voting for lynches.
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Hah, if you're worried about that I'll unvolunteer to clear the air, but I don't think that would make a difference now that you've put this out.
Allow me to demonstrate by abandoning reason and following my gut.
VOTE:roytheone
Atm, I would go with:
Roytheone - Think was one of the first ones to point fingers at people who volunteered saying at least one of them could be KGB. Possible, but could be a case where KGB wanted none of their members to volunteer in case of a situation like that.
Atm, I would go with:
Roytheone - Think was one of the first ones to point fingers at people who volunteered saying at least one of them could be KGB. Possible, but could be a case where KGB wanted none of their members to volunteer in case of a situation like that.
Man.... I gotta put you on my scum list now. As stated, missions are groups of up to 4 people that cannot be targetted by the rest of the players in the game, and that's just 'a distraction'? really? it's night protection for up to 4 townies and you act like it's nothing.
I think roy was after cabbeh?
Just before I go to bed my hotlist:
Halt
Mazre
Palmer_v1
Seath
Arkos
Mostly based on the fact they volunteered quite soon, the KGB will want to have at least one agent participating in every mission.
I like the idea of democratic voting. As was mentioned, if there are 6 KGB then allowing 4 of them to jump the gun every time gives us much smaller odds of lynching one successfully.
As such, I am inclined to assume the first 4 to volunteer are KGB until we get more information (Mazre, Palmer, Arkos, Tiger). By no means am I ready to cast a vote yet.
Pure speculation on my part but I'm not convinced they will be entirely safe. Sure a KGB member going for the kill is going to be risky and pointless at this stage in the game as a player dying in that group is a massive red flag. However if we conspire the get our most town players in the group and say an KGB investigator slips in, then we fucked up.
This is incorrect. roy posted this:
Before I mentioned my suspicion at the early volunteers. I'd only posted my weariness on the mission system before this post.
Can I also bring up this:
You say I have bad logic when I say possibly one of these volunteers are KGB, and you completely miss Enker raising the idea of all of them being KGB?
so if we don't put them in there and they're still our most town players and the kgb investigator stays out he investigates them anyways. I fail to see how it is worse to put them in the mission than it is to not put them in the mission.
I prefer as little RNG as possible in Mafia.Perhaps after 24 hours assign everyone who volunteers a number and then use a random number generator to work out who goes on the mission?
I prefer as little RNG as possible in Mafia.
...except role assignments, of course!
so if we don't put them in there and they're still our most town players and the kgb investigator stays out he investigates them anyways. I fail to see how it is worse to put them in the mission than it is to not put them in the mission.
Trust me, I don't want that job. I've been top-decked enough that I hate RNGesus with a passion.you'd never make it as a Hearthstone designer ouro
Maybe we should put the discussion for volunteering on hold until day 2, when I hope we will have a better idea of what happens from volunteers that took part.
As stated, missions are groups of up to 4 people that cannot be targetted by the rest of the players in the game, and that's just 'a distraction'? really? it's night protection for up to 4 townies and you act like it's nothing.
Don't forget that if we put our top town in the mission, if they have night actions those will probably be useless. This also made me realize that the KGB could use missions to sniff out ability holders. If someone left behind gets protected, everybody on a mission automatically is not that role.
They also can't target anyone outside the mission. It's almost a volunteer roleblock.
If we send all the Power Roles on the mission (the people who should be protected the most), then we just wind up constricting them.
Alternatively, if we only send non-Power pro-town players on the mission, we simply increase the odds of KGB hitting a Power Role, because we've removed four vanilla targets from play.
See how the payoffs play out? This mechanic is self-balancing. A player can protect themselves at Night, sure, but they also neuter themselves if they can get tangible results. I wanted to ignore it because we can use it to harm ourselves, unknowingly. This is why I wanted to make it a nonissue.
Really, I'd rather win a vanilla-ish game than lose because we misused a mechanic.
yes if only there was some way for town to figure out who had what night ability without mafia finding out so that we could avoid such a situation. you see how this is unreasonable and could occur under any distribution of mission participants?
See, I understand why we have the "no editing" rule, but for stuff like this... gah, that broken tag in your previous post is just going to sit there and bother me, isn't it?VOTE: Cabbeh
Whoops, wrong slash last time
Yeah. also. I'm going to assume that earlier roytheone wasn't voting for himself, he just fucked up Haly's quote.See, I understand why we have the "no editing" rule, but for stuff like this... gah, that broken tag in your previous post is just going to sit there and bother me, isn't it?
(sorry, I have OCD...)
ANNOY: cooljeansWhat kind of sick person would do something like that deliberately?
ANNOY: cooljeans
What kind of sick person would do something like that deliberately?[/QUOTE
It's the broken quotes that are the worst because when you quote the post with the broken quotes, it just propogates itself
Yes, super strong players like...you were talking about last game earlier, how many town-sided night abilities were super helpful last game? Light Sleeper was nice but people didn't use the information well during the day? you know why that happened? because mafia killed all the strongest day-time players.
Town
- mazre
- I have faith in his godlike intuition even if I don't agree with him on squidy
- squidyj
- Bad memory, but a good heart.
Scum
- roy
- Putting volunteer to voting was, imo, anti-town maneuver even if I don't read him as scum per se
Yeah. also. I'm going to assume that earlier roytheone wasn't voting for himself, he just fucked up Haly's quote.
I saw the broken tags!Don't assume anything ourobolus!!!! (But you are correct this time
I just realized that we could also try sending all the people who we think are KGB out on a mission and if no one dies we'll know who they are. It'll be like that game mindsweeper.
I just realized that we could also try sending all the people who we think are KGB out on a mission and if no one dies we'll know who they are. It'll be like that game mindsweeper.
I saw the broken tags!
Don't play with my heart, RoyMaybe those were a clever ploy to confuse people into thinking I made a mistake and didn't vote for myself, but I actually did! Did you ever think about that, hmmmmm?
(I didn't vote for myself)
I just realized that we could also try sending all the people who we think are KGB out on a mission and if no one dies we'll know who they are. It'll be like that game mindsweeper.
.You guys are dicks
But what if there are more than four in the KGB? Then we'd might act like "oh there must be good guys in those sent in mission"...
Just because no one died doesn't mean no one tried to kill someone. There are roles with protection, there are roles that can protect others and there are roles that can block players. This is also assuming that Mafia needs to kill someone during the night - did they *have* to kill someone during the night in previous rounds?
If someone dies on a mission, it is reasonable to assume that one of the other participants is the killer, but given how things are set up, I wouldn't be shocked if there are loopholes.
Fair points, I guess I think there's only 4 because all the other games have been like that.
Still think it might be a good idea to send supposed KGB on the mission so they are unable to use their powers.
So you want to force people to go on a mission? And what if they don't want to? Lynch them the next day? They are already supposed KGB, so they probably know they will get lynched anyway.