AquaWateria
Member
This update got all the skilled players playing party mode again. Go back to ranked and leave us alone lol
Yeah I be rekting people in party mode lol.
Also can't wait for the special events for this game.
This update got all the skilled players playing party mode again. Go back to ranked and leave us alone lol
Wow you wrecked him. Good job!Ended up having a perfect round against Hedlok as Max Brass to finish up Grand Prix at level 7!
https://youtu.be/lmMlOtRDh1A
Some initial thoughts:
Max is a great, balanced addition, his enormous hitbox in Buff mode is both an asset and liability.
His arms are all viable and will really mix things up when the full roster has access to them.
Roaster is a higher damage, slower version of Toaster. I don't see any other differences- pretty sure they can curve equally. Toaster wins in punch output pretty quickly (especially when dual-wielding them, spamming punches). However, Roaster's charged hit of 140 is ludicrous for a glove, and it doesn't have Nade's drawbacks. IMO it will be fantastic in single glove setups where it is the "heavy hitter" of the build.
Nade is pure fun. I think it'll be awesome for rushdown characters as well, again likely as just a single arm. It's also worth noting its big hitbox, especially on characters with high arm girth, is a liability because if hit while charged it just explodes on the spot even at your side (like any explosive element arm). This is particularly dangerous if you use it on both arms.
Kablammer is a higher damage, slower version of Whammer that can't combo. It hits really freaking hard. This is going to be the toughest for people to use I think, but if you were going for a Hammer build you weren't counting on speed in that slot to begin with. Same liability with its ridiculous hitbox and exploding though.
Hedlok mode is the shit
Some initial thoughts:
Max is a great, balanced addition, his enormous hitbox in Buff mode is both an asset and liability.
His arms are all viable and will really mix things up when the full roster has access to them.
Roaster is a higher damage, slower version of Toaster. I don't see any other differences- pretty sure they can curve equally. Toaster wins in punch output pretty quickly (especially when dual-wielding them, spamming punches). However, Roaster's charged hit of 140 is ludicrous for a glove, and it doesn't have Nade's drawbacks. IMO it will be fantastic in single glove setups where it is the "heavy hitter" of the build.
Nade is pure fun. I think it'll be awesome for rushdown characters as well, again likely as just a single arm. It's also worth noting its big hitbox, especially on characters with high arm girth, is a liability because if hit while charged it just explodes on the spot even at your side (like any explosive element arm). This is particularly dangerous if you use it on both arms.
Kablammer is a higher damage, slower version of Whammer that can't combo. It hits really freaking hard. This is going to be the toughest for people to use I think, but if you were going for a Hammer build you weren't counting on speed in that slot to begin with. Same liability with its ridiculous hitbox and exploding though.
Hedlok mode is the shit
So Toaster actually does have some of that then. Buff has an enormously more notable amount than any of the other gloves, it almost feels like Homie.Regarding the Roaster: most Glove-type ARMS have at least minor homing capabilities; the Nade and Roaster lack these capabilities in exchange for greater damage.
Yeah I be rekting people in party mode lol.
Also can't wait for the special events for this game.
So Toaster actually does have some of that then. Buff has an enormously more notable amount than any of the other gloves, it almost feels like Homie.
I believe that is toaster plus you are comparing and Roaster plus should do 150 charged. I think it does the same 90 uncharged, but I didn't note it.eeehhm Toaster does also 140 dmg charged, no?
So why should I choose Roaster? More dmg unbuffed?
It's a shame there isn't hardly one bit of productive training in this game.
I'm close to putting it down.
How the fuck do you introduce a whole new series of system and mechanics and don't have any sort of drill mode or even a big book that comes with the game or SOMETHING.
You don't cover the new ways of physical movement people have to learn to play, attacking and defending for pad or with motion controls beyond 'here's what the buttons do'
And you don't cover the individual ARM properties/selections/mechanics/handling at all either.
It's too much for younger kids on one level and too much for casual pick up and play people on another.
There's so much potential- but it's gonna niche itself if it doesn't back up and figure out a few more ways to get the general public on board the new IP train.
This game's AI is so god damn frustrating. I've been stuck on Barq & Bite since release on level 4 difficulty and I can't beat him. It doesn't help that the physical controls for punching are awful and my punches miss 50% of the time and the AI instantly blocks every time I unleash a special.
The community seems to have figured things out quite quickly. If you are able to post this online then you surely have a way of accessing all the data that has been found out so far. Fighting games generally tend this way. Basics are described in-game and in-depth tactics are provided by the community upon discovery.
A lot of information is learned as you play as well. I haven't learned much online that I couldn't figure out myself. I haven't even started looking for advanced techniques either. I've only really covered the basics and that has been enough for me to enjoy the game with so far. Maybe if I start getting bored with it I'll delve further, but seriously, just Google a bit. There are probably advanced technique videos posted by now.
Is there any official lore (lol) explaining Max Brass's connection to Spring Man?
Am I dumb or did they change the way exploding arms work? They explode now if they're charged even if you don't throw them? So if you charge and someone just lands a lunch on you, you explode? That happened to me for half of a match before I poured out what was happening, confused because the other person didn't have exploding arms and I wasn't punching with the exploding arm. Fucking weird. Makes those arms all but useless.
So yeah, this is what I was talking about with the weird double ko. Gets hit by the seekie, oponent gets koed, then seekie explodes and I get koed. So no invulnerability after the oponent is koed I guess. Wonder what happens if bark hits you right after you ko your oponent, same thing?
https://www.youtube.com/watch?v=k94qTCbpN4c
Some initial thoughts:
Max is a great, balanced addition, his enormous hitbox in Buff mode is both an asset and liability.
His arms are all viable and will really mix things up when the full roster has access to them.
Roaster is a higher damage, slower version of Toaster. I don't see any other differences- pretty sure they can curve equally. Toaster wins in punch output pretty quickly (especially when dual-wielding them, spamming punches). However, Roaster's charged hit of 140 is ludicrous for a glove, and it doesn't have Nade's drawbacks. IMO it will be fantastic in single glove setups where it is the "heavy hitter" of the build.
Nade is pure fun. I think it'll be awesome for rushdown characters as well, again likely as just a single arm. It's also worth noting its big hitbox, especially on characters with high arm girth, is a liability because if hit while charged it just explodes on the spot even at your side (like any explosive element arm). This is particularly dangerous if you use it on both arms.
Kablammer is a higher damage, slower version of Whammer that can't combo. It hits really freaking hard. This is going to be the toughest for people to use I think, but if you were going for a Hammer build you weren't counting on speed in that slot to begin with. Same liability with its ridiculous hitbox and exploding though.
Hedlok mode is the shit
Man, Max Brass is easily the worst possible character to fight Hedlok, I lost countless times before winning, it soured me of ever trying GP with him again.
Otherwise it's a fun character, but I won't change my main Spring Man.
Maybe it's already old, but I've found a great way to get credits quickly.
Just go to Training mode with 2 players, go through the tutorial with both controllers and when the fight starts just keep winning and rematching. You can finish each fight in 10 seconds and each player gets one credit. I find this method faster than the V-Ball trick.
Theoretically, wouldn't the fastest method of gaining credits be Two-Player, One-Punch-Knockout Versus? Use both JoyCons and just set one down?
Through this method only the winning player gets the point. Going through the tutorial gives both players one credit every match.
Ah; I see...
So looks like the charging arms exploding when hit was a really big bug never happened to me until after the update.
Nerfing Kid Cobra directly? Not much. Just some reduced air distance, which plays into Cobra supposedly being a ground-based fighter anyway.How badly did this update nerf Kid Cobra?
Um... it's really not that hard to pick up. Just play through the GP mode.It's a shame there isn't hardly one bit of productive training in this game.
I'm close to putting it down.
How the fuck do you introduce a whole new series of system and mechanics and don't have any sort of drill mode or even a big book that comes with the game or SOMETHING.
You don't cover the new ways of physical movement people have to learn to play, attacking and defending for pad or with motion controls beyond 'here's what the buttons do'
And you don't cover the individual ARM properties/selections/mechanics/handling at all either.
It's too much for younger kids on one level and too much for casual pick up and play people on another.
There's so much potential- but it's gonna niche itself if it doesn't back up and figure out a few more ways to get the general public on board the new IP train.
Got gud actually I hate this as well.The game is reallll fun until the computer starts throwing you over and over and over again.
Got gud actually I hate this as well.
The CPU can sometimes display some pretty frustrating competency when it comes to accuracy or timing, but if you're getting hit by consecutive grabs like that, there are definitely some things you can do about that. Most grabs are pretty punishable, especially if they're being spammed.It's so bad.
It's Mario Kart bad.
If they start to lose they just grab grab grab
https://twitter.com/ARMS_Cobutter/status/877360184015831040
All I know is Mechanica and her dad have some connection with him...
Maybe Springman too :/
We should start tweeting them for a save replay feature.
Yep. Then you fight the evil, final and bullshit boss. XDOh great... Now I feel bad about making an implcation of Max Brass being a selfish character. It is rare to see characters who are "final bosses" actually not be a total dick. Last one I can think of is the guy from KoF14 who puts on the tournament and fights by himself (and he isn't evil or anything... Hell, he cries when he watches a movie about a boy and his dog).