You'll receive a friend request when someone adds you, then you can either accept or reject. No further action required.
That would be great as long as there isn't a shitty drop rate along with time limited outfits.Am I weird for kind of wanting Overwatch style skins for the different characters?
Okay, I still don't get Skillshot lol. I understand that the more targets you hit the more bonus points you get, but I've literally seen CPUs get 600 point boosts right at the last second.
Why is nothing explained is the key here.What is happening in this Anti-Counter Practice?
How is she dodging and punching so often? How is she using a punch so quickly after a grab? How is she aiming her punches at your head when standing on the ground? How is she curving her punches so much? Why is nothing explained?
It has to be a combo, and if you hit enough in a single combo then you can get hundreds of points easily.
https://twitter.com/ARMS_Cobutter/status/871230798061461504
Couple of interesting posts from the ARMS twitter.
Byte & Bark gets increased movement speed during rush activation which no one else does.
https://twitter.com/ARMS_Cobutter/status/876393322494836736
Plus ARMS don't only increase damage, but can also increase speed as well. Some ARMS also increase the speed at where they build meter. We already know that some plus ARMS increase throw damage. It differs across ARMS.
https://twitter.com/ARMS_Cobutter/status/876182931626119168
Is any of this actually displayed in game?
Am I weird for kind of wanting Overwatch style skins for the different characters?
First time I had the feeling someone with motion controls can move as well as someone with a pro controller.
Is any of this actually displayed in game?
Now time to get my ass handed to me in ranked matches!
Adds some weight to the developers words of high level play being more offensive than defensive, but we'll see how the game evolves in the coming weeks.
Adds some weight to the developers words of high level play being more offensive than defensive, but we'll see how the game evolves in the coming weeks.
so any first impressions after a few days?
I saw nothing weird when I did it. Like, just play more and experiment more and you'll be able to do all the things she does.What is happening in this Anti-Counter Practice?
How is she dodging and punching so often? How is she using a punch so quickly after a grab? How is she aiming her punches at your head when standing on the ground? How is she curving her punches so much? Why is nothing explained?
I wish you could remap the controls. I can't get used to shielding with the control stick so I rarely shield at all.
I'm really confused as to why they made B/A the main punching buttons in the tutorial, otherwise being able to swap B/A for blocking, and being able to swap L/R to block and B/A to use your special would make the control scheme for gamepad perfect for me.
(Or heck, L for block, R for special would be killer)
What's the justification for tethering players together in 2v2? Is it just to avoid players dodging each other all round and to make throws more viable?
Use the triggers to punch, it works a lot better and frees your thumb for dodge/jump.
It probably makes the targeting a lot more manageable and it's less chaotic to avoid punches if you know the opposing team can only be within in a certain area.. That and possibly it's more strategic somehow.
I do, I mean that B and A would have been perfect for mapping block to instead of punch, but their choice of B/A for punch in the tutorial confuses me into thinking they intend it to be the standard.
The only thing I really miss from motion controls is the wider grab.
Amazing game. I love this as much as Rocket League and MK8 for my online fix.so any first impressions after a few days?
I see a lot of Kid Cobras online.
Any advices how to make single arms hit against fast moving characters like Min Min, Ribbon Girl and Ninjara?
Also someone online grabbed me three times in row with Ninjara. Literally. I hardly had time to get up before he grabbed me again. It was weird.