Ghost of Yōtei vs Assassin’s Creed Shadows | Ultimate Graphics Showdown

Of the all stupid takes I read about this game, this is by far take the crown.

What next? Why should people care about the detail of a virtual weapon in videogame? Why that virtual tree need to look as beautiful as the real tree?

A more apt comparison would be the belief that all weapons have to look shiny and perfect and new and all trees have to look like beautiful exotic palm trees.


We aren't talking about detail or texture quality or lighting. We're talking about artistic intent. I will never understand why so many people think the protagonist of their game has to look like a supermodel. There's a time and a place for that, for sure, but I want the character to make sense for the setting/story/vibe of the game.

These stupid complaints would be like complaining that Marlon Brando was fat and had puffy jowels in The Godfather or Jim Carrey looked too homely and tired in Eternal Sunshine.


Ya'll sound like a bunch of children, to be honest.
 
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A more apt comparison would be the belief that all weapons have to look shiny and perfect and new and all trees have to look like beautiful exotic palm trees.


We aren't talking about detail or texture quality or lighting. We're talking about artistic intent. I will never understand why so many people think the protagonist of their game has to look like a supermodel. There's a time and a place for that, for sure, but I want the character to make sense for the setting/story/vibe of the game.

These stupid complaints would be like complaining that Marlon Brando was fat and had puffy jowels in The Godfather or Jim Carrey looked too homely and tired in Eternal Sunshine.


Ya'll sound like a bunch of children, to be honest.

The problem is people like yourself will never accept the most common point.

There are people that love cute protagonist (whatever male or female), there are people that don't care. Simple as that.

And the irony of calling people children is off the charts. In the same way you behave like a 2 years old whining about why everything needs to be attractive, there are 2 years old folks whining about why everything needs to be ugly.
 
Assassin's Creed Shadows' town is on another level; it's probably sitting at the peak of graphical rendering for gaming in the current generation.

YouTube screencap.

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i platted AC:shadows on base ps5 and that looks worse than ur moms period :P
 
The problem is people like yourself will never accept the most common point.

There are people that love cute protagonist (whatever male or female), there are people that don't care. Simple as that.

And the irony of calling people children is off the charts. In the same way you behave like a 2 years old whining about why everything needs to be attractive, there are 2 years old folks whining about why everything needs to be ugly.

People calling the protagonist of Yotei a man, making low effort memes about how ugly she is, or straight up claiming they aren't going to play the game because they don't want to fuck the main character are acting like children.


Yeah, I stand by that 100%.
 
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People calling the protagonist of Yotei a man, making low effort memes about how ugly she is, or straight up claiming they aren't going to play the game because they don't want to fuck the main character are acting like children.


Yeah, I stand by that 100%.

You don't stand for nothing dude. You are just the second kind of people who don't care if the protagonist is attractive or not, with is totally fine. The only thing you are proving is that memes over the internet about a fictional character bother you.
 
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Shadows looks unquestionably much better but Yotei also has it's strengths.

I've already commented in other threads how distant landscapes are handled better in Yotei (I really don't like how the far away trees look in Shadows). The level of detail is just so much more convincing from afar.

The sky simulation in Yotei is also fantastic. I remember reading about how GT7 simulated atmospheric scattering (page 110) and it looks like Yotei is doing something similar with its sky. It makes the sped up day/night cycle footage look stunning. There is so much fucking fog in Shadows that I can't even tell if Ubisoft attempted something similar. Seriously, the game seems permanently mired in a coating of mist while Yotei confidently pulls off clear weather conditions.

This is also a matter of taste but I also vastly prefer the color LUT used in Yotei - most of the time. Sometimes it ends up veering off to look really garish and cartoony but the landscape shots i've seen of the green fields with blue skies look great.
 
Does this look this good on base PS5? Hearing performance mode is 1080 is a tad disappointing

Performance mode is 1920x1080, indeed 1080p60.

For me is disappointing to release a game so late to the party with that low resolution, will not look good at my 55 inch 4k TV thats for sure, if there is something in the game that is really pushing hard the system, but most are art direction.
 
What do you mean "avoid"? When did they make it an habit to compare the visuals of games just because they have similar settings?

Comparison with Tsushima was logical, DF made plenty of videos comparing games to previous entries. There are just few scenes like that in DF video.

NXG shows probably the biggest benefit I have seen so far from RTGI:

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It also confirms viveks86 viveks86 suspicion that RTGI indeed works on NPCs:

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But to be honest I don't see much differences here.
 
Very good point. They sacrificied their best single player teams (like Bluepoint) to invest billions in GAAS. They spent 400M on Concord while asking SP to keep the same engine / similar budget to make their sequel.
Fire Herman. Killed the entire identity of Sony in one generation. PS exclusives used to set standards for cutting edge graphics and rich storytelling. They are still good at storytelling, but now he's saying we will get 1-2 of those a year. Last year we didnt even get one.

Get this loser the fuck outta here.
 
It also confirms viveks86 viveks86 suspicion that RTGI indeed works on NPCs:



But to be honest I don't see much differences here.
Yay!

With a single bounce, where the primary source is direct sunlight, there is only so much that RTGI will do outdoors. I fully expect night/lowlight scenes to have greater impact. The only good footage there is so far is gamersyde. Even that has compression artifacts, but it certainly shows secondary light sources bouncing off walls etc. But I have no idea what it looks like with just the baked lighting system.

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Will need to spend some time with that NXGamer video. Also, I can see all these items in the patch notes that are going to affect the look of the game outdoors and whether RTGI does anything as a reaction to them. So they may have to do another followup review. Lol.

  • Multiple improvements to environmental rendering performance.
  • Fixed issues affecting Ray Tracing Mode lighting consistency and performance.
  • Improved onsen environmental assets, layout, set dressing and world interaction to provide more unique experiences for each onsen.
  • Improving appearance and performance of some flower types.
  • Improved the look of erosion and details in mountain ranges seen across the world.
  • Improved various textures in caves to bring up level of detail and eliminate seams and some artifacting.
  • Updated lower levels of detail on various tree assets around the world to prevent visual popping when the player is navigating around locations.
  • Updated deep snow blending to better conceal characters and also improve the look of snow on other assets.
  • Improvements and optimization across many assets throughout the game to improve performance.
  • Improved textures and assets within various caves and dens across the game for general quality polish.
  • Tweaked assets across the entire game to fix issues with objects floating above the ground.
 
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