Choc said:strawman.
i am not celebrating midnight launches, overpriced rrps and special deals. If you want to wait get it from the UK fine.
What i am saying is that this is the consequences of street date breaks. Some of them gamers may not like in the future
If every AAA game breaks in the future, i really generally wont care. But, people need to know why it could be bad.
Going to have a guess and say that there is not as much day 1 demand for DVDs and Blu Ray's because usually the content has already been viewed and they're often a purchase for second viewing.Choc said:games for some reason its fucking free for all.
There is nothing specific about games in the latter two.RandomVince said:Well, Im convinced. Time to celebrate midnight launches, overpriced local RRPs and special deals for only a handful of local retailers.
RandomVince said:People need to learn patience.
DeathJr said:'Local' importers.
RandomVince said:People need to learn patience and indifference. A game is out when its out, but making up a special day for it is contrived. Sell it when it comes out, move on.
Choc said:lol
times move on, sure they do indeed. Digital changes everything etc, steam shits on street dates as well
what i am trying to explain is WHY street dates exist and why they are good for gamers in the long run potentially.
digital is also awesome for gamers being anytime anywhere. I am trying to bring some perspective to the debate
I am not trying to say fuck you all for buying games early, im not saying if a game breaks dont buy it, what im saying is dont be surprised if after 2011 you notice rapid changes with the way publishers deal with retailers
there has been not ONE, AAA release that has managed to not break its street date this year. If MW3 is broken, expect Activision to go mental.
They guarantee the game will be in stock at any retailer on the day that has been advertised.RandomVince said:Can someone explain to me how street dates are good for the customer?
They own the content. Why shouldn't they have control?Omi said:Publishers just love control. Crux of the issue.
RandomVince said:Can someone explain to me how street dates are good for the customer?
Choc said:my views on the increasnig street date break situation in australia
http://chocspeaks.wordpress.com/201...e-breaks-are-bad-for-the-industry-as-a-whole/
i'd love feedback and tweets if you like it or whatever
Omi said:And in what is almost a complete digital age for my gaming other than seeking out the best deal. It is of zero consequence to me as a consumer.
Fredescu said:They guarantee the game will be in stock at any retailer on the day that has been advertised.
Sure, but that's just you and not all consumer habits are the same. You didn't ask how they were good for you specifically. Obviously they're meaningless to you, as they are to me.RandomVince said:That's it? I can make a quick call ahead or check their website and find out the same info. Exactly as per EB today, were I interested in BF3.
RandomVince said:That's it? I can make a quick call ahead or check their website and find out the same info. Exactly as per EB today, were I interested in BF3.
I already get SMS alerts when a game I ordered is in store. Thats enough for me.
Sure. So send the products to stores later then if they don't like the breaking and stop complaining.Fredescu said:They guarantee the game will be in stock at any retailer on the day that has been advertised.
They own the content. Why shouldn't they have control?
Omi said:I said I understand your points. I just disagree that they will ultimately be bad for the consumer other than a potentially minor delay due to pubs holding back on shipping.
And in what is almost a complete digital age for my gaming other than seeking out the best deal. It is of zero consequence to me as a consumer.
Publishers just love control. Crux of the issue.
Choc said:ok
example
person a who is not hardcore gamer sees posters slapped everywhere 27/10/11 for bf3 says that looks kinda cool
keeps date in mind
goes in tommorow, sold out, says what the fuck, thought it only came out today?
3chopl0x said:Not sure if I understand, can you give an example of a 'local' importer?
Shouldn't publishers be allowed to market their own products? I'd imagine breaking street dates is kind of against that aspect.Publishers just love control. Crux of the issue.
Lafiel said:Shouldn't publishers be allowed to market their own products? I'd imagine breaking street dates is kind of against that aspect.
RandomVince said:So why dont they enforce it then?
To stop the complaining you propose having games turn up late? Have you met any gamers?Omi said:Sure. So send the products to stores later then if they don't like the breaking and stop complaining.
Fredescu said:To stop the complaining you propose having games turn up late? Have you met any gamers?
Choc said:Kmart got reamed over Fable 2 i think it was
If that was to happen, even if the street date date was not broken it would be the case for anyone walking in the next day. I understand your arguments, but I think you are overstating the impact it would have.Choc said:ok
example
person a who is not hardcore gamer sees posters slapped everywhere 27/10/11 for bf3 says that looks kinda cool
keeps date in mind
goes in tommorow, sold out, says what the fuck, thought it only came out today?
Hah. Damn gamers, so much entitlement.Fredescu said:To stop the complaining you propose having games turn up late? Have you met any gamers?
Clearly the solution is shittier products.Omi said:Also. Publishers sort of create a rod for their own back there by the amount of hype they attempt to generate to make their product highly desirable the instant it is released.
.RandomVince said:That ship sailed a long time ago choc. The industry already killed off most of the independent stores through favouring the big players we have today.
Case in point is Arkham City. Saw it in shops and all over twitter and I was fiending for it and almost handed over $80 even though I had already pre-ordered it on PC. Just KNOWING that I could play it a day BEFORE I originally thought it was available made it that much more tempting to me, as if the exceeding of expectations was worth ~$30 to my mind.RandomVince said:Another excellent point. Local retailers are already competing with international releases, prices and shipping times. They NEED to launch as soon as they get stock, otherwise they risk losing impulse/borderline sales. Someone sees a new release out in shops a week early, they may buy it. If it's still street dated that gives them more time to consider if importing is worthwhile seeing as they already have to wait.
Some places ship well in advance of street date. I got my copy of Tactics Ogre from Zavvi the same day it was available in the UK. Amazon and Newegg sound like they ship a few days before release too.3chopl0x said:You mean weeks after release date.
So I can import a game and have it arrive the same day it releases in Australia for half the price instead of wait 2 weeks? Sounds like a great idea for publishers to try and pull that, I'm sure online sales won't skyrocket!Choc said:how many times have we seen on gaf people whinging gamestop didnt have a game on release day because the publisher shipped it late
welcome to what Australia will be like soon.
Publishers do everything within their means to stop more games retailers pop up. By supporting big retail stores with exclusives and advertising they make it impossible for the shrinking retailers like Game Traders and GAME. I wonder how many nice little deals were made with EB for starting up the Expo.choc said:So vince you're saying if EB is willing to pay $10,000 to ensure something flies out quickly (paying warehouse staff to do a longer shift, get in chartered flights from aae) etc etc than thats good? that encourages smaller businesses to even try and get into gaming? its fucking shit and its additional expense that retailers such as GAME do not need.
Going on a tangent but cinemas don't hand out the film reel to customers to keep for $12.Choc said:so why don't movie cinemas just start showing films as soon as they get the reel? because its a controlled release
Dungeon Crawl.3chopl0x said:Not sure if I understand, can you give an example of a 'local' importer?
The crux of the problem. Trying to sell the idea of ownership to people while still retaining full rights and ownership. If you pull that string too tight then consumers will call bullshit and revolt. Bring up the fact that in 10 years time you won't be able to play your collection of 360 games on anything because BC isn't a supported issue and the lifespan of consoles aren't very promising and you the cogs turning over in a gamers head. People don't always look at a game as a temporary service of entertainment. They look at it as a possession, something they can play again and again to get their moneys worth. Some platforms support it well, such as the PC, but remove that idea and turn full price games into a short term service and people will question the value.Fredescu said:They own the content. Why shouldn't they have control?
Hey now, Fable 2 was okay. Fable 3 was the one that was a pile of crap, at least Fable 2 was workable and kept moving along with some nice lite-combat.RandomVince said:Anyone who sold Fable 2 should have been reamed.
Stop playing god damn devils advocate. ;-)Fredescu said:Clearly the solution is shittier products.
To be fair, they're not likely to revolt over having to wait until release day.reptilescorpio said:The crux of the problem. Trying to sell the idea of ownership to people while still retaining full rights and ownership. If you pull that string too tight then consumers will call bullshit and revolt.
Then I'll have nothing leftOmi said:Stop playing god damn devils advocate. ;-)
Salazar said:Reptile messed up some quote tags. He's slipping.
I meant more the realisation of what publishers are actually wanting to sell them.Fredescu said:To be fair, they're not likely to revolt over having to wait until release day.
There's a couple of examples of this. WoW passes. The GTA IV DLC that sold you a code in a box.reptilescorpio said:It would be pretty cool to walk into EBGames and have them sell you a ticket to a game rather than say that you have bought that game.
But you still think it's funny, right? As long as it's funny, it's a-ok!Salazar said:Bath scene in HSOTD.
rofl
This is shameful.
I was talking about all full price AAA releases. Like LA Noire or Battlefield 3. You walk to the counter and the EB dude says, "Okay you hand me $80 and I hand you a game that you can play for a bit but you retain no rights to and can be restricted from at any time if the publisher is of the opinion that you did not meet the requirements of the fine print you effectively sign by handing over your money". Well, the ticket example sounds a lot nicer and would actually work pretty well if consumers are eased into it. Well, they kind of are with the Project $10 and online passes. Moving through looking glasses nicely. Also I really like the Steamworks approach to DRM and release date sync.Fredescu said:There's a couple of examples of this. WoW passes. The GTA IV DLC that sold you a code in a box.
commanderdeek said:But you still think it's funny, right? As long as it's funny, it's a-ok!
Fredescu said:Clearly the solution is shittier products.
You know what, I might just check out a few episodes just to see how ridiculous it is.Salazar said:That was almost a tipping point.
Smaller games are thriving on PC and iOS. Those games don't need to be at retail at all.RandomVince said:So in effect, the emphasis on those products at the expense of all others, is actually the most harmful phenomenon going on in the games industry. Not street dates.
Salazar said:Bath scene in HSOTD.
rofl
This is shameful.