So I have decided to take a step back and look at what is currently being discussed in this game. (If you all decide to NOT lynch me the first day *looks at Haly and El Topo* you will soon notice that I like to summarize things and create structure, I am not a fan of chaos at all).
There seen to be roughly three discussions going on at the same time:
The method to be used to decide who goes on a mission.
I actually agree with Haly for a change: we should settle this as soon as possible. The back end of day 1 will be dominated by discussion about who to lynch, and the first half of day 2 will probably be spend discussion the things that happened during the night. So now is pretty much the only time to settle this. Out of my mind, these are the current proposals (if I missed some, please tell me):
- Interested people will come forward, we vote on 4 to pick, they volunteer.
- A "no base rush" type of agreement where nobody will volunteer within 24 hours, and we discuss who will go.
- "Moving down the list methode": nobody is allowed to volunteer twice, we will simply send the next up on the waiting list of the last day.
- "the top town and scum methode": everybody gives their top town and scum, people with the most top town votes are allowed to go.
- Put everybody that want to in an RNG and let fate decide (not a fan of this one at all).
- Leave it like it is, AKA people with the best F5 skillz and time zones will get it.
Almost all of them solve the problem that I have with the current system of people just rushing to the thread at the start of the day and posting volunteer without any form of discussion or control.
Figuring out what our tactic should be about who will go on a mission.
Here there is a lot of maybe's and speculation. We simply don't know enough about the missions and the players in this game to have a valuable discussion. It is clear there are a whole lot of things to consider when sending people on missions, but I personally think we should wait for at least one mission to complete before continuing.
Voting for someone to lynch
Alright, i still think the KGB will have at least one of their agent in the current mission, and the people that were incredibly fast with volunteering are:
Mazre
Palmer_V1
Arkos
Greatlord tiger
Haly
Then I did some math: The KGB will probably understand that quick volunteering makes suspect, so I think they would not sent more than 1 agent on that task. So that gives us a 1/5 chance to pick a KGB agent out of these 5. On the other hand, if we assume there are 5 KGB, that gives us a 4/18 chance if we pick from the not volunteers, this is roughly..... between 1/4 and 1/5. So actually the chance to pick a KGB agent would be almost equal between picking from a volunteer and not. So I have abandoned that way of thinking.
Instead, I agree with palmer_V1 idea of picking a very inactive player. Because, well, lets face it: we are more than likely going to execute one of the town members. By picking an inactive member, we will make sure that even if we kill one of our own, we don't lose one of our best players.So for now I will go with:
VOTE: Mike-hawk689
Not very active and hasn't contributed a lot yet. If The goddamn is really away currently, that could be an acceptable reason to not be very active (OR a ruse to hide he is mafia, but I want to wait and see if he becomes more active later)