The Return of
Banned
It's varied online but uhh, hmm. I would say my current build is more mobile. There are things you can put on your AC that makes it even harder for enemies to lock on
I'm almost done with the campaign so I should pop back online in a day or so.
I have mostly played with a mobile build and I agree that it doesn't seem all that beneficial. I think the problem is the AI has too much of an advantage when it comes to locking on. I can try to glide away and they still hit me.
I definitely need to figure out how to get past the first legit challenging 1 star (or was it 2 star?) mission. The first after fightingthe dumb motherfucker who didn't figure out why we moved from swords to guns.
Anyone here have won a special sortie?
Those mission are pratically impossible, I mean I fought 4 enemies with 300K AP and they did a lot of damage if you stayed still for a second.
Yeah, I was using an AC I wanted to experiment with. Actually forgot to switch on the next match tooWow was I so dumb haha, kept using vertical missiles in that closed up map and kept hitting myself. I love that map for melee though.
I know for these it's recommend everyone be in a Tank leg AC with very high defences (TE?) and AP. VS theuse KE weapons.NEXTs
But you didn't use it as your sole weapon while brainlessly chasing people around a field, or so I'd assume.The people online I one shot with a certain HEAT Pile weapon won't agree with dat.
But you didn't use it as your sole weapon while brainlessly chasing people around a field, or so I'd assume.
Thanks btw and Wow, I am not used to this other mech. Lmfao I went flying out the stage amazing. A little embarrassingI sent you a Million AU
So is Eswat no longer the main gaf spot for PSN? 19 members in it, what is the maximum?
20. There is ESWAT, NeoGAF and NeoGAF Squad 3. (Pass 0777 for Squad 3)
I'm doing a mission where an annoying AC hovers over me, out of my line of sight, and straight wrecks my sh**
Any tips on how I can jump higher, or hover higher?
Even when I boost up to the highest building, he hovers higher than me
Yeah, it's really bad. One has to wonder why they even bother wasting what little resources they put towards it.Finally beat Mission 10 after a bit of reading. It was so easy, though, that it doesn't seem like I earned the win. Anyway, now that the singleplayer campaign is over I can say with utmost certainty that the story sucked. The writing was bad and the voice acting was bad. The story segments were blissfully short, although some of them can't be skipped. From must've wanted players to savor the awkward pauses and intonation.
Have a nice war.
I'm doing a mission where an annoying AC hovers over me, out of my line of sight, and straight wrecks my sh**
Any tips on how I can jump higher, or hover higher?
Even when I boost up to the highest building, he hovers higher than me
Someone tell me if I'm seeing things:
I'd originally specced my UNAC as a close-to-medium ranged fighter. I designed him to mimic the AI I hate fighting most: the kind that are always moving. He works well enough, but sic him against a defense-oriented enemy and things fall apart.
With that in mind, I decided to create a sniper cannon UNAC: something that pops a tent at the rear of a battlefield and unleashes long-range havoc. After a little reading I decided on tank legs. From what I understand, tank legs are the only type that can use ready position weapons while on the move. Awesome, right? I did some testing with this set-up and I'm not impressed. Accuracy was abysmal. With quad legs, the first test battle lasted seconds. But with tank legs? Awful.
I recently upgraded my quad UNAC with parts to improve accuracy, so I'm going to give the tank legs another go. Still, the accuracy shouldn't be that much worse versus quad legs. What am I doing wrong?
Do we have a list of whos on squad 3 and play times so we can coordinate some battles?
Ha ha, this thread still lives, I ended up trading in the game for what ended up being subway sammich money at gamestop. ^__^
I'll probably cop it again to actually finish it, hit a brick wall and lost all desire to fail over and over again, i mean play.
Glad others are enjoying it though.
I didn't make any list and I personally just play whenever, so far playing 5+ hours almost every day. (Woo free time.) The activity of the team isn't looking good from what I've seen, sad to say I pretty much rose the team rank to B with Mercs and UNACs.
Doing some coordinated special sorties would be nice.
Oh yeah reminds me, if anyone here hasn't already download the free modellers pack DLC for Armored core V (not verdict day) it works on Verdict day and gives you like 400 parts which are "high detail" battle worn, functions the same as their normal variant, except especially useful for newbies as you don't have to pay / unlock 'em thus already getting a good selection off the start instead of junk parts.
It also gives a lot of other stuff like emblems, workshops and after death appearance soldiers. (...Which the leader sets for the team, if anyone on Squad 3 has died and wondered why they turned into a tiny Noblesse Oblige from AC4A.)
Are you sure about this? The Modeler's Compatibility Pack is free, but the Modeler's Pack itself is $9.99.
I unabashedly suck at this game. I don't like the squad structure so much since it just devolves into a game of rock paper scissors. I miss AC4.
More like a game of combined arms. If it was all 1v1 it'd be rock paper scissors but in a team scenario it's a matter of getting a good team compo and using that.
I need to dig into this game more. Part of Squad 3, but haven't played in a week or so. If any game ever needed a manual, it's certainly this one.