d00d3n
Member
Does anyone else get a very annoying "shaking/wobbling effect" when entering the map screen or when entering sub menus from the menu screen? Any solution for this? I have come to terms with 30 fps, pop in and visible seams in the geometry at this point, but the map/menu bugs strike at the core of the collectathon fun you are supposed to have with these games.
Edit: Sadly the bug was solved completely by disabling SLI![]()
To follow up on my SLI issues, locked 30fps with vsync may seem ok compared with the stuttering when trying to run a higher frame rate with vsync, but please try running the game in single GPU mode. Notice how much more responsive and smooth the game feels? I was shocked to find how big the difference was. Obviously, the added input lag from SLI is a much bigger issue when locking a game to a low frame rate like 30 frames per second. I really don't think this is me being sensitive to SLI input lag. I have played lots of games in 60 fps and 120 fps using SLI and I have never had any complaints about input lag (except, when I think about it, trying to run Watch_Dogs on the same system in locked 30 fps with vsync.)