Assassin's Creed Unity -- The graphics "leap" we've all been waiting for.

Oh shieeeeeeeeeeeeeeeet, anyone else getting hype now?

Next year is going to be all out war. The Order 1886 vs Uncharted 4, vs Ass Creed Unity vs Witcher 3 vs Ryse.

This is what next gen is all about.
Shouldn't it be vs AC 2015?
 
Oh shieeeeeeeeeeeeeeeet, anyone else getting hype now?

Next year is going to be all out war. The Order 1886 vs Uncharted 4, vs Ass Creed Unity vs Witcher 3 vs Ryse.

This is what next gen is all about.

Shouldn't it be vs AC 2015?


Hell, I can't play Unity because the framerate bothers me so much. But with the brand damage Ubisoft has surely noticed caused by Unity's lack of polish and bad PR this year, Unity's creative beauty has locked me in to buy next year's entry.

The game is just gorgeous and I am sure next time will be easier for the teams to get right since it will be their second use of the new gen engine configuration and consoles, plus I doubt Ubi will let it release in such a buggy state again.
 
The Order 1886 used to really impress the hell out of me when I saw the first few trailers, but now after playing games like Ryse and AC Unity on PC it looks more "normal". Still very impressive, don't get me wrong.


Well, it's not miles ahead really. It uses many of the same graphics techniques Ryse and AC Unity use. We'll have to see what the final results will be. I'm sure it's going to be one of the best looking games around.

Nothing at all "normal" about the order.

2625686-lawpma.gif



m1t2MYh.png

y8itDRF.png



IkAHkTX.jpg


Edited to add

This is the picture you posted compared to the same area in the picture above, it seems you found the three worst pictures of the Order on the net.

13-06-13-05-59-00-9232-ss-57.jpg




On topic ACU is no doubt a visual powerhouse this is a shot I took on PS4, the game is an absolute mess but it is beautiful.

gA7OW6U.jpg
 
Nothing at all "normal" about the order.

2625686-lawpma.gif



http://i.imgur.com/m1t2MYh.png[/IM]
[IMG]http://i.imgur.com/y8itDRF.png[/IM]


[IMG]http://i.imgur.com/IkAHkTX.jpg[/IM]

Edited to add

This is the picture you posted compared to the same area in the picture above, it seems you found the three worst pictures of the Order on the net.

[IMG]http://media.psu.com/media/13-06-13-05-59-00-9232/13-06-13-05-59-00-9232-ss-57.jpg[/IM]



On topic ACU is no doubt a visual powerhouse this is a shot I took on PS4, the game is an absolute mess but it is beautiful.

[IMG]http://i.imgur.com/gA7OW6U.jpg[/IM][/QUOTE]

As gorgeous as The Order looks, the open world Unity has surprisingly taken it down a notch in my opinion. It no longer looks leaps ahead of the competition.
 
As gorgeous as The Order looks, the open world Unity has surprisingly taken it down a notch in my opinion. It no longer looks leaps ahead of the competition.

Again as stated Unity looks damn good especially on PC I still think the order looks better visually. The absolute best part about Unity is the sheer scale of it all and the interior design. I have NEVER seen a game with better interiors than Unity. Unfortunately in those super pretty areas Unity plays like it is running on a potato.
 
It's hard to tell how good the Order's IQ is when it looks like it was recorded with a Nexus 4 camera. That blur and chroma...
 
It's hard to tell how good the Order's IQ is when it looks like it was recorded with a Nexus 4. That blur and chroma...

It is intentional, they are trying to mimic lenes fo that time to get that era vibe: http://www.officialplaystationmagaz...ng-imperfections-lens-dirt-say-ready-at-dawn/

http://www.pushsquare.com/news/2013/08/ready_at_dawn_emulating_lenses_for_the_order_1886_on_ps4

Such types is a ressource hog that is Why Kojima Productions removed the "70’s texture & tone of film" filter from MGSV TPP because it slowed down the systems (especially last-gen consoles and Xbone):

http://www.metalgearinformer.com/?p=12422

http://www.vg247.com/2014/02/12/met...lter-but-it-had-to-be-removed-kojima-reveals/
 
It is intentional, they are trying to mimic lenes fo that time to get that era vibe: http://www.officialplaystationmagaz...ng-imperfections-lens-dirt-say-ready-at-dawn/

http://www.pushsquare.com/news/2013/08/ready_at_dawn_emulating_lenses_for_the_order_1886_on_ps4

Such types is a ressource hog that is Why Kojima Productions removed the "70’s texture & tone of film" filter from MGSV TPP because it slowed down the systems (especially last-gen consoles and Xbone):

http://www.metalgearinformer.com/?p=12422

http://www.vg247.com/2014/02/12/met...lter-but-it-had-to-be-removed-kojima-reveals/

I don't understand what Kojima was planning. How the heck could this cross gen game not be able to run what has largely been described as a grain filter? Mass Effect 1 had nice grain and motion blur options back in 2007. I just don't understand what could be so demanding in the effects if they are uniform overlays basically. So they must be something else?
 
is there any way to disable parts of the HUD so you can play the game without it fucking up the prettiness? this was my main complaint for every AC game. Id love to playthrough with no hud... or at least very little hud (like JUST HP bar, or JUST minimap)

You can take off certain elements in the options. I find the constant notifications especially annoying, and I don't need the controls on the top right either.
 
You can take off certain elements in the options. I find the constant notifications especially annoying, and I don't need the controls on the top right either.

Good point about the controls. I usually shut them off and forgot to in Unity. It's simple enough that you don't need a controller map on screen. Not sure any other games do that.
 
I think Ryse is at least close, but it was a linear game. Considering that AC is a big open world game, the kind that usually have to make a lot of sacrifices on the graphical side due to draw distance, it's the best looking one. But quality needs to be improved for the models past a certain distance, the quality drops quickly. It doesn't bother me in general as I rarely look far away in this game, but the inconsistency in model and texture quality past around 100m is quite noticeable.

Still, I hope the big titles like the next Elders Scroll, GTA, etc., made specifically for the new gen will be as nice. I need my "next-gen" ES/Skyrim.

Well, I really don't notice the LOD on distant buildings that much due to the volumetric lighting and DOF effects, and because everything around me feels so incredibly detailed and massive.

You also have to consider how many assets have to be streamed in. That's also a lot of stuff to fit into memory. Anyway, the only other open world game that can even come close to comparing to Unity is Infamous Second Son and I didn't think the LODs were that great in that game either, even though there was clearly less stuff being rendered.
original.jpg
 
I don't understand what Kojima was planning. How the heck could this cross gen game not be able to run what has largely been described as a grain filter? Mass Effect 1 had nice grain and motion blur options back in 2007. I just don't understand what could be so demanding in the effects if they are uniform overlays basically. So they must be something else?

We will never find why and how it looks and why it is demanding, since he removed it :p
 
I'll be impressed with The Order when I see actual screenshots from people :P It looks promising, but so did so many other games before they were released.

The game is inconsistent graphically, it doesn't lend itself well to scrutiny apart from some good art, performance is for the most part inconsistent just the same. It's blurry, has bad looking textures and terrible lod issues, faces in the game are not impressive at all, not even the main characters, farless the thousands of npc's. Coming off the main chars of Iss and First light, it's really not amazing as some persons say.
...
...

I agree with most of that. The LOD, grass rendering distance (and the grass itself, really), and the NPCs are all really distracting. Somethings look good, others look pretty bad. It's a mixed bag.
 
PS4 shots looks blurrier just when you take them. Thought it was after uploading or something... Usually the jpeg compression is not as noticeable, yet somehow in this game the game looks clean and sharp when you play, but the shot adds some blurriness.

Was just trying to take pictures of an area that in looks reminded me of Bloodborne, yet the added blurriness of the jpeg makes it...less impresive (can't even see the rain and the water ripple that are there in-game).

No biggie, but just adding from the posts earlier mentioning how the PS4 version looks better than (some of) the pics make it. Guess it depends on the scene and the effects.
 
Lol I'm sorry but that's just a truck load of bull.
This is nothing like the Bethesda games (Fallout/Oblivion) where the NPCs go about and do their thing have a schedule....not even close.

I'm not comparing that kind of NPC interaction. I'm actually comparing it to NPCs like GTA, Shadow of Mordor, WD or even ISS. Neither of those games NPCs are doing much variety. I just loaded up ISS and showed my 14yr old daughter a glitch in ISS where 2 character NPCs was doing the exact same thing on a bench at the park. Those games aren't perfect either.

-M
 
As gorgeous as The Order looks, the open world Unity has surprisingly taken it down a notch in my opinion. It no longer looks leaps ahead of the competition.

And to add to that The Order still seems like it's hiding alot behind those cutscene QTEs. They can get away with a lot using those.. take the example of the werewolf fight scene. It's beautiful but then it's linear because you can't really control the camera in that scene. Also, in this GIF

2625686-lawpma.gif


There is no hint of global illumination anywhere. All the areas that have shadow are black and dark. The lighting isn't consistent there like Unity.
 
Anyway, the only other open world game that can even come close to comparing to Unity is Infamous Second Son and I didn't think the LODs were that great in that game either, even though there was clearly less stuff being rendered.
original.jpg

Just look at that shot. The architecture of the buildings is very basic. The textures are very simple and the lighting is very very flat across the entire landscape. It looks like a videogame. Not a photo with desaturation.

I went back and looked at ISS and it's just a few notches below Unity. In fact, I wouldn't even call ISS next-gen tier really.
 
And to add to that The Order still seems like it's hiding alot behind those cutscene QTEs. They can get away with a lot using those.. take the example of the werewolf fight scene. It's beautiful but then it's linear because you can't really control the camera in that scene. Also, in this GIF

2625686-lawpma.gif


There is no hint of global illumination anywhere. All the areas that have shadow are black and dark. The lighting isn't consistent there like Unity.

But gahd damn the candles look good. The Order looks like it'll be a top 5 game visually until Uncharted 4 and AC 2015 maybe crowd the field again.
 
Concerning W3... a lot of people expect this game will be leagues ahead of a lot of games coming next year.. I'm not so sure. From the footage that I've seen so far, it looks like a better version of W2 (i.e. much closer to Dragon Age:Inquisition) but not a leap ahead. From what I've seen from W3, Unity is still better looking.

This walkthrough shows what I'm talking about:

https://www.youtube.com/watch?v=N4ony2r0QFs

Looks very close to DA:I.. but no where near Unity.
 
Concerning W3... a lot of people expect this game will be leagues ahead of a lot of games coming next year.. I'm not so sure. From the footage that I've seen so far, it looks like a better version of W2 (i.e. much closer to Dragon Age:Inquisition) but not a leap ahead. From what I've seen from W3, Unity is still better looking.

This walkthrough shows what I'm talking about:

https://www.youtube.com/watch?v=N4ony2r0QFs

Looks very close to DA:I.. but no where near Unity.

Yeah, The Witcher 3 doesn't strike me as a graphics leader, though it certainly doesn't look like a chump.
 
Just look at that shot. The architecture of the buildings is very basic. The textures are very simple and the lighting is very very flat across the entire landscape. It looks like a videogame. Not a photo with desaturation.

I went back and looked at ISS and it's just a few notches below Unity. In fact, I wouldn't even call ISS next-gen tier really.

That's Seattle for you.
 
In TotalBiscuits 'totally not a review' video he said the game doesn't look any better than AC4, which is absolutely fucking laughable and about what id except from that shitlord.

I think some people cant see past microtransactions and bugs and just want to shit on every aspect of AC:U

Can't really fault him though for taking advantage of someone else's misfortune, can you? He's just saying stuff that people want to hear (and by people I mean those who don't actually care about the game's performance, glitches, etc. but just want the game/Ubisoft to fail). I bet he got a ton of viewers from doing that.

Yep, it's sad. I've occasionally watched his videos, but I've seen more and more nonsense like this coming from him and I don't think I will support that kind of stuff anymore. We already get enough mindless bandwagoning in gaming.
 
Concerning W3... a lot of people expect this game will be leagues ahead of a lot of games coming next year.. I'm not so sure. From the footage that I've seen so far, it looks like a better version of W2 (i.e. much closer to Dragon Age:Inquisition) but not a leap ahead. From what I've seen from W3, Unity is still better looking.

This walkthrough shows what I'm talking about:

https://www.youtube.com/watch?v=N4ony2r0QFs

Looks very close to DA:I.. but no where near Unity.

It really does look like DA:I now that I'm not as blown away just with more details, but I'm sure I will be 100 times more immersed in that world than DA if The Witcher 2 is any indication.
 
If ur games dont have some form of GI like Cascade voxel cone tracing and physically based rendering, then ur game is behind.
 
Concerning W3... a lot of people expect this game will be leagues ahead of a lot of games coming next year.. I'm not so sure. From the footage that I've seen so far, it looks like a better version of W2 (i.e. much closer to Dragon Age:Inquisition) but not a leap ahead. From what I've seen from W3, Unity is still better looking.

This walkthrough shows what I'm talking about:

https://www.youtube.com/watch?v=N4ony2r0QFs

Looks very close to DA:I.. but no where near Unity.

Yeah W3 really isn't looking so hot anymore compared to Unity. It had been some time since I saw that video, man the faces look so flat and gamey. Maybe PC version will help (assuming this is PS4 or XO) but I doubt it. You look at a game like Unity's and its scale and wonder when other developers are going to catch up to that level of density and scope. Really seems like a whole new ceiling in the scale dept.
 
It is intentional, they are trying to mimic lenes fo that time to get that era vibe: http://www.officialplaystationmagaz...ng-imperfections-lens-dirt-say-ready-at-dawn/

http://www.pushsquare.com/news/2013/08/ready_at_dawn_emulating_lenses_for_the_order_1886_on_ps4

Such types is a ressource hog that is Why Kojima Productions removed the "70’s texture & tone of film" filter from MGSV TPP because it slowed down the systems (especially last-gen consoles and Xbone):

http://www.metalgearinformer.com/?p=12422

http://www.vg247.com/2014/02/12/met...lter-but-it-had-to-be-removed-kojima-reveals/
It's intentionally ass? That's not helpful from RAD, the filter looks like something out of a Fallout 3 ENB.
 
Just look at that shot. The architecture of the buildings is very basic. The textures are very simple and the lighting is very very flat across the entire landscape. It looks like a videogame. Not a photo with desaturation.

I went back and looked at ISS and it's just a few notches below Unity. In fact, I wouldn't even call ISS next-gen tier really.

You are getting it completely wrong. You can't confirm or deny if such game is using Global Illumination based on your felling or opinions and likes and silikes. GI , whether dynamic or static, follows a certain algorithm and calculations defined by intervals (limited intervals for static GI using affine and linear functions and variable intervals by chunkks using uniform fucntions for dynamic ones). In fact, all recent games are at least using a certain type of static GI wether very accurate like lightmass in UE4 and its equivalent here in Unity or some less accurate ones. Otherwise games will loook like Doom3 where areas not hit by light directly are COMPLETELY BLACK. GI has been my topic of study for a certain time now. I will use the UE4 example again.
Here is how walls look when hit by direct light and the others are hit by indirect lght:

http://i.imgur.com/81j4jxs.png

and now look how they look when only direct light is enabled and indirect lights are disabled: EVEN THE EDGES CAN'T be seen and only the parts hit directly by the light are seen: http://i.imgur.com/mWnxQmN.png

If you were right, you wouldn't even see Galahad and or the environments adjacent to him since he was not hit by the direct light coming from the top windows. You can notice the light rays are coming in digonal from the windows that is why the ramps getting lit directly are bright while certain parts in it obstruct light coming from that direction but get lit indirectly in a softer way. the same can be said for the architecture blelow it where diffused light illuminates that area but in a less prnounced way. we go to Glahad area when the gif first stars and to the wall next to him. If he wasn't getting bouncing lights you wouldn't even see him and you wouldn't see even the wall next to him let alone he engraving on it and the reflection on the wall when he walks next to it. This due to the energy conservation law of the lights where the more the light gets far from its direct source bumping into more complex rough reliefs like in this scene full of engraving the more the bounced diffused lights look dimmer. Nearing the end of gif, his right shoudler and part of his hair from the front get lit by the direct light that comes from the windows in diagonal direction resulting in very bright hair and shoulder which becomes almost yellow since he is in direct contact with the direct light source while he was softly lit by the surronding bouncing lights from allover the place. On the opposite, I think the GI in the order is more accurate than the one in Unity since In Unity since in Unity rough reliefs and hard to reach areas need to get an after treatment to get the correct result after lighting has being applied using HBAO+ while here in The order the result is not an after effect, on the opposite it partcipates in the overall look of the scene without scrambling the order of the events. I can sum it like , In Unity, to make a song they are doing the melody first then they are insreting the words following it while in The order they are writing the poem text and then making a meloady that suits the text which is the correct order
(1886)
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Concerning W3... a lot of people expect this game will be leagues ahead of a lot of games coming next year.. I'm not so sure. From the footage that I've seen so far, it looks like a better version of W2 (i.e. much closer to Dragon Age:Inquisition) but not a leap ahead. From what I've seen from W3, Unity is still better looking.

This walkthrough shows what I'm talking about:

https://www.youtube.com/watch?v=N4ony2r0QFs

Looks very close to DA:I.. but no where near Unity.

I totally agree. There is nothing that makes the sequel miles ahead of its predecessor. It just looks like an upgrade compared to Unity where the latter looks completely nextgen in all aspects compared to the old titles.
 
You are getting it completely[/B wrong. You can't confirm or deny if such game is using Global Illumination based on your felling or opinions and likes and silikes.


You are right, I can't confirm it. But having 14yrs of experience looking at images and judging the lighting is why I am still employed in the field. Most of the time, I know what looks right and what looks inconsistent.

If you were right, you wouldn't even see Galahad and or the environments adjacent to him since he was not hit by the direct light coming from the top windows.

You most certainly can't assume that the only lights in the scene are the ones coming from that window. We have what is called "character lights" all the time. Every game has it.. look at Alien Isolation.. come up to a wall without your flashlight in the pure dark and you will see your character has an invisible light source that stays with him (very rapid falloff however). I can point a number of games that do this. I'd be willing to bet that the main character has his own light rig attached to him. Or we are seeing lights not in that pic that are contributing to his illumination.

Not trying to get into a contest about screenshots. I'd rather just know what they did on a particular level and well, I don't know anyone that works at the company so we can both speculate all day but won't really know the truth.. :)

-M
 
You are right, I can't confirm it. But having 14yrs of experience looking at images and judging the lighting is why I am still employed in the field. Most of the time, I know what looks right and what looks inconsistent.



You most certainly can't assume that the only lights in the scene are the ones coming from that window. We have what is called "character lights" all the time. Every game has it.. look at Alien Isolation.. come up to a wall without your flashlight in the pure dark and you will see your character has an invisible light source that stays with him (very rapid falloff however). I can point a number of games that do this. I'd be willing to bet that the main character has his own light rig attached to him. Or we are seeing lights not in that pic that are contributing to his illumination.

Not trying to get into a contest about screenshots. I'd rather just know what they did on a particular level and well, I don't know anyone that works at the company so we can both speculate all day but won't really know the truth.. :)

-M

Yes I know about that too, but this scene is not completely dark like the example you mentioned in Alien Isolation The lights coming from the windows are teh dominant ones and can overwhelm any otehr dim and prompt, but maybe the character ligth is contributing to the scene too. I can also suspect indirect lights coming from invsible light sources (not visible in the field of view) that can contribute to the special lighting in that scene. I can't give you full details like the one I gave above about UE4 since I work with it and like you said, No one knows the truth about that game and everything is left to speculation.
 
Is the massive crowd tech the reason for all these technical problems ?

Maybe they shouldn't have added this feature into the game.I doubt its so integral to a good gaming experience anyway.
 
Is the massive crowd tech the reason for all these technical problems ?

Maybe they shouldn't have added this feature into the game.I doubt its so integral to a good gaming experience anyway.

There's a lot more going wrong than just crowds being big.
 
And to add to that The Order still seems like it's hiding alot behind those cutscene QTEs. They can get away with a lot using those.. take the example of the werewolf fight scene. It's beautiful but then it's linear because you can't really control the camera in that scene. Also, in this GIF

2625686-lawpma.gif


There is no hint of global illumination anywhere. All the areas that have shadow are black and dark. The lighting isn't consistent there like Unity.

This looks amazing.
 
Is the massive crowd tech the reason for all these technical problems ?

Maybe they shouldn't have added this feature into the game.I doubt its so integral to a good gaming experience anyway.

I dont think it is the only or the major reason since the crowd is heavily LODed even at close up an many just pop up in front of you (I expect the farthest to have only few polygons). There have been games in the previous genenartion that had almost the same number of soldiers in one instance : Lair -to not cite another example- having 13K soldiers along 50 KM² at once. I know the game was meh but it wasn't as choppy as Unity. It must be all the next-gen features they included that are not affordable to in open world games combined with the massive crowd.
 
I dont think it is the only or tha major reason since the crowd is heavily LODed even at close up an many just pop up in front of you (I expect the farthest to have only few polygons). There have been games in the previous genenartion that had almost the same number of soldiers in one instance : Lair -to not cite another example- having 13K soldiers along 50 KM² at once. I know the game was meh but it wasn't as choppy as Unity. It must be all the next-gen features they included that are not affordable to in open world games combined with the massive crowd.

Maybe there was development hell going on. We were hearing things about how poor the builds were.
 
Maybe there was development hell going on. We were hearing things about how poor the builds were.

I bought Far Cry Franchise pack few days ago. Far Cry 2 CD Key is invalid and I can't unlock Predecessor tapes and I contacted support for days without response. Far Cry 3 COOP is stuck on loading screen forever and there is no fix for it, Singleplayer For Far Cry 3 and Blood Dragon crashes each time I launch it and now its says Ubisoft servers are down.I relaunched Uplay and I can't even connect to it now...

I think Ubisoft offices are hit by Skybolanet.

Typical Ubisoft.
 
Maybe there was development hell going on. We were hearing things about how poor the builds were.

Really wonder if they're going to be able to patch it into a better state for all platforms. I know XBO seems to be the best optimized, hoping they're gonna focus a bit more on PS4 and PC, especially the latter for the AMD problems :(
 
To be fair with Black Flag (unity looks way better, no question, generational for sure), it's visual strengths are foliage and water, so comparing cities is not really ideal. I mean Unity beats it in a million visual things, but BF's water looks much better than Unity's rivers and water pools, as does the grass/trees/foliage which is Unity's weakest visual spot. I'm guessing BF quality water effects would have hurt performance even more, same with good AC3/4 foliage and bushes, grass which react to every step so they cut those effects out. Would like to see them brought back next game though.
Indeed. Think it's the same water in Watch_Dogs..

 
On my tv, 1080p just doesn't cut it for Unity. I'm seeing a lot of upscaled pixels (blurriness) when playing at that res. I attribute it to not being the native res of the TV (which is 4k). Playing at 1440p helps a LOT but playing at 4k gives me the clarity and crisp details.. followed by the subpar fps drop (into the low 20s high 10s). :( I'll stick to 1440p as it's giving me the best compromise at 30-40fps average.
 
I have to agree with the thread title. A few technical issues aside, I don't think there is a better looking game out now, or on the horizon. It just makes most other new games (that still look really good) look last gen.

vThb.jpg
 
I dont think it is the only or tha major reason since the crowd is heavily LODed even at close up an many just pop up in front of you (I expect the farthest to have only few polygons). There have been games in the previous genenartion that had almost the same number of soldiers in one instance : Lair -to not cite another example- having 13K soldiers along 50 KM² at once. I know the game was meh but it wasn't as choppy as Unity. It must be all the next-gen features they included that are not affordable to in open world games combined with the massive crowd.
Part of it or the main reason altogether is definitely the crowd. As the game runs perfectly smooth during rift missions, even with a tornado in the background.
https://www.youtube.com/watch?v=REXKPSAhhDU

And also when you're deep in interiors. Think there's also some issues with the servers because I swear the game runs better without any internet for some odd reason, not to mention the only time it became a literal slideshow was during the first day I got disconnected from the servers. I definitely would not be shocked at all if AC 2015 has less npcs for the framerate.
 
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