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Official Launch Trailer
Downloadable **60FPS** Launch Trailer
Assault Android Cactus is a manic twin stick arena shooter with screens full of enemies, buckets of bullets and high scoring combo chains! Take on the role of Cactus, an enthusiastic police android, who responds to a stranded space freighter only to discover it under siege by its malfunctioning robot workers. Cut off from the outside and in over her head, Cactus and the androids she recruits along the way battle through the crippled Genki Star to reach the brain of the ship and put things right before it's too late.
- Multiple playable androids with unique weapon set and play styles.
- Dynamic stages change conditions and rearrange themselves during play.
- Heart pounding soundtrack that dynamically shifts based on your performance composed by Jeff van Dyck, whose prior works include Skitchin', the first two Need for Speed games and the Total War series.
- Giant robot bosses that unleash bullet hell and stage covering special attacks.
- Up to four player local co-op, supports mouse and keyboard and joypad.
- Whilst this thread is for the Steam Early Access beta, Assault Android Cactus will also be released in the coming months on OSX and Linux. Shortly afterwards (ETA early 2014) it will also be available on PS4, Vita and Wii U!
- Early access build has 16 levels and 5 playable characters (1 has to be unlocked). Features from Witch Beam's early access road map will be added every few weeks up until the full launch in November.
Witch Beam (Developer)
Official Website
Facebook page
AAC Twitter
TotalBiscuit WTF...? Assault Android Cactus
(Real) Elevator Pitch - Assault Android Cactus
**UPDATED MEDIA STUFF**
IGN - Assault Android Cactus Gameplay Commentary
**ADDITIONAL MODE INFO** (21/12/13)
Well we haven't talked much about our EX options, the framework for bonus settings using credits you earn by playing through the game that's not yet in the early access As you can see in the GIF's there are a few graphical glitches to sort out though, like bullet orientation and visibility during hit reaction/weapon swap.
The only one we've specifically announced via interviews is our classic mode for an orthographic view sort of SNES style