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Assassins Creed Unity Leaked PS4 version shots (Confirmed 900p / 30fps)

Jburton

Banned
My problem is with new gen games that are close to 30fps most of the time.

To put it differently, you describe this game as getting close to meeting minimum performance standards, most of the time. I didn't invest in new hardware to play sub 30fps games.


OK, I was just reporting what I experienced personally.
 

Beefy

Member
Sigh, tell that to the ones that jumped all over me.

Shouldn't let it get to you and if it does just back off. Never let anyone annoy you that much, especially people you don't know. Not having a go at you, I just don't like when stuff gets personal.
 
You may just want to remember this statement when the PC version ships...and is identical bar resolution ala watchdogs.

This game is in no way shape or form indicative of any platforms performance/peak or ability. Only 1st Party (and maybe Rockstar) can attest to maxing out a console in an "open world" game.
Why do you think that Rockstar / 1st party are the only competent devs on a technical level to take advantage of hardware?

I think that is something that should be questioned. We know the PS4 is extremely easy to code for this time around, why would it only be sony first partys or rockstar which can "max it?"

Graphics programming wise (and not CPU), all the AC games have been extremely competent and efficient. It is allways on the CPU side where tehy struggle.
Also Alien Isolation uses probes as does Killzone:SF it is hardly a new process in games all of a sudden.

People losing their sh!t in here is now a common occurrence, if it is not PC specs, it is no leaked poor shots of a game that is sub 1080 and yet to receive a given day 1 patch (hence the 2 week delay).

If you are thinking it will look blurrier and worse than the already seen X1 footage shown then....ah who am I kidding peeps just like to scream/bitch/moan and meltdown now..i just need to grab the......

popcorn-o_zps96513ec4.gif
Yeah definitely not very new, but it is very much so welcome.

In the end, like you, I am advising people to cool it a bit. 900p is not the end of the world and I think this game looks pretty alright.

To me, that's not true dynamic GI unless it can change on-the-fly. For example, when I can wear a red costume being hit by direct light and the red light bounce on a wall as I'm walking, then I'll say it's truly dynamic.

In Alien, the flash can be turned on at any time and it will bounce that light around the room (same with the other light sources).. so that's truly dynamic too.

-M

Well the GI in far cry 3, according to their docs and at least in the PC version, works for all map light sources (sky, point lights). So it is definitely not as comprehensive as Aliens Isolations. But then again, the constraits of view distance indramatically change what kind of GI you can use whilst still having playable framerates.

For the fuck sake the hell has to do TF quantity with this. This game not work in a pc with the double of TF of the ps4. It's just ubisoft who don't know what optimisation means.

On the graphics side, AC games have been pretty well "optimized." They are just severly CPU limited. Brute graphical computing power does matter. It is the reason this game is 900p. In spite of everything those AC Unity devs say, the CPU limitation of having x amount of world sim should have nothing to do with resolution. They limited the resolution because there is not enough grunt to achieve the graphical wuality they want at 1080p and 30fps.
 

Slaythe

Member
My problem is with new gen games that are close to 30fps most of the time.

To put it differently, you describe this game as getting close to meeting minimum performance standards, most of the time. I didn't invest in new hardware to play sub 30fps games.

What is even worse is that the game doesn't even look good and yet performs as if it were Witcher 3 on console.

Also, pretty sure nobody asked ubisoft to add more lifeless npcs that look like shit and do nothing, at the price of IQ. Obviously Infamous doesn't handle as much but come the fuck on, they look like two games on two different generations. There had to have been a middle ground between "crowd" and that horror we got. And remember the clipping is the worst thing about the game, so the excuse of "it's better in movement" doesn't even work since moving the camera around makes textures and shadows pop up... Or just sprinting.
 

UrbanRats

Member
I just think they should concentrate on making games as good as they can be on each platform, something they seem to have not bothered to do.

With better efforts I would think they could optimise both versions to a better fidelity, but this is Ubi and they've never understood what optimisation is.

Still nothing to do with parity though, since this version allegedly barely runs at 30fps, it's obvious they weren't able to run it at 1080p, parity or not.

Further optimization of a game also doesn't have to do with "parity", just with time and money spent on said product.
I honestly can't see any shadows in that pic.

I think people are sort of playing dumb there.

Again, no shit shadows are there, that's how physics work, if there weren't any shadows, the screen would be all white.
The point is that overcast shadows, may be better represented by soft AO, instead of dynamic drop shadows, since we're talking about a virtual simulation run on limited HW.
 
Still nothing to do with parity though, since this version allegedly barely runs at 30fps, it's obvious they weren't able to run it at 1080p, parity or not.

Further optimization of a game also doesn't have to do with "parity", just with time and money spent on said product.

Two things to note: Higher resolutions does not necessarily mean lower frame rate. From everything we've heard, the game is CPU bottlenecked, not GPU.

Second, something has to give. The PS4 is a significantly more powerful machine... If both machines are performing equally on this game, then there is something that is holding the PS4 version back artificially.
 

UrbanRats

Member
Two things to note: Higher resolutions does not necessarily mean lower frame rate. From everything we've heard, the game is CPU bottlenecked, not GPU.

Second, something has to give. The PS4 is a significantly more powerful machine... If both machines are performing equally on this game, then there is something that is holding the PS4 version back artificially.

Sure, but i'd wait for the DF comparison, before screaming parity.
If the ps4 keeps those 30fps better than the Xbone (which not long ago descended in the teens very often and with heavy pop in, going by people who tried it at various events) we know where that power gap has gone into.
 
Of course they're prerendered. Listen to this guy explain how developers do this:

https://www.youtube.com/watch?v=_VnfcoHPAJk

Basically they play it and record their gameplay at whatever framerate and graphic quality (it doesn't matter), then use that input to prerender "gameplay".

I wasn't aware of this technique. I guess I assumed prerendering gameplay footage to playback at a higher resolution or framerate than any piece of hardware is capable of in realtime was crossing a line. It's just an extension of the supper downsampled screenshots they've always used, so I shouldn't be so surprised. I guess it's an accepted marketing strategy but I can't see it as anything but extremely deceptive.
 
I am done here. This Unity post bashing has reached a new low with your post. Despite there being positives you turn it around and only the see negatives in this game.

Please... Go ahead and play your perfect game on your perfect PC because imperfections in videogames is certainly not valid in your world.

Here you go.. For your amusement:

czwejv.gif
It's a valid complaint. What's your problem? How is that bashing? Weird bugs like that happened in AC4 after patches and they ruin the immersion.
 

R_Deckard

Member
Why do you think that Rockstar / 1st party are the only competent devs on a technical level to take advantage of hardware?

I think that is something that should be questioned. We know the PS4 is extremely easy to code for this time around, why would it only be sony first partys or rockstar which can "max it?"

Graphics programming wise (and not CPU), all the AC games have been extremely competent and efficient. It is allways on the CPU side where tehy struggle.

Yeah definitely not very new, but it is very much so welcome.

In the end, like you, I am advising people to cool it a bit. 900p is not the end of the world and I think this game looks pretty alright.

Are we going to have a conversation on Historic or even recent performance and optimisation work on Ubisoft games?

They make great games, I enjoyed WD, Far Cry and most AC games. This has all the hallmarks of AC1. New tech, like a tech demo infact to show off. But full of bugs, glitches and performance issues. WD cannot maintain a solid 60 even on the best hardware, I have seen this game first hand running on Dev PC's and it was in no way a solid performer, lets not pretend that Ubisoft have ever been called in to show a machines potential. It is a given only first party games Can and Should "max" (hate that term but aware I used it without quoting it so my bad) a console out as only they can tailor code and engines to exactly that along with having 1st hand info on the hardware.

In many ways GTAV on last gen had a better shader engine and Lighting model and on a technical level was superb on such old and weak hardware..hell it nearly ran at the same resolution as WD on XboxOne.

This game looks superb, yes it is not finished and is going to be buggy and not the best performer, but it will be superb to play and at times (like WD) I am sure look lovely. The weather system and dynamic lighting from the clouds/sun really look great I cannot wait to play it.
 
It's a valid complaint. What's your problem? How is that bashing? Weird bugs like that happened in AC4 after patches and they ruin the immersion.

The dude has an AC avatar, been quite defensive, doesn't want anyone else talking shit about the game until the Digital Foundry article. Pretty understandable even if naive.
 
The dude has an AC avatar, been quite defensive, doesn't want anyone else talking shit about the game until the Digital Foundry article. Pretty understandable even if naive.
I get the whole wanting to defend AC but people need to stop trying to make our complaints unjustified, as gamers we have every right to complain whether its the shitty resolution, the fps, the clipping, the downgrades, the leg spins, the shadows, models that look like the Ecce Mono, etc. We have every right. Stop attacking us, stop waving us off as dumb for caring, and let us talk our shit. That is what a discussion forum is for - discussing. If everything so far about the game is shit, then we will talk shit.
 

twobear

sputum-flecked apoplexy
I get the whole wanting to defend AC but people need to stop trying to make our complaints unjustified, as gamers we have every right to complain whether its the shitty resolution, the fps, the clipping, the downgrades, the leg spins, the shadows, models that look like the Ecce Mono, etc. We have every right. Stop attacking us, stop waving us off as dumb for caring, and let us talk our shit. That is what a discussion forum is for - discussing. If everything so far about the game is shit, then we will talk shit.
Sorry but the criticisms in this thread have gone way beyond reasonable and veered into mud flinging. "Barely looks better than PS2" is idiotic and doesn't promote anything but a race to the bottom for who can spew the most bile.
 
I get the whole wanting to defend AC but people need to stop trying to make our complaints unjustified, as gamers we have every right to complain whether its the shitty resolution, the fps, the clipping, the downgrades, the leg spins, the shadows, models that look like the Ecce Mono, etc. We have every right. Stop attacking us, stop waving us off as dumb for caring, and let us talk our shit. That is what a discussion forum is for - discussing. If everything so far about the game is shit, then we will talk shit.

Then let us discuss.

All we're saying is it's disingenuous to write a game off based off the facts at hand.

Shadows are definitely there. Bluriness is from compression. 900p is not a shitty resolution. Those glitches people are posting are from the beta.

There is a logical argument to everything you say. You don't have to accept all, but at least acknowledge some.
 
Then let us discuss.

All we're saying is it's disingenuous to write a game off based off the facts at hand.

Shadows are definitely there. Bluriness is from compression. 900p is not a shitty resolution. Those glitches people are posting are from the beta.

There is a logical argument to everything you say. You don't have to accept all, but at least acknowledge some.
Shadows, agreed. Not a problem to me. Blurriness, you're assuming that, we'd need HQ to prove one way or another. 900p is debatable and on my setup it does not look as good as 1080p. The problem with the glitches is most of the time they make it into the final product. After numerous patches AC3, Liberation, and AC4 still had numerous glitches, bugs, and clipping issues. Can't even count how often Edward's swords would go through him or through his cloak. You cannot assume every bug from beta will be fixed by launch. I've worked in software and web development for years and bugs are always prioritized and the majority of low priorities either get fixed after release or never. From what we've seen from Ubi it usually turns to never so we cannot assume the leg spinning is fixed. The point is, based off of what we currently have it is safe to assume this will play like a clusterfuck. I might do what i did with AC3 - I bought the Collectors Edition on day 1, played it for a couple of hours, saw it was a buggy mess and waited a few weeks till the patches came out...then saw it was still a buggy mess, backlogged it, and eventually went back and beat it to still be annoyed with bugs the whole experience.
 
Black Flag was 1080p on PS4, so.. no. I agree that all the others ran on sub-par resolutions on consoles, unfortunately.

Er what? All the other AC games were 720p on last gen and that was pretty much the standard so I don't see how it was sub par
 
Shadows, agreed. Not a problem to me. Blurriness, you're assuming that, we'd need HQ to prove one way or another. 900p is debatable and on my setup it does not look as good as 1080p. The problem with the glitches is most of the time they make it into the final product. After numerous patches AC3, Liberation, and AC4 still had numerous glitches, bugs, and clipping issues. Can't even count how often Edward's swords would go through him or through his cloak. You cannot assume every bug from beta will be fixed by launch. I've worked in software and web development for years and bugs are always prioritized and the majority of low priorities either get fixed after release or never. From what we've seen from Ubi it usually turns to never so we cannot assume the leg spinning is fixed. The point is, based off of what we currently have it is safe to assume this will play like a clusterfuck. I might do what i did with AC3 - I bought the Collectors Edition on day 1, played it for a couple of hours, saw it was a buggy mess and waited a few weeks till the patches came out...then saw it was still a buggy mess, backlogged it, and eventually went back and beat it to still be annoyed with bugs the whole experience.

I'm not arguing 900p looks better, simply that it's not bad.

"The problem with the glitches is most of the time they make it into the final product"

That's not true at all...

And ACIV, the most recently released Assassins Creed, was much more polished than ACIII. But I guess we could ignore and go back 2 games back instead of 1.
 

Nabbis

Member
Sorry but the criticisms in this thread have gone way beyond reasonable and veered into mud flinging. "Barely looks better than PS2" is idiotic and doesn't promote anything but a race to the bottom for who can spew the most bile.

Satire is funny and has been funny ever since the invention of the theater. Obviously it's not funny for the fanboys, but that's the whole point.

My personal opinion is that constructive critique for Ubisoft has sailed many AC games ago. What else can people do but make fun of them as they race to the bottom of having the best prerendered gameplay? The consumerist solution would be to simply not buy the game, but this is a forum and hence we discuss.
 

God this is depressing as fuck. Thank you.

I'm not arguing 900p looks better, simply that it's not bad.

"The problem with the glitches is most of the time they make it into the final product"

That's not true at all...

And ACIV, the most recently released Assassins Creed, was much more polished than ACIII. But I guess we could ignore and go back 2 games back instead of 1.
I platinumed AC4 and it had a ton of glitches.
Like I already said, clipping. Besides that, missions were bugged until they released a patch (remember that one?). Jumping from my ship to the enemy ship, perfectly timed and enough distance, I'd Shadowcat through the ropes and end up on a guy or fall short despite the game showing my otherwise and ending up in the ocean. Killing guards and their bodies staying there. Double assassinating air, etc. The game had issues, I just chose to ignore most of them.
 

Tovarisc

Member
Those are the worst 'comparisons' i've ever seen. They're comparing images that are in completely different areas, and time of day, rendering them useless.

First one, character comparison, is legit considering character in pics is same [as far I can tell] and "Rooftop view" is second most solid one out of all comparisons.

Downgrade is real.
 
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