Assassin's Creed Unity - PC Performance thread

Does anyone else get a very annoying "shaking/wobbling effect" when entering the map screen or when entering sub menus from the menu screen? Any solution for this? I have come to terms with 30 fps, pop in and visible seams in the geometry at this point, but the map/menu bugs strike at the core of the collectathon fun you are supposed to have with these games.

Edit: Sadly the bug was solved completely by disabling SLI :(

To follow up on my SLI issues, locked 30fps with vsync may seem ok compared with the stuttering when trying to run a higher frame rate with vsync, but please try running the game in single GPU mode. Notice how much more responsive and smooth the game feels? I was shocked to find how big the difference was. Obviously, the added input lag from SLI is a much bigger issue when locking a game to a low frame rate like 30 frames per second. I really don't think this is me being sensitive to SLI input lag. I have played lots of games in 60 fps and 120 fps using SLI and I have never had any complaints about input lag (except, when I think about it, trying to run Watch_Dogs on the same system in locked 30 fps with vsync.)
 
Everything in my game world suddenly froze in time. I could move the camera, enter the menus. I quit and noticed my cloud save would not synchronize. Is this how the game reacts to Uplay going down? If so that is absurd.
 
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The aliasing in this game... It's everywhere! Fxaa does the job okay at 1620p, but then I'm stuck at 30fps and with gnarly input lag. Txaa doesn't seem to be working right and msaa, well, is msaa. Anybody try smaa yet?
 
This game is unplayable for me with a 2GB 680 SLI and a 4.4 GHz i5 2500K. Literally unplayable. The game hitches for a second every two or three seconds (and the physics of the clothes and the hair of the characters reset constantly!). It's as if the game was a rubber band and someone was constantly making it tense and relaxing it.

Fuck you, Ubisot. I don't want your patches. I'll be trying to get a refund, and hope Dragon Age: Inquisition is better than this shit.
 
This game is unplayable for me with a 2GB 680 SLI and a 4.4 GHz i5 2500K. Literally unplayable. The game hitches for a second every two or three seconds (and the physics of the clothes and the hair of the characters reset constantly!). It's as if the game was a rubber band and someone was constantly making it tense and relaxing it.

Fuck you, Ubisot. I don't want your patches. I'll be trying to get a refund, and hope Dragon Age: Inquisition is better than this shit.

What settings are you playing with?
 
This game is unplayable for me with a 2GB 680 SLI and a 4.4 GHz i5 2500K. Literally unplayable. The game hitches for a second every two or three seconds (and the physics of the clothes and the hair of the characters reset constantly!). It's as if the game was a rubber band and someone was constantly making it tense and relaxing it.

Fuck you, Ubisot. I don't want your patches. I'll be trying to get a refund, and hope Dragon Age: Inquisition is better than this shit.

Ahhhh nice to know I'm not alone. My 2 680's are not having a good time either. However, try locking your framerate to 30 if you want less freezing. It doesn't help too much, but it is a slight improvement.
 
Yea at the starting areas of Paris, I've heard it can be a bigger hit to fps latter on. Citizens starting fires my frames thank ye.

My laptops a Clevo W110ER, i5 3320m (Dual core - I think this is where most of my problems lie) it's 2.6ghz but the turbo is enabled which gets me about 3.1ghz in game.
Nvidia GT650M 2GB DDR3

Running everything on low, 720p definitely playable. The occasional freezes are annoying but I've read that may be a side effect of the single GT650 running in sub 30fps. Apparently theres there games where the same happens this is just the first game that I haven't been able to break 30 :(

Yeah I play it at high settings and 900p with that FPS (mostly average low-mid 20's just like PS4), but I have a GTX 850M which is much more powerful than your 650M.

Your i5 is higher clocked than mine (i5 4210U) But in a entire CPU limit, the worst FPS I get is 25 FPS in very large crowds. Mostly over 30 FPS. So that CPU shouldn't be a problem considering how large the amounts of NPCs and draw cells are for DX11, with DX12 I'm sure we can get always over 30 FPS, buddy! A DX12 patch for this game would be awesome but likely won't happen lol
 
I have the same setup and with max settings and FXAA at 1080p, in the first town, it sticks around 45-50 FPS, hitting 60 in some places but the wild fluctuations are jarring. Add in the tessellation and capping at 30 seems sensible.

You can add TXAA comfortably, although the implementation in this game is horrendous. Compare it with AC3 or Black Flag and it is just a jagged blurred mess.

Are the stuttering consistent?

I guess good luck on our rig when Arkham City or Witcher 3 comes out. -_-
 
The aliasing in this game... It's everywhere! Fxaa does the job okay at 1620p, but then I'm stuck at 30fps and with gnarly input lag. Txaa doesn't seem to be working right and msaa, well, is msaa. Anybody try smaa yet?

SMAA does what you'd expect. It slightly cleans up edges with almost no blur, but doesn't help for a large amount of aliasing that goes on in a game like this. The low performance cost means you could use it along with another form of AA... like downsampling.

FXAA helps hide aliasing better, but it also helps hide other things too. Like textures. And detail.

I stick with SMAA, but with a single 980, I can't really afford to downsample (I play on a 2560x1440 monitor).
 
Everything from Low to Ultra. Nothing seems to have any effect on the stuttering/mini-freezing, even if lowering the graphic settings does improve the framerate.

If your 680s only have 2gb you have to set your textures on low, otherwise it's a stutter fest.
High requires 3gb, ultra 4.
 
Holy hell man. Even setting the resolution down to 720p and all graphics to low, im barely getting 30fps. Is this the debacle everyone was talking about? How do I check if I have update 2.

i5-3570k @ 4.2ghz
gtx 680 4gig OC
16gb Ram
 
The aliasing in this game... It's everywhere! Fxaa does the job okay at 1620p, but then I'm stuck at 30fps and with gnarly input lag. Txaa doesn't seem to be working right and msaa, well, is msaa. Anybody try smaa yet?

Have you tried setting your "maximum pre-rendered frames" to "1" in the control panel? It does wonders to decrease input lag at 30fps when using a gamepad. That being said, Unity feels unresponsive to me no matter the frame rate/settings.
 
Thanks for trying, i was wondering how it would work on my card (a 560 as well).
It is definitely limited by your GPU. Both by its processing power and 1GB of RAM.

Edit: nvidia's recommendation for low settings is a 680

I'm getting about 30-40 FPS with some dips into the 20s at 720p at the lowest settings.

Radeon 7790 1 GB
FX-4130
8 GB RAM

The introduction gave me much better performance but now I have im getting into the 20s when I am outside in paris.


Ah damn, sad to read this. :(

I have an AMD HD 6950 1GB. That Nvidia 560 1GB is the closest equivalent.

But it's not truly a big issue for me:
I have yet to play AC 3 and AC Black Flag, since I only buy games when they drop to €4.99 to €9.99 (bought AC 3 recently for €4.99).
So by the time AC Unity gets to that price point, the time will inevitably have come to upgrade my graphics card anyway.
 
This game is unplayable for me with a 2GB 680 SLI and a 4.4 GHz i5 2500K. Literally unplayable. The game hitches for a second every two or three seconds (and the physics of the clothes and the hair of the characters reset constantly!). It's as if the game was a rubber band and someone was constantly making it tense and relaxing it.

Fuck you, Ubisot. I don't want your patches. I'll be trying to get a refund, and hope Dragon Age: Inquisition is better than this shit.

The new patch seems to have broken dual GPU performance. I have two HD7970's in crossfire, performance was good before the patch, now everything is a stuttering, hitching mess. In fact, I'm even getting negative scaling now.

Disabling the second GPU brings better performance for me at the moment.
 
Apologies if this has already been asked or discussed but I havebt had chance to read through.

Is anyone having problems enabling v-sync? I'm trying to lock the framerate to 30 but v-sync being enabled in the in game options doesn't seem to do anything. I'm jumping from 50 to 30 constantly and it's terribly distracting.

Any help appreciated.
 
Alright guys lets talk business. I just bought after reading all the bad reviews AC: Unity. I know I know I know I am a idiot. My specs are...

i5 3570k @ 4.2ghz
Gefore GTX 680 4 gig OC
16gb ram
2TB HDD

I know this game is poorly optimized and it shows considering I am getting with the settings slider on very-high 18-20 fps at 1080p resolution. Even changing the settings to low, the framerate remains the same. On games like Mordor, I can have everything maxed out and locked at 1080p 30fps minus normal AA not fancy TXAA. For Watch Dogs, I can have everything maxed out with TXAA1 and have a locked 1080p 30fps. If I buy this card the 980 will I be able to do everything maxed out with AC:U or will my CPU be bottlenecking my card or do I need to SLI?

If you guys say the card is what will make the difference. I will go out to the store right now and buy it. I will post pics to prove it. You guys are my deciding factor. Please help.

http://www.tigerdirect.com/applications/SearchTools/item-details.asp?EdpNo=9514801&CatId=7387
 
The new patch seems to have broken dual GPU performance. I have two HD7970's in crossfire, performance was good before the patch, now everything is a stuttering, hitching mess. In fact, I'm even getting negative scaling now.

Disabling the second GPU brings better performance for me at the moment.

Multi-GPU performance for me is working fine.
 
Yeah I play it at high settings and 900p with that FPS (mostly average low-mid 20's just like PS4), but I have a GTX 850M which is much more powerful than your 650M.

Your i5 is higher clocked than mine (i5 4210U) But in a entire CPU limit, the worst FPS I get is 25 FPS in very large crowds. Mostly over 30 FPS. So that CPU shouldn't be a problem considering how large the amounts of NPCs and draw cells are for DX11, with DX12 I'm sure we can get always over 30 FPS, buddy! A DX12 patch for this game would be awesome but likely won't happen lol

lol thoses are not even gaming laptop specs...performance is not that bad in the end..you won't face optimization problem as you claim alot before but more exceptions your specs can't reach
 

Is this Ubi's take on the village idiot? By design! Lol

Well shoot, been rockin AMD for years but think I'm finally gonna cross over to nvidia and get a 970. At least now I can cash in on their fancy fx like the fur tech in Witcher 3 without major fps drops (then again it's Witcher so who knows). I would have never thought a poorly optimized Ubi game would be what drove me to upgrade but damn, this game is so gorgeous I want to be able to experience it properly. Was originally planning on holding out until the Rift CV1 was up for order but I don't think I can wait any longer.
 
Asking in here since this is more pc oriented. Co-op only works for me 100% if i'm connected to my vpn. If I'm on my normal connection it's only worked a handful of times out of the many that I've tried. I have no idea what would cause this. Any ideas?
 
i5 4670k @4.4ghz, MSI GTX980 TF @1500/8000mhz, 8gb ram. I get 35-60fps (capped) average is around 45-50fps. Max settings, 1080p, FXAA. Indoors or scenes without crowds get a solid 60fps. Meh.
 
I just turned off G-Sync as I was curious as to how much it is helping my experience in this paticular game, and if it was the reason why others aren't having such a great time. Tried these configurations:

1) 144hz Vsync off - still a good experience, not quite as good obviously, but not bad. Barely any noticeable tearing.
2) 60hz Vsync on - Quite poor. Lower framerates, slow, juddery image. Not good.

G-Sync is a great help, but someone with a regular 120/144hz monitor with vsync turned off should still have a pretty good experience.

Thanks for the impressions. I tested the game with 120hz vsync off, but the tearing was very noticable to me. I have almost exactly the same multi-gpu system that you have, except the gsync display.

With a 780 SLI system, without gsync, using a 1080p display, I would strongly recommend people to run the game in single GPU mode. The game will not be near minimum 60 fps irrespective of your anti-aliasing choice, so many people are going to try locked 30 fps.

But locked 30 fps is CRAP on a sli system. The input lag really adds up. I promise you that the sluggish game you are playing is not how most people are experiencing it on PC. I have jumped between SLI and single GPU like a crazy person, trying to find redeeming qualities about SLI, but my only conclusion after all of this is that single GPU does 30 fps much better than multi-GPU due to the substantially lower input lag.
 
i5 4670k @4.4ghz, MSI GTX980 TF @1500/8000mhz, 8gb ram. I get 35-60fps (capped) average is around 45-50fps. Max settings, 1080p, FXAA. Indoors or scenes without crowds get a solid 60fps. Meh.

huh , i get that fps with 970 max,fxaa 1080p... have you checked GPU usage? with same cpu as yours at 3.8ghz i still get CPU bound at certain points around Paris , 100% usage on CPU
 
huh , i get that fps with 970 max,fxaa 1080p... have you checked GPU usage? with same cpu as yours at 3.8ghz i still get CPU bound at certain points around Paris , 100% usage on CPU

I definitely get CPU bound. 100% usage ~90% of the time. GPU is between 70-100% most of the time. I'll give it a closer look later.
 
lol thoses are not even gaming laptop specs...performance is not that bad in the end..you won't face optimization problem as you claim alot before but more exceptions your specs can't reach

The performance is good, but just like the PS4 (which also averages in the 20's) my system should be capable of steady 30 FPS if the game would be very well optimized. Keep in mind laptop GPUs are not even officially supported (Why is the AC series the only series that won't support laptop GPUs officially?).

There are just so many draw cells to render, far more than the DX11 API is optimized for, that's the main reason why not even high end PCs are capable of steady 60 FPS and so my laptop with steady 30.

I definitely get CPU bound. 100% usage ~90% of the time. GPU is between 70-100% most of the time. I'll give it a closer look later.

Yeah, Paris is a CPU killer. In the first town even my ULV laptop CPU was capable at always over 30 FPS with 40-60% CPU usage. In Paris, its mostly 80-99% with many drops to low 20's. As I said before its probably because the DX11 API is not optimized for that amount of draw cells.
 
i5 2500k @ 4.5
Evga 680 GTX 2 gb Superclocked (just means a minor factory OC)
8 gb ram
Windows 7
Nvidia drivers 344.48

40-50 fps on the ground while running/weaving around crowds like a madman to test performance. When indoors and on rooftops, it can get to around 55-60.

1920 x 1080
Vertical sync off ingame, as I noticed it produced slightly lower fps than if I forced it through drivers. Triple buffering also forced on in the drivers.
All settings at "high" (as labeled by the game's menu. Note: some of the settings go "low, high, very high" so technically "high" is medium for some of them).
FXAA, SSAO, and bloom on.

On rare occasions, the game will lock up for about 5 seconds before resuming. Also, I notice sometimes I can load a save and my fps will be in the mid-30s, and stutter like crazy every couple of seconds. A restart will typically fix it.

If you're tweaking settings in-game, I could recommend restarting often. Sometimes the fps don't recover even if you drop the settings back down.

My screenshot turned out kind of ugly. Might be my screen capture settings or the image host's compression. But it's just to confirm my framerate. God, the npc texture quality is atrocious.

pic said:
 
I played for 3 hours with high textures with 2 GB vram without a single dip.

2 GB cards are fine with the high settings. If Kezen get stuttering at high, with his 2 GB 770 card ( did I remember that right? ) he should reinstall his driver, maybe that helps.

Well and to be honest... high textures are quite low res compared to ultra. Take a look:

ultra1_1.jpg


high1_1.jpg


That really won't scream "you need 3 GB or more to play at high textures"!
 
2 GB cards are fine with the high settings. If Kezen get stuttering at high, with his 2 GB 770 card ( did I remember that right? ) he should reinstall his driver, maybe that helps.

Well and to be honest... high textures are quite low res compared to ultra. Take a look:

ultra1_1.jpg


high1_1.jpg


That really won't scream "you need 3 GB or more to play at high textures"!

Just looking at the textures. They look the same to me. The shadow resolution is different.
 
Holy hell man. Even setting the resolution down to 720p and all graphics to low, im barely getting 30fps. Is this the debacle everyone was talking about? How do I check if I have update 2.

i5-3570k @ 4.2ghz
gtx 680 4gig OC
16gb Ram

Something is messed up on your end. A 4GB 680 can max out this game and get a solid 30fps.

Try doing a clean driver install and get the latest drivers.
 
Just looking at the textures. They look the same to me. The shadow resolution is different.
There is some clear improvement on the ground textures around the main character's feet, but otherwise I'm having to look very carefully to see much difference. A bit more clarity on the barrels, a bit more clarity on the cloth material in the top right, etc. Hard to compare NPCs as all the clothing has been randomised. The clothing on the main character looks the same.

I'm sure some textures are noticeably better close up, but from that specific comparison shot it's not a significant improvement, unlike the shadow resolution.
 
Alright so update on my performance, my rig:

i5 4670k
gtx 760 2gb
8 gb ram

Since the second patch they rolled out I'm getting a solid 30 fps with rare dips into 25 in the city/crowds, and when inside or on rooftops I average about 40fps. 1080p, high settings, HBAO + and FXAA. Not bad, studdering less than watchdogs did which is surprising.
 
What's up with the crazy FPS dips? I get my FPS to go from 40-60 down to 1-10 fps and can only be fixed via alt-tabbing out and back in. Is this a common problem with this game so far? I'm getting tired of alt tabbing every time my game goes down to single digit fps. Running on gtx 970 and cpu OC @ 3.8 I get 40-60fps easily on max settings but these random dips to the teens and below is annoying. I hope its a common issue waiting to be fixed : [
 
Have you tried setting your "maximum pre-rendered frames" to "1" in the control panel? It does wonders to decrease input lag at 30fps when using a gamepad. That being said, Unity feels unresponsive to me no matter the frame rate/settings.

Ahh, thanks for that! Completely forgot about that setting. It seems to have helped make things a bit better. :)
 
Have you tried setting your "maximum pre-rendered frames" to "1" in the control panel? It does wonders to decrease input lag at 30fps when using a gamepad. That being said, Unity feels unresponsive to me no matter the frame rate/settings.

Thanks, this seemed to improve input lag somewhat. Sadly, I am testing it in Versailles instead of Paris. The game just deleted my single-player progress for no reason. One part of me wants to look if there is still something left that can actually be salvaged, but the much more logical thing seems to be to leave the game behind at this point.

Where is the Unity save game located usually?

Edit: I now get the following message when starting the game: "Data corrupt! Your save has become corrupted. Do you wish to overwrite it and start a new game? A - YES, B - NO"

My computer was not forcefully reset or powered down the last time I played the game. I guess this is some uplay bug. Synching with uplay corrupted my save somehow?
 
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