Here I leave you a gameplay with a new legendary F1 car added yesterday in Assetto Corsa, it's the Lotus 98T, and the lap is at Longford 1967 circuit, a new mod recently added.
http://www.youtube.com/watch?v=3m3mDjNCOmI
.
I would have thought higher than that. Probably need to lower the AoA of the rear wing. I haven't messed around with the setup yet(although I've played around with the variable boost function!).Anyone have any idea of what the top speed of the real life Lotus 98T was? In this game with the turbo at 100% and the default gearing, it hits the limiter at ~191 mph. Has unreal acceleration up to that point though.
Yea, run a quick race with 23 AI or so and use that as your performance baseline. Easier to just have the settings ready for a locked 60fps no matter what situation comes up. Drops in framerates can be brutal while racing, especially with how challenging the driving is in this game.Did a little tweaking with my settings. Almost everything maxed out and it's running at 60 FPS with no drops in hotlaps. I suck so not going to hit online just yet, will probably have to drop some settings when playing against AI in races I'd think. Main thing I'm doing is just getting a feel for what gives the most performance hit for when I'm aiming for that 75FPS on the DK2.
Edit: and thanks for the replies. Will check out that site and it may be AMD drivers, who knows? Havent had issues with other games so far so hopefully that is not the case.
You got me at "will be hills" !Not sure how far I'll get with this project, but it could be a fun little exercise. Here's a quickly rattled-off bare bones layout for my first-ever fictional track, Tempest Point. Flat as a pancake right now, but don't worry about that. There will be hills. And tunnels.
Not sure how far I'll get with this project, but it could be a fun little exercise. Here's a quickly rattled-off bare bones layout for my first-ever fictional track, Tempest Point. Flat as a pancake right now, but don't worry about that. There will be hills. And tunnels.
Not sure how far I'll get with this project, but it could be a fun little exercise. Here's a quickly rattled-off bare bones layout for my first-ever fictional track, Tempest Point. Flat as a pancake right now, but don't worry about that. There will be hills. And tunnels.
Sounds greatNot sure how far I'll get with this project, but it could be a fun little exercise. Here's a quickly rattled-off bare bones layout for my first-ever fictional track, Tempest Point. Flat as a pancake right now, but don't worry about that. There will be hills. And tunnels.
Getting more features akin to the feature set of rF2 which is no bad thing at all.
Assetto Corsa Alfa Romeo 4C at Spa-Franchorchamps
@Mascot
What are you using to do this? Is it possible to make an 'unrealistic' course with high speed corners like a velodrome and gaps in the track?
It was modelled with Google SketchUp. There's a free downloadable version which is a bit limited (but fun to play with). I've got the full 2014 edition which (among other benefits) can export in the file format that AC uses.
One interesting point is that you can locate your model over any part of Google Maps, so you could (for example) start building any real-world circuit over the actual geolocation of that circuit and simply trace the track from the satellite image, adding your own variations and additional ribbons as you see fit. Shadows etc would all then be spot-on for the time of day/day of year.
And yes, there's no reason why Hard Drivin'-type stunt tracks couldn't be done. I'm sure there are people working on them as we speak. Big-ass ramps, gaps and loop-de-loops incoming.
Awesome. Looks like I can use Blender too, might have to give this a try! Maybe I'll remake Rainbow Road ...
I defy anybody to watch that and not have a huge fucking grin on their face.
On a different note: is there a track with great elevational changes? Like a hillclimb or something similar?
takemymoney.gif
Somebody should make Suhoyev SU-37.
Snoopys Nordschleife 1.1, Dorifto mountain 0.3, Dragon range 0.3.1, download links for their current versions.
Fucking hero. lolI can't believe I did it for almost two consecutive laps.
Apparently the Merc W05 and Ferrari F1AT are a bit delayed still, but work is almost done and then they can get to releasing the other 2014 cars soon afterwards. Here's a bit of hype about what they're doing:
"We are creating two cars ,. so in the download when available there will be one car for lewis and one for rosberg , this will enable us to have the steering wheels and leds correct to each driver also the break disk and calipers for each driver , I do not what we are creating has never been done before , we are creating 100% realism that is what we are about , the physics are mind blowing the audio is just majestic , we have the helmets suits , and livery to each driver , each driver will have there own car , including all the different things that go with it , like unique led display , The tire treads and tire walls have all been mapped so that on each tire wall for example , you can have unique bar codes numbers , and even the spray paint that you see on each tire like , FL , FR , RL , RR , so on the grid the cars and tires along with the drivers and eveyrything thing that goes with it will all be unique and done to the highest of standards leaving no stone unturned , we are in association with F1ASR who are providing the cars for the season but still takes a lot of work and prep to get them game ready , even making adjustments to the cars as well to make them upto spec and correct "
Bsimracing posted this:
Assetto Corsa Alfa Romeo 4C at Spa-Franchorchamps
http://www.bsimracing.com/assetto-corsa-alfa-romeo-4c-at-spa-francorchamps/
From Marco Massarutto: Working on Assetto Corsa : Alfa Romeo 4C@ Spa-Francorchamps circuit testing some of new graphics assets (new tarmac, curb and carbody shaders). Just to avoid any misunderstanding, let me mention some info about dev status: car at 40% (exteriors 70%, interiors 10%, physics and sounds as placeholders), circuit at 80% (anyway this one is scheduled for release within the 1.0, not in the Early Access program).
Unless I'm missing something you probably mean Sukhoi. I actually thought about using a WWII aircraft model too.
Here I leave you a gameplay with a new legendary F1 car added yesterday in Assetto Corsa, it's the Lotus 98T, and the lap is at Longford 1967 circuit, a new mod recently added.
http://www.youtube.com/watch?v=3m3mDjNCOmI
.
At 28 seconds or so in you must have been thinking "oh shit" and then at 31 seconds "oh yes!"