TheDarkPhantom
Member
Can't get enough of Photo Mode
Tetrapod, hovering above him is the easiest way to avoid THE LAZOR. Dual songbirds stagger in 2 hits.Guess I just can't beat the institute.
I did it an hour ago did exactly this for the second phase which was destroying me. Took me like 3 hours but we got there in the end.Tetrapod, hovering above him is the easiest way to avoid THE LAZOR. Dual songbirds stagger in 2 hits.
First Person Mod w/ Twinstick. It's not perfect, but pretty cool
Believe in the Sword I have a litte one and a Big one in my buildDamn I've been relying on the sword too much, I'm at this boss that's just too quick and moves at the last second no matter what...
Check your booster’s melee thrust statDamn I've been relying on the sword too much, I'm at this boss that's just too quick and moves at the last second no matter what...
I'm curreny using ALULA/21E, which actually has the second highest melee boost. The highest is the AB-J-137 KIKAKU which is ass elsewise.Check your booster’s melee thrust stat
The sword truly is king, but this bish is fast!Believe in the Sword I have a litte one and a Big one in my build
I used the lance sword + pile driver combo..I'm curreny using ALULA/21E, which actually has the second highest melee boost. The highest is the AB-J-137 KIKAKU which is ass elsewise.
The sword truly is king, but this bish is fast!
Chapter 4 final mission, hopefully won't take as long as balteus...
Yeah I just tried again after taking a break and there are definite moments to hit with a sword BUTI used the lance sword + pile driver combo..
risky and needs to be timed good, but with one "combo" you can reduce the hp by around 60%.
Of course luck is needed too.
First Person Mod w/ Twinstick. It's not perfect, but pretty cool
Suprise attacks only works, if the enemy has not spotted you. (ambush)Question
2nd Tutorial they talk about 'suprise attacks'
How is this accomplished exactly?
Do you get visual feedback?
Suprise attacks only works, if the enemy has not spotted you. (ambush)
You see on their health bar the info "unaware"
If you hit the enemy with a bullet etc. it will deal more stress / damage
NG+ and NG++ have all new missions though…Im in chapter 5 on a decision mission about facing V. Something locksmith or eliminate a certain character.
I think im near the end now, great game 13.5 hrs in. I dont think I'll go down the NG plus runs path so will probably drop it after. Got too many games to play!
Im aware but ive had my fill. Maybe when I revisit itNG+ and NG++ have all new missions though…
I feel like those early chapter 1 missions have way tighter requirements than later ones, mainly as you're expected to beat them with early "cheap" loadouts ammo and damage cost can often drag it to an A even if you're going fast. Not sure if there really are hard cutoff points as I found I could sometimes mitigate that by going really super fast and not getting hit, still using expensive gear.NG++ done, all combat logs complete, all arena foes destroyed, I've seen everything there is to see in this mech tour-de-force. I've said it before but I'll say it again, this is my GOTY and I don't see anything touching it for the remainder of the year. AC6 is an astonishing, high octane, retina searing instant classic from FROM but I would have expected nothing less, these guys are masters of their craft.
I've got a couple of parts related trophies left and all S ranks (oh boy, that's going to be a tall mountain to climb lol). I mentioned in an early post just how nebulous S rank requirements are but I'd like to give a specific example. Last night I did the Alt version of the Attack the Dam mission where you have to "accept" a certain choice. Here is my experience in achieving the S rank:
First attempt I finished with an A rank. Finished it very quickly, used ALL repair kits, health was in the deep red. Final deductions were about 50K for repair and 50K for ammo cost. Well, I thought I can't do it much faster so it must be ammo related. Switched out my guns to ones with lower ammo cost, finished under the exact same circumstances, health in deep red, all repair kits used but - sure enough - the final ammo cost was 35K and that got me the S rank.
Maybe the ammo cost threshold for this mission is 40K? Who knows, but something to keep in mind if certain missions are giving you A rank, clearly health/repair cost had ZERO effect on the above mission though undoubtedly it will for other missions, trial and error AC pilots.
Edit: forgot to mention how satisfying it was to go back to the tutorial mission and S rank it on my first attempt, it's a crystal clear window into your progress through dozens of hours invested and understanding all the little nuances of movement, weapons and tools available to you.
I mentioned in an early post just how nebulous S rank requirements are...
I feel like those early chapter 1 missions have way tighter requirements than later ones, mainly as you're expected to beat them with early "cheap" loadouts ammo and damage cost can often drag it to an A even if you're going fast. Not sure if there really are hard cutoff points as I found I could sometimes mitigate that by going really super fast and not getting hit, still using expensive gear.
For example, I struggled with Investigate BAWS Arsenal No. 2 for over 2 hours. There are some youtube guides that tell you it's all about ammo cost and no damage, best use "free" melee and don't get hit (good luck with that in the last room). Turns out the easiest way to go is load up dual needle on the back, that one shots every enemy in the level except the final armored one, learn exactly where the cloaked ones are hiding in the first open area and just hit them as fast as possible. Going with this strat it was an S first try for me.
I’ve long thought that I won’t bother with S ranking, but you’re selling me on the idea.Its both part of the greatest satisfaction the game has to offer and source of frustration given the vague score evaluation.
Leaving shoulder weapons behind for maximum speed, optimised for devastating close range damage, point blank shots without wasting a single bullet and dodging every single oncoming projectile. Its building your mech around the S rank attempt and having situations like this that have proven to be the biggest fun so far once you obliterate your enemies. Like the true final boss or the real git gud moment.
But it would go a long way to have just slightly better insight in the calculation and evaluation of you final score. Not a deal breaker but gets really annoying when you spend hours on a mission and just missing a tiny bit of knowledge.
I'm also not a fan of using a guide for obvious reasons but i feel forced here to use one occasionally. And a guide often isn't the solution but merely a response to a comment for the guide, that will provide the missing piece.
Still GOTY.
Going for the platinum, mate? You got this.I really love the wide variety of emotions these S rank attempts provoke in me.
Going for the platinum, mate? You got this.
Arent the S-Ranks income / profit related?
Afaik it depends always on how much money you make/lose + no continues, at least it was always like that im the older titles.
huh?
huh?