Assassin's Creed Unity -- The graphics "leap" we've all been waiting for.

Here's one I took.

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If you don't mind spoilers,

here are some more.
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weird people are comparing stuff to the Order. No doubt its gonna be pretty, but haven't we learned our lesson of prerelease footage/builds visual quality? #darksouls2flames

Curious how this game will run a few months from now on pc. Ubisoft has generally been pretty good with performance updates for their recent titles, although they do take a while.


Watch_dogs runs silky smooth by the time I reinstalled it for the DLC. And AC4 runs quite a bit better too.
 
I'm with VFX on this. I've said it before and I think it's worth reiterating here: global illumination is a blanket term for various lighting technologies, but more recently used to refer to indirect illumination, real-time radiosity, color bleeding, etc. I've never seen GI being talked about in the same way by the DC developers; it's always spoken in the context of the game's dynamic time of day feature being able to casts accurate lighting and shadows. If someone could point out otherwise, that'd be greatly appreciated.

And I feel that GI is best illustrated under bright midday settings (in DC, everything in shadows during the day take a cooler hue so its no surprise the overall tone in that DC gif is blue-ish) I've been playing around quite a bit with the demo and the environmental lighting don't exhibit GI the same way AC:U or The Division does...the latter being another great implementation of GI and it's pretty clear DC is missing that feature (a timelapse DC video shows what I mean: https://www.youtube.com/watch?v=2qpLCUA_1Ko)

Cosmick and myself have already given more examples of DC having indirect lighting and bouncing lights though. DC definitely has GI and it isn't just a case of a real-time day to night transition when referencing this tech.

That DC gif was taken from a very early morning time setting in Canada, and it's only at this specific length of time where the game gets this blue tone. It doesn't have much to do with the area being shaded from the sun, it's actually a completely different color tone/tint from a midday shadowed area and only found in the early morning and late evening atmosphere. That morning cold blue tint is also found on the Norway track and it's a fairly accurate representation of lighting, color, and atmosphere to its real life counterpart of a similar hour; here's a comparison.

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Here's a midday comparison of Canada. Color tone, lighting, and atmosphere effects are still spot on and this is a completely different time setting, the shaded areas in no way exhibit that same or even similar level of cooler hue as the norway morning comparison.

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Regarding the ACU comparison, ACU has the cooler temp (and very blue-ish) in shadowed areas that you speak of, it's even more pronounced than in DC and this is during a very strong sunset time of day.


I'm not seeing the inferior lighting of the open environment in DC that would lead you to believe DC isn't using GI when comparing it to ACU.

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Wonder how people will feel by the time Dead Kings/Chronicles:China comes out.

Well... I have the season pass for this. Traded Evil within for it(fuck that game).

I did it mostly because I did want to check out China. Hopefully its better than those mediocre DS games they made.

As for dead kings... hopefully they fix the tech issues. I noticed the last patch did improve performance on PS4 quite a bit. And hopefully it answers stuff left out of unity.

But honestly, the AC brand took a lot of damage and flak this year.

-The "Women are too hard to animate" controversy
-Peoples reaction to the spin to win pre order bonus as one of most predatory ideas ever
-The great resolution debacle
-The micro transactions
-Locking content behind initiates and the companion app which are both not working properly
-Holding the review embargo till post launch
-The framerate, stuttering and pop in from day 1
-The game map is essentially a parody of the "ubisoft game critisism"

I hope they do bounce back. But I kinda hope they hold of so the heat on the franchise simmers down a bit.

But who am I kidding, there is going to be a new one next year, and their are probably 2 other AC games being developed right now.
 
Cosmick and myself have already given more examples of DC having indirect lighting and bouncing lights though. DC definitely has GI and it isn't just a case of a real-time day to night transition when referencing this tech.

That DC gif was taken from a very early morning time setting in Canada, and it's only at this specific length of time where the game gets this blue tone. It doesn't have much to do with the area being shaded from the sun, it's actually a completely different color tone/tint from a midday shadowed area and only found in the early morning and late evening atmosphere. That morning cold blue tint is also found on the Norway track and it's a fairly accurate representation of lighting, color, and atmosphere to its real life counterpart of a similar hour; here's a comparison.

IMAGE

Here's a midday comparison of Canada. Color tone, lighting, and atmosphere effects are still spot on and this is a completely different time setting, the shaded areas in no way exhibit that same cooler hue level as the norway morning comparison.

IMAGE

Regarding the ACU comparison, ACU has the cooler temp (and very blue-ish) in shadowed areas that you speak of, it's even more pronounced than in DC and this is during a very strong sunset time of day.



I'm not seeing the inferior lighting of the open environment in DC that would lead you to believe DC isn't using GI when comparing it to ACU.

*GIFS*

Those GIFs are mesmerizing.
 
This looks incredible.Is there nigh/day cycle in this game?
There's cloud simulation and dynamic weather but no day/night cycle. You can also choose the TOD in the options menu. It changes by itself depending on the mission you're doing.
 
AC has always been incredibly detailed, especially the models and clothing and all that but it's the first time in an AC game where the lighting has really wowed me. It's always had a good number of shadows and such but the lighting is like a magic trick now, it's so vibrant and dynamic looking and the AO really helps give everything great depth. It looks incredibly realistic
 
AC Unity looks amazing and may be much technically superior to the Order but visually Order is the only game that comes close to being CG. I have not seen any game that looks that close to CG as much as the Order does.
 
True idk what to set for the best look and performance. I only have FXAA through NVIDIA control panel in these.Mostly just wanna show how the lighting makes the environments.

Why would you do this? The in game FXAA is way better as it has a temporal element as well.
 
Uncharted 4 has an equivalent version of the Q-Games lighting which is by far the best and most accurate dynamic GI (Q-Games confirmed that Naughty Dog are using the equivalent of their approach In Neogaf)
You mean Tomorrow's Children lighting tech? There is no way that U4 is doing that lighting in 60fps. The whole technique cost 12ms in Tomorrow's Children, which is 72% of whole rendering time of 60fps game.
 
For anyone denying the generational leap, watch this comparison between Unity and Rogue.

And this is only the PS4 version, not PC!

https://www.youtube.com/watch?v=qszDHrnmy6I
Yup, there really is quite difference.

Would love to know if the tech they use is a variation of the one used in Farcry 3.
http://www.gdcvault.com/play/1015326/Deferred-Radiance-Transfer-Volumes-Global

So even if the method has baked components, it is a dynamic method for GI.

I'd imagine many of the GI methods we will see in current generation will be similar to this and Geometrics which bake some of the information to get decent quality result and are fast enough for a realtime use.
 
AC Unity looks amazing and may be much technically superior to the Order but visually Order is the only game that comes close to being CG. I have not seen any game that looks that close to CG as much as the Order does.

The Order is first-of-all not even out yet. Therefore, it's hard to judge how well the final game will look.

Second, the Order is a linear shooter, and comparing it to AC is just as pointless as comparing Ryse to it or Uncharted. I will repeat what I posted on other thread: AC:U doesn't cheat. It is not just about how good it looks and it looks phenomenal in motion, it's about the fact that all buildings have to be rendered, all the people simulated. There is obviously optimization and distance, scaling, but the Order and Ryse can use flat textures, incomplete 3D models and other cost-reducing techniques because in these games, the designers know where the player can be at any time.

And yes, AC:U is the first game which really pushes the next-gen technology, in the way all these old-gen titles never could. I hope they sort out the issues and this game gets a good polished sequel which will get the recognition it deserves.
 
The Order is first-of-all not even out yet. Therefore, it's hard to judge how well the final game will look.

Second, the Order is a linear shooter, and comparing it to AC is just as pointless as comparing Ryse to it or Uncharted. I will repeat what I posted on other thread: AC:U doesn't cheat. It is not just about how good it looks and it looks phenomenal in motion, it's about the fact that all buildings have to be rendered, all the people simulated. There is obviously optimization and distance, scaling, but the Order and Ryse can use flat textures, incomplete 3D models and other cost-reducing techniques because in these games, the designers know where the player can be at any time.

And yes, AC:U is the first game which really pushes the next-gen technology, in the way all these old-gen titles never could. I hope they sort out the issues and this game gets a good polished sequel which will get the recognition it deserves.
This is actually pretty darn true.
 
The Order is first-of-all not even out yet. Therefore, it's hard to judge how well the final game will look.

Second, the Order is a linear shooter, and comparing it to AC is just as pointless as comparing Ryse to it or Uncharted. I will repeat what I posted on other thread: AC:U doesn't cheat. It is not just about how good it looks and it looks phenomenal in motion, it's about the fact that all buildings have to be rendered, all the people simulated. There is obviously optimization and distance, scaling, but the Order and Ryse can use flat textures, incomplete 3D models and other cost-reducing techniques because in these games, the designers know where the player can be at any time.

And yes, AC:U is the first game which really pushes the next-gen technology, in the way all these old-gen titles never could. I hope they sort out the issues and this game gets a good polished sequel which will get the recognition it deserves.

All games cheat in some ways saying otherwise makes no sense.
This remind me when people were saying GOW3 cheat because it only renders what you can see on screen .
Then a devs came out and said they render everything even if you can't see it because when camera moves it has to be there .
 
This game is absolutely stunning even on PS4. I'm playing without the HUD and I find myself constantly stopping to snap pictures. Static screenshots really don't do this game justice, it just looks gorgeous in motion and when you combine it with the ambient hustle and bustle of Paris it gets your truly lost in the world.
 
For now - Infamous First light - great iq, 1080p, 40+ FPS, amazing lighting model, particle system on another level, open world.

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For now - Infamous First light - great iq, 1080p, 40+ FPS, amazing lighting model, particle system on another level, open world.

On 320p gifs. And its not 40+ fps. Any game with stable 30 framerate is operating on the same performance level as Infamous, its just locked, instead of unlocked.
Particle system is not another level, few games already done something similar like Warframe for example.
 
On 320p gifs. And its not 40+ fps. Any game with stable 30 framerate is operating on the same performance level as Infamous, its just locked, instead of unlocked.
Particle system is not another level, few games already done something similar like Warframe for example.

First light runs at 40fps avg according to DF.
 
On 320p gifs. And its not 40+ fps. Any game with stable 30 framerate is operating on the same performance level as Infamous, its just locked, instead of unlocked.
Particle system is not another level, few games already done something similar like Warframe for example.

And besides that it's an empty city compared to the Assassin's Creed Unity one
 
On 320p gifs. And its not 40+ fps. Any game with stable 30 framerate is operating on the same performance level as Infamous, its just locked, instead of unlocked.
Particle system is not another level, few games already done something similar like Warframe for example.

I have played Warframe and particle system is no where as good as infamous and that is not taking account everything else like stage size , lighting etc etc .
Also saying that any game that lock at 30fps is operating on the same performance level as Infamous is bullshit .

ACU is really a impressive game especially on PC , wonder how much patching they going to do for the consoles version .
Once they can get it to a stable 30 fps and get rid of some of the pop in problems i will jump in .
 
Graphically the games looks really good. But I don't kno why they took out the awsome combat that AC games are known for. I feel Unities combat is the worst of all the AC games. You had so many options for combat the pervious AC games. I also miss the counter kills. AC3 had the best combat IMO. I forget which AC game it was but u used to be able to bury a heavy axe into the enemies head. Bring that back ubi.
 
Graphically the games looks really good. But I don't kno why they took out the awsome combat that AC games are known for. I feel Unities combat is the worst of all the AC games. You had so many options for combat the pervious AC games. I also miss the counter kills. AC3 had the best combat IMO. I forget which AC game it was but u used to be able to bury a heavy axe into the enemies head. Bring that back ubi.

Old combat was too easy and that was main complaint for years. ACU combat is not perfect but it is good in my opinion.
 
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