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Article on why Katamari Damacy Succeeded (good quotes)

BuddyC

Member
I was going to make a different thread about this, but.

I don't know if I'd say Katamari succeeded, as there's really no specification as to what it succeeded against. It'll be interesting to see the numbers next month.
 

TTP

Have a fun! Enjoy!
Katamary was at Namco's booth during E3 2004? Damn I was probably drunk but didn't notice it.
 

BuddyC

Member
DSCF0365.jpg
 

BuddyC

Member
To be fair, it was in a corner. I only found the kiosks once I saw the threads about them, and even then I spent a few minutes combing the booth.
 

Rhindle

Member
I'd say wait for some numbers before declaring success. You need to sell a lot of copies to make any money at $19.99.
 

MetatronM

Unconfirmed Member
I noticed Katamari was featured on the front page of Gamestop.com earlier today. That has to be a good sign.
 
Rhindle said:
You need to sell a lot of copies to make any money at $19.99.
Not if it's a game originated in Japan, where it's been very successful for Namco and is spawning a sequel. With minimal localization costs and a lean marketing budget, the U.S. release is almost pure profit from the start.
 

snapty00

Banned
Well, let's assume (rightly or wrongly) that Sony charges about $7 per game on a finished game (including royalties). And let's assume that the retailer gets about $5 per game. And let's assume 70,000 copies were produced, 50,000 of which were sold to customers.

$400,000 - Profit from 50,000 at $20
$140,000 - Loss on 20,000 unsold games (assuming the retailer doesn't take its cut on these)
-------------------------------------------------
$260,000 profit

That's really not much, especially considering other costs to Namco aren't even taken accounted -- such as the cost to create the game itself, to ship the game, to advertise the game (however little it may be), etc.

Of course, this example assumes a lot, but I don't think it's too far from reality.
 
Maybe Sony takes different royalties depending on the type of game, deals with the publisher, and the game's MSRP. I doubt any company would let Sony take over 1/3 of their game's retail price.
 
You know, I don't have the numbers or the exact position, but GameSpot gets our US sales chart updates from EB, and Katamari was on this week's. It was like #15 or close to that. Donkey Konga was on there too. Neither were in the top ten though, so you don't see them on the site.
 

Catalyst

Banned
Jonnyboy117 said:
Maybe Sony takes different royalties depending on the type of game, deals with the publisher, and the game's MSRP. I doubt any company would let Sony take over 1/3 of their game's retail price.
Hmm...I know that screenname from somewhere...teehee.
 
snapty00 said:
Well, let's assume (rightly or wrongly) that Sony charges about $7 per game on a finished game (including royalties). And let's assume that the retailer gets about $5 per game. And let's assume 70,000 copies were produced, 50,000 of which were sold to customers.

$400,000 - Profit from 50,000 at $20
$140,000 - Loss on 20,000 unsold games (assuming the retailer doesn't take its cut on these)
-------------------------------------------------
$260,000 profit

That's really not much, especially considering other costs to Namco aren't even taken accounted -- such as the cost to create the game itself, to ship the game, to advertise the game (however little it may be), etc.

Of course, this example assumes a lot, but I don't think it's too far from reality.

The basis of your assumption is off which throws the whole equation off. Sony and MS have different fees based off what price tiers, the publisher designates. That $7 is closer to what Sony charges for a $50 title so a $10-$20 title would cost significantly less. Replace $7 dollars with $4 and you've got a much different outcome. Also, don't forget that this still means that said game would start off profitable just based off the buy in and not sell through. Many other games take time to recoup their losses before turning a profit. With budget games, publishers usually doesn't care about sell through because these games have a much longer shelf life and buy backs and returns don't really occur. Budget games are priced to sell and they do.
 

Vieo

Member
I bought the game last week. I'll probably buy another copy and never open it. 10 years from now, I'll sell it on ebay for maximum profit. :D
 
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