Dave_6
Member
You drag and drop the mod folder into the track folder and you're good to go.
Couldn't be easier.
Awesome, thanks! Will give it a go later on tonight.
You drag and drop the mod folder into the track folder and you're good to go.
Couldn't be easier.
Yeah, it was a piece of piss. I had no idea how to do it but looked at the file structure and plopped it where I thought it should go. Voila!You drag and drop the mod folder into the track folder and you're good to go.
Couldn't be easier.
There is a Porsche GT3 RSR mod available, or actually, WAS.
This is what it looks like and the way it goes and sounds!
Love it!!
http://youtu.be/XJmCqsoGXnw
It is still is available on a variety of websites from Reddit to NoGrip.There is a Porsche GT3 RSR mod available, or actually, WAS.
It is still is available on a variety of websites from Reddit to NoGrip.
You're off to a good start!Aha! Thanks for the tip.
Could do with someone in the know (like your good self, sir) recommending the bestest track and car mods for luddites like me. I bagged Snoopy's Nurb, some Yas Marina and the recent Trial Mountain. All seem great.
Racing games on the consoles is great however PC sim racing with all the mods available is indeed glorious. Having both a PC and console is the best of both worlds.This modding thing is quite spiffing, it really is.
You're off to a good start!
I always look on RD for new tracks: http://www.racedepartment.com/downloads/categories/ac-tracks.8/ The star rating system and total DL's make choosing a little easier as there are quite a few average track conversions available.
Newbury from netKar Pro (converted with Kunos's permission): http://www.racedepartment.com/downloads/newbury.2576/
Blackwood from Live For Speed (converted with permission): http://www.racedepartment.com/downloads/blackwood.2639/
Donington Park: http://www.racedepartment.com/downloads/donington-park-2011.2490/
Laguna Seca: http://www.racedepartment.com/downloads/laguna-seca.2220/
If you want the Porsche GT3 RSR, you'll be looking for version 0.2.7 of the now infamous Russian mod. It took me about 2 minutes to find it
Racing games on the consoles is great however PC sim racing with all the mods available is indeed glorious. Having both a PC and console is the best of both worlds.
Provide immediate feedback and impressions so we can order DK2s ASAP if needed
Sounds very promising - any feeling of motion sickness at all? I tried a DK2 recently and it initially played havoc with my innards.As requested, here are my first impressions after a couple hours with the game and the Rift (DK1) together with a Fanatec 911 turbo S.
Sounds very promising - any feeling of motion sickness at all? I tried a DK2 recently and it initially played havoc with my innards.
Where'd you get to try out a DK2?Sounds very promising - any feeling of motion sickness at all? I tried a DK2 recently and it initially played havoc with my innards.
I think it'd be amazing with a motion platform setup + rift, so you actually experience some of the g forces.
Where'd you get to try out a DK2?
Hi guys, here a comparison dual view with interior and exterior camera, of graphics and sounds, between Project CARS and Assetto Corsa, alternating the sound during the video to differentiate the sound from the cockpit and the exterior in both games.
Its a lap at Silverstone International with the Pagani Zonda R.
http://www.youtube.com/watch?v=_YKYqgkch_Y
Regards.
I would guess it was probably DK1. Not many people have DK2's right now and I'd be surprised if they had a working virtual tour already working with it.It was at a trade show a couple of weeks ago. A supplier was giving me a virtual tour of their production facility with it (using a 360 controller for movement). I was standing up which didn't help the odd floating sensation and balance issues.
Edit: might have been a DK1, but I'm sure it said Development Kit 2 on the front...
You're off to a good start!
I always look on RD for new tracks: http://www.racedepartment.com/downloads/categories/ac-tracks.8/ The star rating system and total DL's make choosing a little easier as there are quite a few average track conversions available.
Newbury from netKar Pro (converted with Kunos's permission): http://www.racedepartment.com/downloads/newbury.2576/
Blackwood from Live For Speed (converted with permission): http://www.racedepartment.com/downloads/blackwood.2639/
Donington Park: http://www.racedepartment.com/downloads/donington-park-2011.2490/
Laguna Seca: http://www.racedepartment.com/downloads/laguna-seca.2220/
If you want the Porsche GT3 RSR, you'll be looking for version 0.2.7 of the now infamous Russian mod. It took me about 2 minutes to find it
Racing games on the consoles is great however PC sim racing with all the mods available is indeed glorious. Having both a PC and console is the best of both worlds.
Awesome, I just downloaded a ton of tracks! Thanks
I see they have a couple of GT fictional tracks. I wish somebody would do the Forza fictional tracks too, they have some amazing ones.
Maple Valley and The Alps from Forza would be the bee's knee's.
I want to see what fantasy tracks people can come up with from scratch. I might take a dabble at this myself when I find the time. I use 3D CAD and Sketchup all the time so I'm guessing that gives me a good start?
There is a Porsche GT3 RSR mod available, or actually, WAS.
This is what it looks like and the way it goes and sounds!
Love it!!
http://youtu.be/XJmCqsoGXnw
From the read me:I'm confused about these mods. Did the modder actually get physics data of the Porsche and made it work within the game, or is the Porsche using the physics data of another car?
Credits:
- Turn10 (Forza 4) for the 3D model and base textures
- Slightly Mad Studios (Shift 2) for some interior textures
- Enduracers for some miscellaneous textures
- Chargingcar for the tire textures (Michelin was from Kunos)
- SidV for the soundpack originally for GTR2
- Various people for physics testing and improvements
No they won't stop working: http://www.racedepartment.com/threads/how-to-prevent-add-on-tracks-from-crashing.87262/will these mods stop working with each patch?
For anyone struggling with modded content, specifically tracks, after update 0.9, do this: If the game is crashing. Check the AC installation folder/system/cfg/assetto_corsa.ini for the following line: WARNINGS_AS_ERRORS=1
Change the 1 to a 0
Pro tip, put an infinite amount of hills. Nothing more boring than a flat track (*cough* Silverstone *cough*)
Its always a possibility, but typically no. The game was built for modding.will these mods stop working with each patch?
I downloaded the mod for the Corvette DP yesterday but it wouldn't show up in the car selection. Guess I did something wrong.
Make sure it's in the main cars folder (steamapps/common/assettocorsa/content/cars) not the one in Documents .
I agree. Reading through the mod thread, AC's LOD remains at maximum and whilst it doesn't cause issues with the Kunos made cars, it causes a significant fps drop with a large grid e.g. 24 cars.Hey, anyone know what the deal is with the huge file size of these mod skins? I saw that the GP2 mod guy did some lower rez skins, and I thank him for that, but SSDs are welping all over the world when they realize things like this three car mod has 1.5GB of skins included. It's a bit much...
As we know, Kunos are doing the exact same thing with their own cars and the results are sublime; it's fantastic a modding team gets feedback from a real professional driver instead of 'armchair experts'.Man, having real input from drivers that actually drive the cars is awesome. Every now and then I get really annoyed by the "experts" that start telling you how a car should feel without having any tangible real world experience from a similar car and mostly base it on previous sim experiences.
Your google skills need some help as it's availableI guess the Porsche GTR v0.2.7 got taken down from everywhere. Boo
Your google skills need some help as it's available
http://assettocorsa.su/?p=459 I don't see what the fuss is as it's a very average drive IMO. I suggest to sticking with the Kunos cars and the GP2 mod...
HistorX mod coming to Assetto
http://www.virtualr.net/historx-mod-for-assetto-corsa-preview-video
Man, it's amazing how many mods are suddenly coming out for AC. It's really taking it's place at the top of the pile of PC sims. Basically delivered on what rf2 promised years ago.
It should be the same mod 0.2.7 version and the model comes from FM4...Maybe he meant the Forza GT3 RSR?
No worries...and yes it's not a special drive at all. GP2 mod is very good; the Cobra mod I've downloaded but not played as yet.LOL no it was actually that one. I suck at Googling I guess! Thank you, TJP! I just wanted to try it out. I have a feeling it wont be that special.
HistorX mod coming to Assetto
http://www.virtualr.net/historx-mod-for-assetto-corsa-preview-video
Man, it's amazing how many mods are suddenly coming out for AC. It's really taking it's place at the top of the pile of PC sims. Basically delivered on what rf2 promised years ago.
ISI haven't made modding very easy with rF2; Kunos have done the complete opposite with AC. Add me to the list of people who cannot wait for the Historx mod to be released.HistorX mod coming to Assetto
http://www.virtualr.net/historx-mod-for-assetto-corsa-preview-video
Man, it's amazing how many mods are suddenly coming out for AC. It's really taking it's place at the top of the pile of PC sims. Basically delivered on what rf2 promised years ago.
I don't agree, it lacks a lot of features in comparison. It would be a damn shame if the mod community abandons rF2.HistorX mod coming to Assetto
http://www.virtualr.net/historx-mod-for-assetto-corsa-preview-video
Man, it's amazing how many mods are suddenly coming out for AC. It's really taking it's place at the top of the pile of PC sims. Basically delivered on what rf2 promised years ago.
Whilst I 100% agree, where is the modding support (documentation & tools) for rF2? ISI haven't helped the situation at all.I don't agree, it lacks a lot of features in comparison. It would be a damn shame if the mod community abandons rF2.