Atomfall |OT|

Nocty

Gold Member
I go on holiday for a week in the lake district annually and it seems surreal to have a videogame set there.

Will have to check this out, the reviews from the streaming community that I follow has been pretty positive to say the least. Cohh carnage and other loved it. Seems like it is quite a sleeper hit.
 
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Humdinger

Gold Member
Mac from WaB liked it, and he doesn't like much. His comments about exploration and immersion match what people in here are saying. "Everything about this game points to one thing - exploration. Non-hand-holdy exploration in a stunningly beautiful world." (2:20)

"This game oozes immersion."





His pinned comment: "This game really surprised me, I was expecting some kind of futuristic Sniper Elite but got a really immersive exploration game with some of the Sniper elite shit but it's so much fun I barely noticed the really crap stuff. One thing that I felt worked so well in this game were the times you are out exploring and the area was deserted, not a soul around, it's unnerving at times and then a patrol enter the area and can change everything, it's really great fun. Just make sure you understand what you are getting before you buy as some of the Ai could be a deal breaker for you, it did not bother me all that much due to the fact I was having great fun with the exploration and only really fought if I had too. They do need to get rid of that shitty grass mechanic but overall very well done Rebellion, keep going in this direction please."

The gameplay sounds intriguing. The comparison to Morrowind got my attention, too.

I've put this one on my list.
 
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I was exploring a totally different zone for hours but decided to backtrack to the first zone and realized it has a town I totally missed

game is non linear as hell, if you want to check out later areas it looks like
the sewers might link to other zones? so far I've found 2 other zones through the sewers, but its confusing because you can also access one of the zones, the village, through the top world. I was just exploring the sewers and came out somewhere else. gonna stay at the first zone and focus on clearing it as the ferals are brutal in the later zone
 
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poppabk

Cheeks Spread for Digital Only Future
I go on holiday for a week in the lake district annually and it seems surreal to have a videogame set there.

Will have to check this out, the reviews from the streaming community that I follow has been pretty positive to say the least. Cohh carnage and other loved it. Seems like it is quite a sleeper hit.
If you know the lake district then this is definitely worth checking out. I've only played 45 minutes or so, and haven't had any combat or found any weapons even, but the scenery is a selling point and the accents are great.
It has that great feeling where you are walking around and then you spot someone moving on a ridgeline above you and you get spooked. Because you have no idea who they are or what your chances against them would be.
 

Nocty

Gold Member
damn it's beautiful graphically.

It doesn't have mind boggling graphics but the world is stylistically superb with very detailed handcrafted areas. It reminds me of a little village called Ambleside that I am almost certain they got inspiration from..

They really don't give you much to go on either, I'm supposed to just go find what I need with a note in a journal or a tidbit of directions from an NPC to progress, I like that a lot. I wish more games were properly designed around the player finding locations on their own with directions rather than maps and markers.

Great so far story is intriguing also, it does remind me a little bit of everyones gone to the rapture, another UK based game from a while ago..
 

GymWolf

Gold Member
For people who finished the game, is the final mistery engaging or is it super predictable?

No spoilers, just a dry answer.
 

calistan

Member
I've played about half an hour and have absolutely no idea where I'm meant to be going. Ran away from some outlaws, met a friendly man in a mine, kicked another outlaw to death in a stream, found a gun in a bunker and shot a ghoul.

I'm wandering aimlessly in some sort of Teletubby land and I don't know why everyone wants to kill me. Ran out of bullets, but at least I have a cricket bat now.
 

GymWolf

Gold Member
I've played about half an hour and have absolutely no idea where I'm meant to be going. Ran away from some outlaws, met a friendly man in a mine, kicked another outlaw to death in a stream, found a gun in a bunker and shot a ghoul.

I'm wandering aimlessly in some sort of Teletubby land and I don't know why everyone wants to kill me. Ran out of bullets, but at least I have a cricket bat now.
Some help from reeeeee


You've got to use the clues in conjunction with the map. For example I have a clue that says that I need to investigate a convoy. I open the map and hover over the question mark and it tells me where the convoy is. Or I need to meet a specific person, and I open the map and it tells me where there's a camp.



The clues system is interesting but not immediately intuitive I think. For the first example (find the interchange) you pick up multiple leads where each one offers a way to find the interchange so it seems to offer a small level of freedom to how you approach an objective if you want to. I just picked up all the leads and went to all the places because I enjoy poking in all the corners and ended up with multiple strands of information about how to find the interchange.
 

N0S

Al Pachinko, Konami President
Played a lil bit but aint feeling it. It looks alright but the AI is just as stupid as in Sniper Elite. Shooting is not fun. Went into some church and stumbled upon a murder scene. Talked with the vicar,went to the basement, found the notes, went back. After talking to the vicar again I was like

steve-buscemi-fuck-all-that.gif


Snapped that other woman's neck and shot the vicar in his ass. Dude ran and rang the church bells. I was like okay, something gon happen?

travolta GIF


Suddenly got red triggers and heard a guard somewhere so time to bail. Went up the tower only to get swarmed by bats outside en get shot by the guards down below so I went back in. The vicar was spawned in his seat again so I broke his neck and looted his chest to find some atom energy.

Season 5 Reaction GIF by Outlander


Decided to continue the quest for a bit so I stopped by the shopkeeper. After hearing him out I agreed to break his neck, steal everything and uninstall the game.

Another Game Pass banger
 
I don't know why everyone wants to kill me.
this part of the game is actually handled surprisingly well

it looks like each "enemy" has a range of aggro, that seems to make sense given the setting and what is happening around you

for the most part, it seems like you can de-escalate most conflicts with humans. it depends how pissed they are, but there are a few ways to do this. Often just slowly backing away once they begin to aggro is enough to get them to calm down. you just need to put away your weapon and back up slowly. They seem to be way more trigger happy if you make sudden movements.

if they don't have a ranged weapon, you can usually pull a gun and point it at them, causing them to back up. but even here it is split - some guys will put their arms up and slowly back away. others will pretend to retreat then rush you or throw a bomb. more often than not though I can get them to back away with a gun if they don't have one even if my gun is unloaded.

basically aggro is based on how strapped the enemy is compared to you, and how much you've annoyed them.

edit: the exception being if you are trespassing. this is obvious though as it will say in huge letters on the screen TRESPASSING while you are trespassing. if you are trespassing, they aggro very quickly and you need to GTFO by running away instead of slowly walking away to avoid conflict. even when trespassing though, if you start to run the other direction they'll often lower their weapons and yell something like "hah, scared him away!" or "yeah, you better start running!" etc and you leave alone
 
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Nocty

Gold Member
Amazing what they pulled off with mostly Sniper Elite assets. Really proves you can make a "full experience" on a reasonable budget in the modern era. This game dispels the need for 500m budgets.

what always frustrates the shit out of me is imagine we have countless studios that HAVE those budgets yet constantly put out mid shit.

Imagine, we had a studio like this and they were given the time and budget they need to produce something on a much grander scale and consistently improve each game over time.. We do get them occasionally, KCD2 springs to mind, but even that was not given the full budget of say GTA6 as a cherry pick example.. imagine

if I get rich as fuck one day, I'd be ploughing billions into the best indie dev companies
 

bender

What time is it?
Game is super buggy. First the audio completely cutting out in my first session and in my second session getting stuck sliding down geometry and the NPC in the mine constantly warping backing in forth. Enemy AI is pretty bad too. I'm not sure I'll keep at this.
 

Magic Carpet

Gold Member
Keep hearing about the bakery woman but the man next door in the hardware store is a big part of a murder mystery mission and I think I did things out of order and now it’s either bugged or I keep missing something. Gave up on it.

So now I’m dealing with glowing blue druids in a castle. Bow and arrow style.
 
Keep hearing about the bakery woman but the man next door in the hardware store is a big part of a murder mystery mission and I think I did things out of order and now it’s either bugged or I keep missing something. Gave up on it.

So now I’m dealing with glowing blue druids in a castle. Bow and arrow style.
Captain dude in city hall gave me lead about bakery
 
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GymWolf

Gold Member
Only played half an hour and movements with a controller on pc feels pretty clunky, like what people experienced with stalker 2 at launch that i luckily never noticed.

Graphic looks pretty decent and shotguns feels meaty enough.
 

kpopSuperstar

Neo Member
I feel like I am in the Twilight Zone when I see your guys opinions, to me this feels too old and janky, like I am playing a campaign mode from Tekken on the PS2. Gotta give it another chance I guess.
 
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Melon Husk

Member
Amazing what they pulled off with mostly Sniper Elite assets. Really proves you can make a "full experience" on a reasonable budget in the modern era. This game dispels the need for 500m budgets.
The From Software method.

Western studios do one game, it doesn't sell as well as they thought, they do something else entirely or lay off the team.
Japanese teams do one game, they have low expectations, they make a second game, it does better, they make a third and fourth one with the same team, recycling ideas and assets.
 

GymWolf

Gold Member
I feel like I am in the Twilight Zone when I see your guys opinions, to me this feels too old and janky, like I am playing a campaign mode from Tekken on the PS2. Gotta give it another chance I guess.
I mean yeah, gameplay is not exactly the hook of this game, i doubt anyone bought this game expecting fear gunplay and dying lights movements.

It really doens't play worse than a bethesda game.
 
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ChoosableOne

ChoosableAll
I played for 1-2 hours, and unlike Avowed, this game hooked me from the start. I'll probably finish it. The AI isn't great, but I like the sense of mystery and exploration. Melee and ranged combat are fine, and I like the weapons. Skills, weapon upgrades and crafting make loot meaningful and motivate you to look around. It feels like a mix of Fallout, Stalker and Oblivion, with a bit of a Bioshock vibe as well. The fact that it won't take hundreds of hours is a plus for me.
 
going to turn down enemy perception a pinch. as is, stealth doesn't seem all that fun because enemies can spot you if you just slightly peak from behind cover even if they're like a football field away

I like that you can tweak specific settings, although this is the only thing I plan on changing

mini slightly spoiler
anyone try smacking those garden gnomes spread around the world? lol
 
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this game can be hard

I'm going to try avoiding spoilers, but you can choose to save someone that causes everyone around you to immediately go hostile and you need to escape

I'm basically fighting my way out of a heavily guarded military base where everyone has unlimited ammo while I’m using my like 20 rounds of ammo

this would be much easier had I actually thought up an escape route before everyone went hostile

this game really does award planning and thinking

the odds tend to be heavily stacked against you combat wise, especially given how rare ammo is, so going in guns blazing just doesn't work
 
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The Fartist

Gold Member
So is this game worth buying? Fallout 3 and New Vegas are in my top 10 of all time, nothing has quite scratched the itch I've been feeling for something similar. It's $37.69 on CDKEYS right now, and I'm close to taking the plunge.
 
So is this game worth buying? Fallout 3 and New Vegas are in my top 10 of all time, nothing has quite scratched the itch I've been feeling for something similar. It's $37.69 on CDKEYS right now, and I'm close to taking the plunge.
I think so. as long you set reasonable expectations given the size of the team, you'll enjoy it

the combat itself feels fine to me, but the traversal could use work. you hit some invisible walls and climbing/parkour isn't very fluid, but this could be partly due to me just finishing Avowed where the parkour/traversal was perfect

the game does virtually zero hand holding. I was incredibly confused as to wtf I was doing for the first few hours of the game but you eventually start to find purpose once you gather enough leads and start getting a vague idea as to what is going on. I'm 7 hours in and the game continues to very cryptic. I think the Morrowind comparison is fair. expect to use your map a lot.

for a game with no linear story, I find the story/narrative to be where it shines. the lead system is amazing, following a lead might trigger another lead, causing a spiderweb of possible choices. you can tackle "quests" backwards or forwards. you have a ton of freedom to take on this game. the NPCs are very well written and the voice acting is great.

as far as I can tell, you can kill every single NPC. this means if you're too lazy to do a long mission for a key to unlock a door you can just kill the npc and grab it. I think the game tries to encourage you to think like this, because the tutorial (which lasts 5 seconds) gives you the choice to either trade a bandage for a keycard or kill the innocent npc and steal the keycard from him. this game has zero fast travel so I've done this simply because I was feeling lazy

the world itself is very packed with stuff to explore and see. exploration is extremely rewarding because of great world design combined with the fact that exploring is literally the only way to "level up." both acquiring new skills and leveling skills is based on items you find in the world.

navigating the world involves you paying attention to the world itself and your map. if you are exploring a facility you need to pay attention to written markings on doors and signs that explain the floorpan to navigate. there is zero hand holding here

it has some jank but I don't mind that. stuff like sitting at the top of a ladder and kicking people to their death as they climb up is something if find hilarious and enjoy

it is much more difficult than the Fallout games. Only STALKER game I've played is STALKER 2 and that was brief, but this game feels more like that. very limited ammo and enemies can do a ton of damage quickly.

if you loved the FO games for the combat and the systems, this game is VERY different and much more difficult

if you loved the FO games because you just love exploring interesting post apocalyptic worlds, I think this is worth picking up.

it isn't an RPG, although it does have a basic character progression system where you acquire new skills and crafting recipes, making you a bit more powerful overall

Edit: difficulty should not be a reason to not grab it though as they have difficulty sliders on various aspects of the game. You have a lot of freedom to customize how difficult you want to experience to be. What I meant more so is that the normal difficulty in this game is much more difficult than the hardcore difficulty in fallout games
 
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Krathoon

Gold Member
This game kind of came out of nowhere. It always amuses me when that happens.

It reminds me of that "Nobody Want to Die" game that just popped up.
 

Windle Poons

Made a crappy phPBB forum once ... once.
going to turn down enemy perception a pinch. as is, stealth doesn't seem all that fun because enemies can spot you if you just slightly peak from behind cover even if they're like a football field away

I like that you can tweak specific settings, although this is the only thing I plan on changing

mini slightly spoiler
anyone try smacking those garden gnomes spread around the world? lol
Your spoiler. Yes for sure 😉
 
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