panthapanda
Member
Just got to GP3...
Game is hard....
Game is hard....
So now that it's been out for a little, where do you all stand on the controller methods?
Which do you prefer, motion or buttons and why?
thanks
Hedlok spam grabbers are the most aggravating thing.
Sometimes they grab Hedlok when a Rush is being delivered. Please Nintendo, figure out a way I can give abuse to these people. It's not healthy to hold back!
Snek Park is a garbage stage and I wish I could delete it from my game.
This is actually a good idea to do if you grab them right before the final hit of the Rush. It does more damage that way. It's also really good for doubles, and if they block it it's a free grab, too.
I dunno why everyone hates that stage, but I may be biased considering I have a >90% win rate on there lol.
The snake boards are an annoying gimmick.
I still don't have trouble landing my punches there. I do admit that some ARMS are worse there than others, but having a good loadout that is useful for any situation is part of the game.
As Spring Man, I typically go with Ram Ram on the left and Bubb on the right, but in Snake Park I replace the Bubb with a Popper. It's worked really well so far.
This is so good for short bursts especially at work lol.
So fun.
My brother's Min Min got matched against another in Ranked.
He won. Rematch!
He won again. Rematch!
He won again... this went on for literally a couple of hours.
He went from Rank 6 to 9 (almost 10) and the guy he played dropped from Rank 7 to 5.
The opponent chose the same arms every time, lost every(!) time and kept rematching. In the end a connection error ended the game.
I kept telling my brother to throw a fight just to make him feel a little better :lol.
What was great though is you could see the other player evolving through the matches. He started out evasive and ended super aggressive and had some close calls. Cool stuff.
I admire that dedication.
You people just need to git gud at snake park. Hopefully in the future we get platform heavy stages just to throw off those who refuses to learn how to use the environment.
Snake Park is literally just jumping around on the boards while spamming rapid fire arms and hoping to knock the other person off first. It just kinda throws the normal gameplay and strategies out the window.
As far as single player content it's very arcadey; comparatively speaking I'd say it's more than Smash 64 but less than Melee- there's no equivalent to a story-driven mode, but plenty of distractions and really tough AI to hone your skills against. For most players though, the value proposition is going to come mostly from the multiplayer.alright so I'm really late to this thread and I apologize for that but I'm on the fence.
I didn't get switch at launch so I'm playing catch up right now. Playing a ton of zelda, mario kart and puyo puyo tetris but I absolutely love what I've seen of ARMs.
My question is, how is the single player content? I imagine I would want to go through that before getting wrecked online.
alright so I'm really late to this thread and I apologize for that but I'm on the fence.
I didn't get switch at launch so I'm playing catch up right now. Playing a ton of zelda, mario kart and puyo puyo tetris but I absolutely love what I've seen of ARMs.
My question is, how is the single player content? I imagine I would want to go through that before getting wrecked online.
alright so I'm really late to this thread and I apologize for that but I'm on the fence.
I didn't get switch at launch so I'm playing catch up right now. Playing a ton of zelda, mario kart and puyo puyo tetris but I absolutely love what I've seen of ARMs.
My question is, how is the single player content? I imagine I would want to go through that before getting wrecked online.
Motion by a mile for me.So now that it's been out for a little, where do you all stand on the controller methods?
Which do you prefer, motion or buttons and why?
thanks
Snake Park is literally just jumping around on the boards while spamming rapid fire arms and hoping to knock the other person off first. It just kinda throws the normal gameplay and strategies out the window.
Why bother getting good when I can win on Snake Park 90% of the time by spamming Hydras?
From my experience, rapid fire ARMS don't work particularly well on that stage, or at least not the Revolver type.
I think it's a nice mix-up to gameplay. It still rewards you for playing well. You still can't hit someone by just randomly throwing out your punches. The only major change is that both characters become a lot more mobile, but you can still predict where they'll go and lead your shots.
Uhm find someone who can avoid your attacks? I thought the common complaint in this stage is they can't hit shit.
My experience is that rapid firing Hydras, Crackers or Bubbs is the most consistent way to hit people on that stage. The board itself blocks most punches (especially while jumping) so it feels like you just have to get lucky a lot of the time.
And I disagree that everyone becomes more mobile. Everyone just becomes differently mobile. You slide around farther after a dash and movement speed is higher but every character loses access to their unique mobility options. It invalidates most play styles and throws character matchups out the window.
I don't necessarily have a problem with having to adapt your play style to fit weird stages but Snake Park just takes away all your viable options and forces you to play a very specific way.
Oh, trust me, most of these matches are going to timer. You still have to be able to land a few hits to win though.
I wonder what gaf will play more
Arms or splatoon
i fucking LOVE this game. the gameplay is so deep. just spent an hour in rank rematching the same guy over and over again. wish there was voice chat so i could thank them for the awesome games.
My brother's Min Min got matched against another in Ranked.
He won. Rematch!
He won again. Rematch!
He won again... this went on for literally a couple of hours.
He went from Rank 6 to 9 (almost 10) and the guy he played dropped from Rank 7 to 5.
The opponent chose the same arms every time, lost every(!) time and kept rematching. In the end a connection error ended the game.
I kept telling my brother to throw a fight just to make him feel a little better :lol.
What was great though is you could see the other player evolving through the matches. He started out evasive and ended super aggressive and had some close calls. Cool stuff.
I admire that dedication.
Motion for fun, buttons mandatory to be competitiveSo now that it's been out for a little, where do you all stand on the controller methods?
Which do you prefer, motion or buttons and why?
thanks
So now that it's been out for a little, where do you all stand on the controller methods?
Which do you prefer, motion or buttons and why?
thanks
200cc has the same (or possibly more) depth as 150cc though. Snake Park plays like a shallow mini game that has no place in ranked mode. I feel like even hoops has more depth than Snake Park.You just described that you need to play differently to win in this stage, which is fine to me. It's like playing Mario Kart on 200cc or Nintendo developing an unconventional fighting game.
People are just afraid of getting out of their comfort zone.
I wonder what gaf will play more
Arms or splatoon
I like snake park, it's different than the rest of them, I kind of wish they'll get more into making something as interesting.
200cc has the same (or possibly more) depth as 150cc though. Snake Park plays like a shallow mini game that has no place in ranked mode. I feel like even hoops has more depth than Snake Park.
200cc has the same (or possibly more) depth as 150cc though. Snake Park plays like a shallow mini game that has no place in ranked mode. I feel like even hoops has more depth than Snake Park.
I like basketball but hoops is garbage. After scoring once, it becomes a shitty turtle fest.
As for Mario Kart, on 200cc everyone just becomes differently mobile. You slide around farther after a drift and movement speed is higher but every kart loses access to their unique mobility options. It invalidates most kind of karts and throws matchups out the window. See what I did there?
There is no strong evidence that Snake Park is imbalanced. It is just different. It isn't like Smash stages where hazards kills you. A better player will still play better on Snake Park. I'm not convincing you to like it, so feel free to avoid that stage.
I like snake park, it's different than the rest of them, I kind of wish they'll get more into making something as interesting.
I like basketball but hoops is garbage. After scoring once, it becomes a shitty turtle fest.
As for Mario Kart, on 200cc everyone just becomes differently mobile. You slide around farther after a drift and movement speed is higher but every kart loses access to their unique mobility options. It invalidates most kind of karts and throws matchups out the window. See what I did there?
There is no strong evidence that Snake Park is imbalanced. It is just different. It isn't like Smash stages where hazards kills you. A better player will still play better on Snake Park. I'm not convincing you to like it, so feel free to avoid that stage.
Anyone down to play?
I like basketball but hoops is garbage. After scoring once, it becomes a shitty turtle fest.
As for Mario Kart, on 200cc everyone just becomes differently mobile. You slide around farther after a drift and movement speed is higher but every kart loses access to their unique mobility options. It invalidates most kind of karts and throws matchups out the window. See what I did there?
There is no strong evidence that Snake Park is imbalanced. It is just different. It isn't like Smash stages where hazards kills you. A better player will still play better on Snake Park. I'm not convincing you to like it, so feel free to avoid that stage.
Is there no penalty for disconnecting in this game? Every ranked match I've played this afternoon where I was about to win, the opponent disconnects at the last second. Really frustrating and spoiling my motivation to continue playing ranked.
That is great news. I really hope this meets is sales targets and has a bright future.Just wanted to point out that ARMS is now the 10th best selling game (excluding accessories, etc.) on Amazon US for all of 2017:
https://www.amazon.com/gp/bestsellers/2017/videogames/ref=zg_bsar_cal_ye#2
1. Mario Kart 8 Deluxe
2. Breath of the Wild (Switch)
3. Horizon
4. Breath of the Wild (Wii U)
5. Kingdom Hearts HD
6. Resident Evil 7 (PS4)
7. GTAV (PS4)
8. Super Mario Odyssey (this is even crazier!)
9. Wildlands (PS4)
10. ARMS
With the way it's still selling on Amazon, it might punch into the top 7 by the end of the month. I wonder how this will extrapolate across other retailers come NPD time.
As for gameplay related stuff, I was thinking that perhaps Nintendo will add some additional Hedlok modes in the future. I could see a jet pack Hedlok that forces you to jump to hit it, as well as an electrified Hedlok that electrifies you when you try to throw it(i.e., you create a current by touching him with both ARMS at the same time).
An imbalanced stage would be something like Ninja Academy randomly selecting a player to start with the high ground for 2 out of 3 rounds.
Just wanted to point out that ARMS is now the 10th best selling game (excluding accessories, etc.) on Amazon US for all of 2017:
https://www.amazon.com/gp/bestsellers/2017/videogames/ref=zg_bsar_cal_ye#2
1. Mario Kart 8 Deluxe
2. Breath of the Wild (Switch)
3. Horizon
4. Breath of the Wild (Wii U)
5. Kingdom Hearts HD
6. Resident Evil 7 (PS4)
7. GTAV (PS4)
8. Super Mario Odyssey (this is even crazier!)
9. Wildlands (PS4)
10. ARMS
With the way it's still selling on Amazon, it might punch into the top 7 by the end of the month. I wonder how this will extrapolate across other retailers come NPD time.
As for gameplay related stuff, I was thinking that perhaps Nintendo will add some additional Hedlok modes in the future. I could see a jet pack Hedlok that forces you to jump to hit it, as well as an electrified Hedlok that electrifies you when you try to throw it(i.e., you create a current by touching him with both ARMS at the same time).
The problem is that the only way to consistently win is to play the stage a very specific way that isn't particularly fun. No other stage in the mode hinges so much on a single gimmick. It's fine if you find it fun to play but telling me to feel free to avoid it is really funny. It's a randomly selected map in ranked mode. It can't be avoided! That's why people complain about it so much.
I hope it sells well so we can get a ARMS 2 in the future.