I posted a video a little while ago. ^^^^
Ah, yes - I didn't realise that was console footage, I thought it was just the new UI. Ta!
I posted a video a little while ago. ^^^^
The Nordschleife in this game is the most brilliant, alive track I've ever experienced in any racing sim ever. The brilliant FFB and suspension design and everything obviously make a big difference too, but it really stands apart even from other tracks and not just because of the layout or because its the Nordschleife. It truly has the best track surface modelling I've ever come across.Bought this game 3-4 days ago and I am in love with it,
At first I was really disappointed by the lack of content but what is there is amazing. Now I have 45 hours played and I think 40 hours from this is only from Nurburgring tourist with one or two cars. It is so fun to drive here.
I would love to see Le Mans and some prototypes though. It would be amazing.
Changelog 1.2
- Balanced interior and exterior volume for all cars
- Updated Fmod example project
- Updated Fmod pipeline document
- Fixed some rare FMod crashes
- Fixed bodywork sound when stand still for some cars
- Fixed typos for career descriptions
- Fixed Ferrari 458 and Giulia GTA sound pan
- Fixed flags position for triple screens users
- Fixed replay doesn't show smoke
- Fixed sun visible through barriers
- Fixed flying crew at Mugello
- Fixed delay before gear shift recognised
- Fixed keyboard controller and mouse steering
- Fixed rare pit stop repair bug when clutch is pressed
- Fixed wrong player is selected in the drivers list
- Fixed showroom crashes with Motion Blur enabled
- Fixed tyre blankets weird behaviour
- Fixed front wheels size on Lotus Evora
- Fixed Pagani Huayra broken mirror
- Fixed missing BMW M3 Gt2 rear tow
- Fixed cars already damaged starting a gameplay session at Ring
- Fixed BMW M3 e92 red patch on headlights
- Fixed P4/5 Competizione static calipers
- Fixed 599xx Evo weird LOD effect
- Fixed blurred rims missing from LOD C on some cars
- Fixed fuel calculator on Setup UI
- Fixed 500 Abarth skin issues
- Fixed pit crew panels in Chevy C7r and Nissan GT-R GT3.
- Fixed some broken Steam achievements
- BMW 1M has stock liveries; the previous ones are assigned to the S3 version
- Added FOV system message when using +/- to change the value ingame
- Added visual indication for suggested eyes position and actual eye position for Driver Eyes Positioning app
- Added "Auto Pos" button in Driver Eyes Positioning app to automatically move the eyes position to the suggested value
- Added Exposure system message when PGUP/PGDOWN are used to change the value ingame
- Improved AI. AI cars can and will overtake slower cars, lose their stability easier, can oversteer occasionally.
- Tyres now have a short name that is visualized on the classification, so that players can know which tyres the AI is
using.
TYRES SHORT NAMES
SV= Street Vintage
ST= Street
SM= Semislicks
SS= Slicks SuperSoft
S= Slicks Soft
M= Slicks Medium
H= Slicks Hard
SH= Slicks SuperHard
HR= Hypercar Road
I= Intermediate
V= Vintage
- Fixed tyre - kerb hard collisions
- Adjusted realigning forces from tyres.
- Active differentials
- New Alfa Romeo Mito Quadrifoglio Verde
- New Audi Sport Quattro
- New Lamborghini Miura SV
- New Nissan GT-R Nismo
- New Toyota GT-86
- New Zandvoort circuit
- New interior soundset for 500 Abarth (shared with Alfa MiTo and Tatuus FA01)
- Added dynamic controllers to drivetrain (Nissan GT-R Nismo)
- Added FF low speed reduction factor to avoid oscillations when the car is stationary. (check
system/cfg/assetto_corsa.ini [LOW_SPEED_FF]]
- Multiplayer - Added checksum checks for tracks using the new config system
- Multiplayer - Removed "Track List" feature from AC Server
- Multiplayer - Added "IS_OPEN" key to "[RACE]" to lock new players from joining a race. 0=CLOSED, only players
coming from the previous sessions are allowed in. 1=OPEN, players can join during a race. 2=OPEN DURING WAIT
TIME, players are allowed to join during the wait time only
- Multiplayer - Fixed collision not triggering correct samples
- Multiplayer - Added weather settings to the server side
- Multiplayer - Fixed tyres glued to the road for cars without animated suspensions
- Multiplayer - Added possibility to limit tyre choice
- Multiplayer - Added Server Plugin Auth system to AC Server for customized user authentication.
AUTH_PLUGIN_ADDRESS in server_cfg.ini
- Multiplayer - Added Server UDP Plugin for realtime data input/output from AC Server (check example C# application
and UDP_PLUGIN_ADDRESS in server_cfg.ini)
- Multiplayer - It is now possible to complete last lap during Qualify & Practice
- Multiplayer - Fixed /client_list not showing local car ID
- Multiplayer - Added first ballast implementation (use /ballast [carid] [kg] in the chat as admin or entry list)
- Multiplayer - At the end of a race now the system goes "Race Control" view with leaderboard and chat
- Multiplayer - Exit button in ESC menu is now at safe distance from the others
- Multiplayer - Added option to force virtual mirror ON from AC Server
- Multiplayer - Added acServerManager into server folder.
- Added realtime "relative" time app
- Added glowing brakes graphics effect. [DISCS_GRAPHICS] in brakes.ini
- DRS can now be turned off with the DRS button and not only by braking
- AI grip on corner exit is now more realistic
- Improved loading time ~1s faster per car
- Game timing is now using high resolution timer unless a drift is detected and the timer is switched to 1ms resolution.
This improves FPS CAPS and general fluidity
- Tyres and rims now stay blurred when replay is paused
- Auto shifter has now its own dedicated section in drivetrain.ini [AUTO_SHIFTER] and does not share it with AI any more
- Air density calculation is now using temperature as input
- Proximity indicator now scales with resolution
- AI now properly brakes in time to hit 80Kmh in the pitlane
- Fixed discs object not properly switched with LODS
- Better driver gearshift preload on first gear
- Fixed strong tyre vibration around 40 kmh
- Added EBB (electronic brake balance) support
- Removed user FF damper settings from GUI and setups. FF damping is only used for stationary cars (hard steering
wheel feel) and it is controlled by wheel drivers
- Removed limits from Driver Eyes Positioning app
- Kers is now recharged in pits
- AI is not using "Trail Hint" anymore
Try downsampling from 4kCan anyone recommend some tweaks that might improve the shimmering tree shadows?
You mad bro? 8)Yeah, thanks.
Made a config with the 5th gear with a bit shorter ratio, feels better. Download here.
Will this cause CHECKSUM errors when joining online races?
I'd wager AC is the best selling PC sim of all time. It's been more successful than they'd ever imagine it would be. However, it'll have to drop to 10 bucks before it ever sees anything like a million sold. Console sales are what's really going to boost it's notoriety.
Yeah they've included cars, and even a track that were developed by modders.
First party stuff is almost always the best for the reason you mention, but at the end of the day it's still a game, and games are about fun. There are some great modded cars out there that are a ton of fun to drive, and whatever inaccuracies they may have, you'll likely quickly dismiss as irrelevant. First party teams swing and miss all the time. It's not like their data makes them infallible.
There are also truck loads of crappy mods too in various states of development, and I personally don't bother with those. I stick to the finished, or at least very mature stuff.
As BT mentions, it's probably the best selling PC sim racer of all time. A survey from last year showed something like 95% ownership amongst the sim community, with second place being around 60%, but I forget which title. Kunos are certainly not lacking in cash. In fact, I'd wager the market saturation with AC is why it's not being developed as speedily as we'd all hope. They've made their sales already and don't need to win anybody over... Which is probably why they're now focusing on consoles, as it's the easiest way for them to achieve growth.It also hurts to see that this game isn't getting the notoriety it deserves. After sinking in 49 hours into this over the last 2 weeks, I really want to see these guys get more sales to help develop the game further.
When I say million seller I was taking into consideration the console release as well. I think the update with the better UI will help garner sales on the PC side of things as well. Maybe it can stay ahead of PCARS in sales.
As for the mods... I'm looking into what I can add to the game. I'm trying to research things, but everything I look at seems to be in beta or not finalized and I really don't want to have to deal with staying up to date on what mods I need to update throughout the life time of the game. Also, mods seem to become broken when a game updates and seeing as how Assetto Corsa is revamping everything for the console release, there's a pretty good chance that anything you added to the game will not function well or at all. Just seems like a hassle.
Yeah, it's the unfortunate side of mods, but the upside is free cars that are sometimes indistinguishable from first party. Stuff that Kunos may, or may not be able to even get the license for. Get an account at Race Department which will give updates on when cars and tracks change, and stick to the cream of the crop.
The scatch built Donington is a work of art so I hope you can get it to work.Damn... just downloaded 7 mods now because of you. Everything I've gotten so far works except for Donington. For some reason it just goes back to the menu instead completing the loading process.
The scatch built Donington is a work of art so I hope you can get it to work.
The URD paid for mods are also very good and we'll worth the money or wait until they go on sale.
Damn... just downloaded 7 mods now because of you. Everything I've gotten so far works except for Donington. For some reason it just goes back to the menu instead completing the loading process.
Try double checking your resolution setting just in case. Been having some weird issues where it reverts to a non native res and fails to load. Has to do with nvidia DSR factors I believe.
Man, I'm having such a blast driving the Honda Integra Type-R DC 2 at Grobnik. They even nailed the engine sound, including the V-TEC. Incredible. If you haven't tried the car or the track, do yourself a favour and shiajustdoit.gif
Holy shit at the rabbit hole I just went down from that YouTube/facebook page lol. I'll definitely check out the Integra and any others if I hear good impressions -but wow I had no idea there were so many mods floating around like that. There are like 20 cars posted in the last month. Looks like quantity over quality though - I don't think many of them are "legit".
I think this is the same one: https://www.youtube.com/watch?v=kJoOG4n3U04
Looks fun and sounds pretty good. Just wish it was on Racedepartment as I don't usually trust links like that.
It's not the same one. And not everybody uploads their stuff to RD, why does a mod automatically have to be distrusted if it's not there?
Didn't say it was mistrusted. Me personally, I just don't like clicking download links from certain sites as I've had issues before. That's all.
That's certainly understandable, of course. I personally didn't have any problems after a mod downloading frenzy I had the other day, and my antivirus software is set to "paranoid"