I think reviewers were a tad harsh on this game, as an over the shoulder fighting game it's quite innovative, and it's incredibly well polished.
The instant a developer tries something new or less orthodox with control method a significant portion of game critics will lash the game substantially. i mean a 6 from one of the reviewers with more exposure? Thought he might also do that for clicks since you know who got a 7 from the same character.
Yo, this game's pretty good.
Currently clearing GP4 with Mechanica.
I like the multiplayer options but I'm hoping the upcoming content includes new single player stuff as well. Not holding my breath for more than new fighters and arenas though.
Among the first things i suggested back in the january ARMS thread was that the game needed a 3D Brake the Targets mode just like the original Smash had a 2D one. ARMS ended up including a brake the target mini game but not as interesting.
A 3D Brake the Targets would be an even better fit for ARMS. The 3D platforming would teach mobility and the targets how to aiming the arms. Easy to implement since it could be one stage using the same assets but have variations on platform and target settlemet for each character.
Have completition time tracked, stablish an online leader board for it and the other modes that also track time and you got a more substantial 1 player element than what the game originally had with minimal development effort. Let's hope something similar comes down the line.
At TheGore:
Thanks for answering the question sir. It's really weird that you plain mainly in portable mode. Wonder how many that take the game seriously do the same thing.