Publisher: Ubisoft
Developer: Ubisoft Sofia
Platform: PlayStation Vita
Genre: Historic Action Adventure
Release Dates:
- October 30, 2012 (North America)
- October 31, 2012 (Europe)
- November, 15, 2012 (Japan)
Players 1-?
Assassins Creed III: Liberation is a stand-alone Assassins Creed game developed for the Playstation Vita by Ubisoft Sofia. Set shortly
after the end of the French and Indian War (known as the Seven Years War outside of America), youll explore the entire city of 18th
century New Orleans, dangerous swamps and mysterious Mayan ruins as Aveline de Grandpré, a female member of the Assassin Order
and the daughter of a French businessman and an African placée bride.
In Assassins Creed III: Liberation, you are a user of a new entertainment product and piece of propaganda produced by the entertainment
division of Abstergo Industries, a multinational corporation that fans of the series will recognize as the main front for the Templar Order:
sworn enemies of the Assassins Order. For some reason, Abstergo has decided to allow the general public to experience the memories of an
Assassin through this product, a commercialized version of the Animus. As you play through Aveline's story, you may be directed to
locate and kill "Citizen E's", people that never existed historically. If you proceed to do so, you may discover what really happened during
certain events.
Assassins Creed III: Liberation uses AnvilNext, the same engine powering Assassins Creed III. This means that many of the features
seen in Assassins Creed III can also be found in Assassins Creed III: Liberation. Aveline has full access to the dual-wielding
combat system, the revamped counter system and the free-running moves seen in Assassins Creed III, but also can use abilities specific
to this title.
The Chain Kill system allows Aveline to unleash a series of deadly attacks on opponents both near and far. Performing assassinations will
charge the Chain Kill, which then can be used by tapping right on the d-pad to freeze the action and then tapping your targets on the front
touch screen. As you progress through the story, you'll gain the ability to kill more enemies with a Chain Kill attack.
The Persona system allows Aveline to disguise herself as a member of the various social classes that populate New Orleans. Due to her
heritage and upbringing, she can adopt a different personality and set of mannerisms that, when combined with a change of clothing,
render her nearly indistinguishable from the class that she is impersonating. Her different personas are as follows:
- Assassin - Designed for combat and agility, this is Avelines assassin uniform. She has full access to all of her abilities, weapons,
and tools in this persona, but with a catch. While wearing the outfit, Aveline sticks out and is easily noticed by guards. In order to
be stealthy in this persona, one must try to remain out of direct visual contact from guards.
- Servant - Dressed as a peasant, Aveline can use this disguise to blend in with slaves and workers. By picking up nearby objects
like crates or brooms, Aveline can avoid the notice of patrolling guards. While in this disguise, Aveline can incite fellow servants
to revolt and riot, causing a distraction that she can take advantage of. Her clothes arent as durable as her Assassins outfit, so she
dies more easily while in this persona.
- Lady - In this outfit, Aveline is much less mobile. Although she loses the ability to free-run, Aveline can charm and bribe
individuals to allow for easier assassinations. She has access to her hidden blades and a poison dart shooting umbrella, but cant
carry the usual assortment of weapons and tools that her Assassins uniform allows. This is the persona that most of New Orleans
knows Aveline by a model citizen and privileged daughter of a wealthy businessman.
In addition, Assassin's Creed III: Liberation will support various functions of the Playstation Vita hardware like the front touch screen and
rear touch pad. These include everything from rowing canoes using the rear touch pad to opening Aveline's inventory using the front
touch screen. Most of the controls that utilize these Vita-exclusive features are completely optional, but some have yet to be confirmed
optional - or mandatory.
According to the digital manual (thanks to Tiamant):
This is the Abstergo Industries Geosimulation workspace.
You have been granted special clearance to participate in an ongoing empirical study of global war as a social process, contributing to
the evolution of a predictive, analytical model of collective dynamics.
The conflict is spread around nodes representing strategic locations across the globe. Your Home Node is determined by your actual
geographic location*.
Victory Nodes in strategic locations have to be captured and held by a faction in order for it to win a round in the simulation.
You can pass freely through friendly-controlled nodes but hostile nodes block you.
You have a number of agents at your disposal and have to decide how best to employ them.
You can send individual agents to participate in battles across the globe.
You can send agents to work in so-called economy modes to procure special provisions for your war effort, send them to support
allied initiatives on a node, or use them to guard an already captured node.
When you exit the simulation, all your free agents will be sent to duty on your home node until you return, unless you deploy them
otherwise.
Agents that participate in successful missions gain experience and become more competent.
*To use this feature, you must enable the "Use Location Data?" option in the system settings of your PlayStation®Vita system
Destructoid
Steven Hansen said:Assassins Creed III could be cool, but I remain more invested in how Liberation will turn out. I feel the setting has a bit more
unexplored character and I was delighted to learn that I would not have to deal with any Desmond.
ShackNews
JTM GamesKat Bailey said:Some time with the actual game is enough to set one's mind at ease about Liberation being a slapdash Assassin's Creed III knockoff
--at least for the time being. It's an interesting opportunity for both Ubisoft and Sony. For Ubisoft, Liberation has the potential to be a
unique offshoot of a huge franchise. For Sony, it's a chance to show that Vita is capable of supporting the types of experiences that
justify the heavy price tags attached to the games.
PlanetPlaystationJan Hutchings said:Like I said before, what excites me the most about Assassins Creed 3: Liberation is that its built from the ground-up for the PS Vita.
That means Liberation will make use of the handhelds key features like the front-and-back touchpads for a more immersive experience.
And the fact that it replicates the huge, open-world of its console brothers onto the handheld still amazes me every time I see the
game in action.
Playstation BlogRobert Workman said:For a first time effort on the PS Vita system, Ubisoft Montreal, working with Ubisoft Sofia, have done a wonderful job porting over the
Assassins Creed universe into the handheld. The city of New Orleans looks superb, mind a few glitches with walls that vanish and
occasional obscured skies (what is this, the Blair Witch project?), and the Bayou is just as impressive, with no shortage of tree
limbs to run across and occasional swimming.
IGNJeff Rubenstein said:Liberation takes full advantage of the new Assassins Creed III game engine and its simplified control scheme. Gone are the days of
leaning on the shoulder button and playing defense during encounters. Press Square for melee attacks, hold and release Triangle to
aim and fire ranged weapons, Circle counters, X is used for block-breakers and other moves. Its a bit of an adjustment to begin
thinking offense first in an Assassins Creed game, but ultimately its likely to be seen as an improvement.
Richard George said:Liberation is shaping up to be a worthy addition to the Assassins Creed lineage, one that is attempting to add its own thoughts as
far as franchise gameplay. That it stars the series first playable female assassin, one that appears to have a layered, complex
background, makes that package even more alluring.
VentureBeat - 55/100
IGN - 7.2/10
PSVita Direct - No Score
Just Push Start - 8.7
GameInformer - 7.75
More to come
(I'll pick out some choice quotes once I have the time)
- Preorder Bonus - By preordering Assassins Creed III: Liberation at select locations and websites, you get access to the
Mysteries of the Bayou pack. This unlocks several items within the game: the Ceremonial Dagger, the Alligator Hunter hat,
an upgraded Poison Dart pouch, and the Makendal Bodyguard multiplayer character.
- Limited Edition White Playstation Vita Bundle Retailing for $249, this bundle includes a white Playstation Vita Wi-Fi unit,
a copy of Assassins Creed III: Liberation and a 4GB Playstation Vita memory card.
- Connectivity with Assassin's Creed III - If you own the PS3 version of Assassin's Creed III, you can unlock Connor's
Tomahawk as a usable weapon, the ability to play as Connor in a certain mission, an ammo pouch upgrade and the French
Agile multiplayer character.
- For more information on Assassins Creed III, check out Blue Ninjas Assassins Creed III |OT|.
- For a comprehensive summary of the Assassins Creed Universe, check out iNvid02s posts about Assassin's Creed,
Assassin's Creed II, Assassin's Creed: Brotherhood, and various terminology in his Assassin's Creed: Revelations OT. - Check out Dawg's Trophy Guide and Roadmap.
- Add your PSN ID and set up matches at the PS Vita Multiplayer Gaming Community Thread.
- Review this game at the PlayStation Vita Game Review and Comments Thread.
- Blue Ninja for input and advice.
- Takao and iNvid02 for advice.
- Tiamant for information.
- MilanVend (DeviantArt) for the Abstergo Industries symbol.
- stegraphics (DeviantArt) for the AC3 symbol.
- The Assassins Creed Wiki for images and links.
- BibiMaghoo, the_korben, and FantasticMrFoxdie for the OT subtitle.
- And you, for reading this OT.