dreamlongdead
Member
Never was art.
This statement is true for 99% of games. I honestly do not care how other people view games.
The interactive nature of games makes them the most interesting form of entertainment for me.
Never was art.
Look to indies. Transistor, Ori and the Blind Forest, Journey. The art is still there, it's just separate from the summer blockbusters.
The term "art" is thrown around way to easily in my opinion. Videogames are nothing more than storytelling. In a number of cases, done in an artistic manner. But the medium itself as art? Not even close.
Can't forget about that great independently created piece of art published by Microsoft Studios!
Never was art.
Some games are services. Some games are art. Why do they have to be one or the other?
That's completely irrelevant. Just because people can't "agree" on what is and isn't art when it comes to video games (or any medium on that matter) doesn't disqualify the fact that many games have artistic qualities that people enjoy. "Good art" is basically subjective, but any creation that is made with an artistic vision by an or several creators is considered art in some way or form.
For the sake of discussion can you at least provide some reasoning behind your opinion?
The question itself is flawed, almost as flawed as the "But is it literature?" argument. Art can't be ahistorical and/or purely essential.
Let me pull this up again:
Bingo.
I really wish I could get in on this right now. But I only have a minute.
Based on the things you proposed, my answer is no, games are not slipping. There has always been a divide: some games are just toys or entertainment and some games have artistic value and can be called art.
Microtransactions aren't hurting art or narrative games because they're not in any of them. There are lousy movies too, filled with product placement and woodenly acted characters as thin as rice paper, but they have no impact on the meaningful movies.
Meaningful games will always be made and they will always be outnumbered by attempts at pure entertainment. This is the case with every media industry. But when these industries turn up something meaningful, it remains so in spite of its outlier status.
Overall, I would say that AAA games are closer to art than they've ever been, with some actually succeeding. A lot changed after BioShock, which finally tipped the scale, I think, of what AAA games could try to do. That's we we get games like Red Dead Redemption and Last of Us.
Games are only getting better.
Never was art.
Music is an art. Artwork & animation is an art. Storytelling is an art. Throw all those together with some player interaction (which some art does) & I've no idea how the end result can't be art.
But honestly, whether it's art to another person doesn't affect me in the slightest. I still love games for what they are to me, and that won't change.
I'll open the proverbial can of worms: have you noticed how the argument always comes up with the so-called non-games, whose more accurate definition would be visual novels or interactive tech demos?
Why is never a fighting game, or a western role playing game, or an adventure game beyond "omg pastel grafix" or a survival horror regarded as art? What is the point, is it about pushing for games as art or pretend they're art so we can have a bunch of compelling words on a screen with some graphics added?
Still art, always has been. Always will be
"1. the expression or application of human creative skill and imagination, typically in a visual form such as painting or sculpture, producing works to be appreciated primarily for their beauty or emotional power."
Why is never a fighting game, or a western role playing game, or an adventure game beyond "omg pastel grafix" or a survival horror regarded as art? What is the point, is it about pushing for games as art or pretend they're art so we can have a bunch of compelling words on a screen with some graphics added?
But not all music is art. Same with artwork, animation, and storytelling. That is where I draw my defining line. Art to me isn't an umbrella term for creative output. Art to me is about perception. What I find to be art may be garbage to the man next to me, and that's fine. That is the beauty of art. You get to decide what it is. But to generalize the term is to take away the thing most beautiful about it.
That's me though.
I think they are sneaking into some of the artsy games, but I agree with your post!
I still fear for the preservation aspect of games though.
But that's why it's so important it's called art.
If you see art as an expression of humanity, then it's something you also want to protect or put special interest on. Similar to freedom of speech.
Cool.
I still don't think it's art.
So basically "let's try hard and pretend toys are ma700re to push for emoshions and pheelings".
But not all music is art. Same with artwork, animation, and storytelling. That is where I draw my defining line. Art to me isn't an umbrella term for creative output. Art to me is about perception. What I find to be art may be garbage to the man next to me, and that's fine. That is the beauty of art. You get to decide what it is. But to generalize the term is to take away the thing most beautiful about it.
That's me though.
I see what you're saying, but I prefer to say "that's art, but I don't like it... I like this art, though!"
art isn't a value on a continuum, it's a concept. bad art is still art. art you don't like, or find offensive, or distateful, etc. is still art.
When everything is art, nothing is art. Hence for my purposes on this planet, I will be selective.
Never was art.
Technically.
Language is a flowing thing, living almost. A dictionary just provides arbitrary definitions. It doesn't dictate how language is used however.
It's not really an arbitrary definition, it's the actual definition. If the definition evolves then they will update it in the dictionary.
this isn't at all what i said, but okay, as long you own your myopia.
Are all movies art ?
No need to get testy. You're saying that just because I don't like it, it doesn't mean it's not art. Your statement wasn't difficult to grasp. But then I ask, who decides what is no longer art? A man screaming obscenities out of a car window can be viewed as art. By your thinking, they would be right regardless of my perception of the action.
Some games are services. Some games are art. Why do they have to be one or the other?
This is something that has bothered me for a long time. I think there are several developments in this industry in the last two console generations that are sliding games closer to the product/service side of things rather than pieces of art.
1. There was a thread not too long ago about the intrusiveness of shop messages in games breaking immersion (if someone can find it for me I will link to it). This is I think the largest problem games face right now in this regard. I'm not advocating the removal of DLC or micro-transactions (although I would be thrilled if we could say goodbye to the latter), but I think all promotion of it should be relegated to a tab on the main menu or better yet handled under the game's page on the hardware's OS (for example, when you scroll down on a game on PS4). There shouldn't be shopping cart images on the products of in-game vendors in single-player games.
2. The reliance of patches nowadays is another disturbing trend, as we are moving away from the idea of a finished creation. This point will get the most flak, and I understand because a lot of times I love patches (can't wait to get home in a few weeks and play Hockey in Rocket League), but I love how most of the time when Nintendo puts out a game it is a fully functional and complete vision of what they wanted to create. I guess more than anything I think the game should feel complete when it releases, with patches and DLC being minor improvements or wholly new content.
For both of the above points, I think the Mona Lisa.jpg with the piece of art being broken down into DLC or patches is a bit ridiculous, but I absolutely see where it is coming from.
3. On a personal level, I think that the fever for the "digital future" is also a frightening. Some gamers want to get rid of physical versions of games completely, yet every other type of media can still be sold in some physical form. Other than the fact that I think the physicality of a record and it's cover or a hardback book gives an extra feeling of craftsmanship by an author or group of artists, we as a culture need to preserve our art and I'm sorry but pretty much the only people who seem to give a crap about that is the emulation scene. Games can and have already been pulled from digital stores, and servers shut down. The ideal solution would be for both physical and digital to stick around and for preservation efforts to be stepped up in both areas.
And this is a side note, but it scares me that in a decade or two no one will be able to see the beautiful world crafted in Final Fantasy XIV.
Are there any I missed? These often come to me one at a time when reading other threads on NeoGAF and I felt like now I finally had the time to write down my thoughts even though I don't remember all of the examples that struck me. I wonder how many people on here agree.
I wish I had more time to articulate all of this but I am on vacation and will get bad looks if I stay on this computer right now writing an essay. TLDR; A few business practices like shipping broken games, micro-transactions, and the shift to digital games are diminishing games' position as pieces of art.
This is more what I was interested in. At some point I wanted to add a disclaimer that I don't want a discussion here if games are art, rather for those who believe they are to express if they feel like developments in the industry are hindering the artists ability to create a work of art.