Cool, any chance you can promote me to a full member? Also would like to see some of your designs, having a tough time fighting anything close range...but that might just a lack of skill on my part.Ya that's me. We need to do some territory sorties. It will build our rank up plus you unlock parts and it helps your personal rank. I've put together some mean ACs from experience battling online.
Cool, any chance you can promote me to a full member? Also would like to see some of your designs, having a tough time fighting anything close range...but that might just a lack of skill on my part.
Careful with rapid fire weapons like gatlings, their base damage is so low that even enemies that are "weak" to that damage type can have enough armor to stop them. Autocannons are so powerful that no armor will resist sustained fire from those things though so when you see a tank stay at range.
Also wow, EGF has the most annoying world map music.
We're not getting out of the D- rank if it's just me and some UNACs fighting, nowadays everybody has at least 2-3 team members in their group. ITA AC (they used to own like half the map back in ACV when I played that long after release so they're really dedicated and experienced) has appeared too so we really need to step up our game. We have 13 people in ESWAT, I'd rather not fall back to using mercs.
Ill see if I can, I wasn't the one who created the group. Sure I think there's a option to upload stuff. Fighting close range in a Heavy, Mid, or light? Just keep moving straffing side to side. Use rapid fire weapons and short range missles. It really plays out to the type of AC you battle. Use recons and launch them long range. Scan the ac to see what they weak to. Lights and mids tend to be weak to CE and TE while heavys are low on KE and tanks they are all around strong but CE or KE may be lower depending on how it's built. Have at least 1 weapon of each type or develop a strategy for ACs of certain types. My staple AC rocks a gatling gun, pulse machine gun, shield, CE missles, and a handgun.
I normally have a good range of weapons when I'm doing the story missions. My problem is trying to minimize damage with light types. I'm still experimenting but it just seems like it's almost impossible to survive a fight with a mid/heavy without losing MASSIVE amounts of health or MASSIVE amounts of luck.
Incidentally, what are handguns good for? I figured since they are supposed give a bit of stun I could equip one with a blade and get the job done...and it does work...sorta. Still lost a lot of health but I have no idea what stun is supposed to.
I normally have a good range of weapons when I'm doing the story missions. My problem is trying to minimize damage with light types. I'm still experimenting but it just seems like it's almost impossible to survive a fight with a mid/heavy without losing MASSIVE amounts of health or MASSIVE amounts of luck.
Incidentally, what are handguns good for? I figured since they are supposed give a bit of stun I could equip one with a blade and get the job done...and it does work...sorta. Still lost a lot of health but I have no idea what stun is supposed to.
Can't someone explain to me how exactly all the UNAC works or how I should approach it? Are they tied to our ESWAT team or separate for each user? Should I level things up in the work shop or just use operation files?
I'm not very good with standard guns so I use my WAB-123 all the time. Stay at a distance to enemies and launch away.
The first step when making a UNAC is to build the AC, the UNAC's programming is pretty specific to a loadout so settle on the weapons you want before you start delving into the operations menu.
UNACs have those three "levels" but only the bottom one really matters. The first two are basically categories for the third level chips, the top one is for different operation modes (if you want your UNAC to have some sort of total behavior change trigger, e.g. mine changes to its missile arms when the target has a low CE defense and somewhat alters its movement distance and especially the shooting chips), the mid level selects the category of the chips you want to install and fits selector chips that decide how many chips of that category you can install in the bottom layer and how it selects which one to use. Just pick the size you need (bigger sizes are unlocked as you level the UNAC up) and if you don't want the category at all (e.g. shoulder weapons on an AC with none of those) erase the category chip with the square button menu to save cost.
The interesting part is the bottom layer, these are the actual actions the AC takes. It's really basic things like "shoot left weapon" or "maintain distance of 250m". Press Triangle once to show the chip parameters so you know what you're dealing with. When you install a chip pay attention to the parameters, UNACs have no mind of their own and when your shooting chip says "range 50-200m" they will stop shooting if the enemy gets closer than 50m or further away than 200m. So move those sliders. You can install two chips for shooting the same weapon if you can't cover the whole range you want with just one.
When fighting with UNACs make sure to call targets all the time (L2 in scan mode), they WILL get fixated on all kinds of worthless crap and when that crap is behind a building the UNAC may take forever to establish a line of fire (or even get stuck on terrain entirely). Especially pay attention to chips like "target lowest AP enemy" because the lowest AP is usually on a defense system. There is a "target ACs first" chip but it's fairly high level...
You can see your combat programming work out in AC Test, pressing Select there lets you reprogram the UNAC on the fly. However be careful, it seems like your UNAC programming gets reset if you go into offline mode so make sure to save your UNAC data often.
BTW, is aiming in non-ready-stance always shit or is that only on the PS3? Aiming the sniper cannon arms is really hard.
The nasty part with the sniper cannon arm is that your AC is to the side of the camera. Especially if the cannon is on the arm that's away from the camera. You get a massive horizontal offset. But the stick also seems to have a fairly large deadzone and odd acceleration.
Oh I have piles upon piles of gear from online mission loot drops, I don't think there are any new ones I could get from that. Unless special missions drop different loot?
I've been eyeballing this; how does it compare to Chromehounds?
Oh god, Chromehounds... how I miss you. Sniff.
I really, really hope FROM learns from this and focuses on the SP next go around.
is the sp garbage or something
was hoping to do some sweet mech coop action
Picked it up on sale on XBL a ways back when it was like... $8
virtually no one online, ever so basically a wash
probably shouldn't double dip
Was thinking of getting this but I don't do co-op/multiplayer. :\well
it's that a lot of the missions are tuned for co-op and are incredibly difficult solo
plus a lot of the later stuff is unlocked through clan progression
is the sp garbage or something
was hoping to do some sweet mech coop action
Juliet's 8½ Spirits;110033878 said:Just bought this, and I'll probably start this game after my last final next Tuesday.
Its fromsoft, so I definitely have my hopes up.