Finally finished my first playthrough of the game (PC) and I wanted to write down some my thoughts...
I really enjoyed the fast-paced combat of this one, especially the blinding speed of the later bosses. While I know this has been somewhat of a controversial issue with FromSoftware's recent games, I think it fits perfectly for a mech-action game like Armored Core. To me, this satisfied my craving for something akin to Virtual ON so the combat + speed of engagements were everything I could hope for. If they ever release twin-stick peripherals for the PC and/or consoles, then I'll pre-order in a heartbeat. The feel of dashing from side-to-side while firing an endless barrage of lasers from dual handguns followed by split second assault-boosting to deal critical blow with my laser sword is intoxicating. From a pure combat perspective, Sekiro just barely manages to edge out Armored Core as my favorite game and that's only because it's my favorite playstyle for any Souls + Souls-adjacent game (dexterity + endurance + low weight). When considering build variety and the general feel of combat, Armored Core stands up there with the best of the best in From's arsenal.
The journey I took to create the perfect mech to match my playstyle was equally as addicting, since I could feel tangible improvements almost every time I left the garage. With each tweak, I felt like I was getting closer to crafting that apex predator of an AC. I'm proud (and stubborn) enough to say that I never radically shifted my AC's build for any of the bosses in the game; I only focused on min/maxing the qualities that I was already pursuing (max speed, quickboost speed + recharge, energy + melee damage, EN recharge, etc.). At the end, I felt l like I was nearing the max capabilities of my mech and it was damn satisfying to go toe-to-toe with the final boss and deliver the final blow using the same build I had been cultivating since the beginning of the game. I know there's still a ton of parts to find and combat logs to acquire, so I'm really hoping I find some better equipment for my NG+ playthrough to fully realize the potential of my build.
I enjoy Sekiro's and Demon's Soul's music the most, but it was really refreshing to hear such a wholly different soundtrack this time around. I'm usually fine with using my OLED's built-in speakers since I don't like wearing headphones for long periods of time, but I felt compelled to use headphones just to fully appreciate the major contributions the audio made to the atmosphere + boss encounters.
Regarding graphics, I think the art style is awesome as usual, but I personally think the actual rendering looks pretty dated. Art style trumps graphics obviously, but AC6 looks worse off than Sekiro and Elden Ring. Sekiro has the excuse of being a highly focused title and I consider it the most visually polished of FromSoftware's catalogue. Looking at Elden Ring, there is the stupidly large scope to account for (even considering the re-used assets), but it still manages to be real treat for the eyes overall with a gorgeous open-world. Armored Core isn't as small in scope as Sekiro and much much smaller than Elden Ring while looking like a step-down compared to both. I guess you could say that the focus on the performance + high framerates is needed for gameplay fluidity so the visuals had to take a hit. I know that I'm not going to be looking at the tiny buildings, trees, and terrain deformation in snowy/sandy levels when I'm zipping around in my mech at 200 kmph, but some of the cutscenes really bring some of the uglier details to the forefront and can't be ignored. Interestingly enough, this game comes with the most PC configuration options (ultra widescreen, 120fps, ray tracing in the garage) so it's a step forward in that department. If they could also include DLSS + raytracing during missions in a later update, that would be the cherry on top and make for a truly high-quality PC release.
Story is fairly straightforward for a FromSoftware title, although I wish the main characters were more than just voices over an intercom system. I still felt a real connection with Walter, Carla, Rusty, Arye, but I think having some character art to overlay with the audio would have been a nice touch. I still have to finish the game a couple more times before I get the full story, but I liked the general atmosphere and tone of what I've experienced thus far. I actually found myself agonizing over critical branching decisions in the game because of how well the story manages to make choices seem so morally ambiguous. I'm definitely planning to start my NG+ playthrough next weekend just so I could make up to
Ayre and Rusty after doing them dirty the first time around (went with
Overseer ending).
TLDR; yet another top-notch gaming experience delivered by FromSoftware and easily worth the $60 I paid - 9/10