matrix-cat
Member
have the climbing mechanics/controls changed in any significant way over the past few games?
They're exactly the same as AC3, which was a huge step down for the series in terms of interactivity. At least in the older games you could stay in jogging mode for better control and only sprint when you had a clear straightaway. With all the hookblade stuff in Revelations it seemed like they were moving towards an actually competent and engaging platforming system, but with the big AC3 redesign the Assassin's Creed games are more automatic than ever. Now it's just all sprinting, all running up walls you don't want to, all leaping out into empty space for no reason, all the time.
The combat is the worst of it. AC's combat was never actually good, but at least the earlier games had some interesting ideas about timing your hits and foregoing your block ability for guaranteed kills with the hidden blade. Now you just hammer the X button until you get a kill, then sit back and watch for five or six seconds at a time as those crazily-long kill animations play. When one ends there'll hopefully be another guy close by for you to keep the chain going, but if there isn't you have to slowly walk over and mash on another guy because Ubisoft copied the Freeflow idea from Batman but didn't bother giving you any way to close distance with enemies to keep the flow going. Also, marvel at the variety in enemy design: one guy you can kill immediately, two guys you have to press A before killing, and one guy who you have to counter before killing.
The only real improvement 4 makes over 3, control-wise, is letting you switch weapons in real-time instead of having to open that menu, but there are far fewer weapons this time around so it's not much of a gain. And I guess there are more auto-crouch shrubs for you to hide in, and about half the awful tailing missions allow you to get detected once or twice without instantly failing. It's nice that the game no longer punishes me so harshly for its own shortcomings, I guess.
I'm still really enjoying ACIV, though, because I just love exploring the world in my sweet pirate ship, scanning the horizon for vulnerable merchant ships separated from their herds, swinging from ropes directly onto guys with my blades out, digging up buried treasure and just generally being free. All I wanted to do in AC3 was sail away from all the awful gameplay and story, but every naval battle eventually took me right back to it.