Also I don't mind at all during gameplay but the sheer size of those heads in cut scenes did make me wonder what kind of nightmare horror show scientists developed these androids.
the unlockable little head mode is perfect for you
I'm loving the game, but it made the same mistake Spelunky did at launch. There should be an option to invert the function of the right trigger. Having to depress the trigger for extended periods of time gets old after a couple hours. Holding the trigger to cease firing would take the constant strain off your index finger even if it seems less intuitive. It wouldn't have been as immediately annoying had we not already suffered through this same issue with Spelunky already.
The characters actually started out much sleeker in a more traditional anime style, but were re-designed because it was really hard to play a top down 3D shmup with slim character profiles.
The heads make them a lot easier to see, especially with the single bright color motif, and Tim developed a new art style that I think works well Maybe some folks will hate it, but I think they are adorable.
i'm pretty sure i nearly succeeded at the Daily, the hydroponics lady.
i'm assuming she was the end
kinda iffy when it comes to other characters,
you don't want one of the unlockables to always have shoot mode on, as it puts you at a hell of a disadvtantage.
maybe Paz...have the trigger as manual shoot, but R1/Bumper as a TOGGLE.
that might solve that issue. even if not mandatory, it might be a good optional feature
I'm loving the game, but it made the same mistake Spelunky did at launch. There should be an option to invert the function of the right trigger. Having to depress the trigger for extended periods of time gets old after a couple hours. Holding the trigger to cease firing would take the constant strain off your index finger even if it seems less intuitive. It wouldn't have been as immediately annoying had we not already suffered through this same issue with Spelunky already.
It is, but the "multiple platforms" in the thread title is very misleading, since its just a PC game right nowGot my hopes up that the game was actually out
Got my hopes up that the game was actually out
No it's out on steam. Not actually outIt is
What does that mean? I don't think this was getting a physical release (could be mistaken though)No it's out on steam. Not actually out
No it's out on steam. Not actually out
That I don't like steam and if it's only released there and no where else it doesn't exist to me since civ 5 came outWhat does that mean? I don't think this was getting a physical release (could be mistaken though)
No room in the thread title, I'm afraid. If I included all the options of platforms, I'd have about 10 chars available for an actual descriptor (which is IMO worse than not mentioning specific platforms, if it's not obvious from the game title).Yeah, that title needs to specify it's PC-only for now.
No, see below your postI apologize for not realising that you wanted the console version, though you meant out of early access, but since you're being a bit of a dick with "its out on steam so not actually out" I'm not THAT sorry. Wtf is that even supposed to mean? It doesn't count until it's out in consoles?
No room in the thread title, I'm afraid. If I included all the options of platforms, I'd have about 10 chars available for an actual descriptor (which is IMO worse than not mentioning specific platforms, if it's not obvious from the game title).
Just figured that "multiple platforms" was vague enough that people would read the OP and see "**Coming soon on PS4, PS-Vita and WiiU**" underneath the header/Steam banner. I've since updated it to mention "Q1 2016" given that seems to be the target the WB guys are aiming for.
No, see below your post
I guess technically it is multiple platforms, given it's out on OSX and Linux as well and not just PC. But I'll PM a mod and see if it can be made a bit more specific without getting too messy.It's a PC game right now. We don't have OTs for unreleased games. (Multiple platforms) should be changed to "Steam/PC". It can be updated or get a new OT when the console versions are out.
That I don't like steam and if it's only released there and no where else it doesn't exist to me since civ 5 came out
Ah, fair enough. I'll PM a mod and get them to change it.
Should just remove the platform thing all together from the title. It's only generally later releases that need the specification.
I'm going to leave it for the moment, I think. If you check my (stealth ninja) edit, it's kind of out on multiple platforms (OSX and Linux as well as Windows), with more to come. And if there's a silly thing cropping up only over 100 posts into the thread (and being a discrepancy between PC and Steam, no less) then I don't see it as an issue for the time being.The game is announced for multiple platforms but only is released for one. The specification is needed to avoid posts like the one from Viktor.
naw more like Steam isn't spelled PCOh like a reverse Origin thing? Cute
This is hilariously conceited.
I propose the console OT be subtitled "The Prototype Viktor approved version."
The game is announced for multiple platforms but only is released for one. The specification is needed to avoid posts like the one from Viktor.
I'd like a warning it's only found in 1 place in all of the entire internet
Should just remove the platform thing all together from the title. It's only generally later releases that need the specification.
I'd like a warning it's only found in 1 place in all of the entire internet
Instead of being hilariously passive aggressive why not just post something like "Do you have plans to bring this to places other then Steam like GOG?", considering a developer of the game is posting in the thread.
Instead of being hilariously passive aggressive why not just post something like "Do you have plans to bring this to places other than Steam like GOG?", considering a developer of the game is posting in the thread.
i know Paz is on the site and using humble to get a steam key isn't helping my avoiding steam. I've been waiting since it was first talked about but this is just a reminder i got to wait even longer. There's 3 games i need asap and none of them have a actual release date
AAC
The Tomorrow Children
Drifter
i know Paz is on the site and using humble to get a steam key isn't helping my avoiding steam. I've been waiting since it was first talked about but this is just a reminder i got to wait even longer. There's 3 games i need asap and none of them have a actual release date
AAC
The Tomorrow Children
Drifter
No gog because they never returned my submission from way back when but we are on humble via widget on our site and the humble store, comes with a DRM free build and steam key (Steam version is also DRM free though heh).
Try the demo?
The post right above yours by Paz says that the humble store version includes DRM free copies.
No Steam needed.
Thank you!
I've been trying the demo. Using the default configuration, there are slight frametimes problems occasionally. Forcing 'vsync on' in drivers and putting frame limit to 60 in the game menu fixed it completely.
Using that configuration, the framerate is the most stable I've seen in any Unity game. Congratulations for developers.
However, the game has in my opinion an absurd design decision. Every time an enemy explodes the camera experiences a jump in the direction of the explosion producing the same effect as if the framerate had a hitch. In this game, there are enemies exploding every second. I don't understand how anyone could think that producing a hitch in the fluid camera movement every second could be a good decision.
After 10 minutes of playing I had dizziness. Until there is an option to disable this effect I can not buy the game, and it bothers me because it is just amazing.
It's perfectly visible in this 60 fps footage of the first level
https://www.youtube.com/watch?v=nkdy21Tihdw&t=4m6s
EDIT: Someone else with the same opinion here http://steamcommunity.com/app/250110/discussions/0/537405286640566428/
That's camera shake, which we think is a really important part of the game feel but I can totally understand some people have specific responses that aren't good.
That being said, this thread was the first time in 3 years of development and 2 years of Early Access anyone had mentioned it as being a problem for them, so it wasn't high on our list of things to get in for launch. It's on the list along with accessibility features as future improvements we'd like to make if things go well.