[Flip Flappers] - 5
I didn't really care for this episode and judging from the reactions both here and elsewhere this puts me in the minority. So, I thought it might be worth elaborating on my issues with this episode in depth.
I am also going to get into “
Spoiler Territory”, which I don’t think is a big issue in a show such as this but I just make be clear that
I will not be spoiler tagging any of the developments in the plot of
Flip Flappers episode 5 (such that it is).
My complaints are the following:
- I did not think that the visuals of this episode were particularly creative
- I did not think that the horror elements were executed well.
Pure Allusion
The main conceit of this episode is that our heroines find them locked into a time-loop in a spooky, twisted version of their school. Now there’s lots of potential for this concept in terms of playing with the geography of space and time and I think for the most part this episode didn’t really explore that potential. This was probably a bigger issue for me than for most people because I was constantly thinking back to other works that have handled similar ideas before and how much better they were than this. My main touchstone is the 1984 Mamoru Oshii film,
Beautiful Dreamer.
In
Beautiful Dreamer, we have a very similar conceit, where our protagonists explore their school, but the further they explore the stranger and more distorted the school becomes. What I want to draw your attention to in this scene is how the visuals create a distorted reality for both the protagonists and the audience. This distortion, of breaking of the rules of reality, starts out fairly subtle but builds over the course of the scene until you feel that reality is falling apart. I don’t really have the space or the skill to go over the entire sequence but I can discuss a few key parts of the scene.
The first hint the movie gives that something is wrong with the geography of this school is this simple sequence:
We start on the landing of a flight of stairs. We clearly see Mendou (the character dressed all in white) climb the stairs and ascent to the next floor of the school. Ataru (with a white shirt and blue trousers) is very clearly shown descending the stairs, the director even goes as far as to have crawl down so that you understand he is descending. However when Ataru reaches the bottom of the stairs we see Mendou come up the stairs, as if he was below Ataru. Yet, Mendou should be two floors above Ataru, not one floor below him. What is going on? The answer, of course, is that the normal geography of reality does not apply inside this school. In this school, you can climb the stairs and yet appear on a flight of stairs below here you started.
The next key above sequence starts with Ataru entering a classroom, and then through first person exploring every corner of the room until he finds himself faced with an endless corridor of himself. I'll start by linking to the animation of him entering the room:
Ataru finds himself trapped in what appears to be an infinite series of reflections, but no mirrors are present. This isn’t a simple trick – reality is what has become warped, not just Ataru’s perception of it. He is trapped.
Lum’s power to fly is used by great effect by the director to further confuse the audience. It’s pretty important to witness the camera movement in these flying sequences to understand what I mean:
There’s quite a lot to unpack here, but I feel like the most important components of this sequence are:
- The confusion between walls, ceilings and floors. This confusion is created by a number of factors. Firstly, the light oscillates between being on and off, and this oscillation is very fast. Even when the light is on, it doesn’t illuminate the setting completely. Not only is there a lot of shadow, obscuring the true nature of the space, but as Lum spins so the camera spins with her, and at high speed too. This rotation and camera movement, combined with the darkness, is very disorientating.
- There’s lot of repetition and symmetry in the visuals which makes it feel like the characters cannot escape the environment because it is endless.
- The character travel along fairly clean visual lines, but there’s no end in sight to these lines, like train tracks stretching into the horizon. They are trapped in an infinite space, a loop.
The reason Lum is flying throughout the school is to find her beloved Ataru. She eventually locates him but in doing so she confuses the audiences perceptions of space.
In this above scene, the audiences idea of up and down is effectively destroyed. Is Lum flying ‘down’ towards the ‘ground’? If so, is Ataru running on the right hand wall, but if so how he floating in the air? Or, has the camera angle tricked us, and Ataru is in reality running on the ‘ground’, and Lum is actually floating sideways? In other words is it:
Possibility 1:
Or Possibility 2:
We can’t possibly tell which Possibility is correct because the director has chosen a completely ambiguous angle, so we’re completely confused. Both versions of reality are possible because Lum, as character, can ignore the laws of physics and fly at whatever angle she wants. She has the power to distort and confuse our reality.
So to conclude, the Mamoru Oshii, the director of
Beautiful Dreamer, uses a number of powerful visual techniques to distort reality and create the feeling that our character are entrapped within an endless and confused space. This scene is what was really going through my head when watching
Flip Flappers episode 5. What visual language does
Flip Flappers use to convey the same ideas?
Flip Flap-ing
Both
Beautiful Dreamer and this episode of
Flip Flappers have a very similar structure.
Beautiful Dreamer starts off slowly, with characters starting to suspect is ‘wrong’ with reality and this wrongness accrues over the 1st half of the movie before culmination in the aforementioned school sequence where everyone learns that reality has become warped. The characters then seek to find a way out of this predicament.
In
Flip Flappers, much of the episode is devoted to the ‘build up’, where the protagonist go through the same loop multiple times before they start to push back against the fabricated world that they have become trapped by and seek a way out of their predicament.
My main problem with the ‘build up’ in
Flip Flappers is that I feel like the locations we keep revisiting aren’t particularly interesting. So we have the Music Room, Library, Tea Room and Sewing Room:
All of these spaces feel too ‘normal’ to me except that they are lit by candles and populated by these weird shadow girls. Unlike
Beautiful Dreamer, these images don’t play with repetition, lighting, location of characters, symmetry, or perceived depth to unsettle you and create the feeling of entrapment and wrongness. Instead, they just look a bit drab and flat.
Now, in all fairness, you could argue that the scenes aren’t supposed to look weird because our protagonists aren’t supposed to realise they are trapped in a loop. I can buy this to a certain extent, but I feel you can subtly employ some of the visual techniques I mentioned above to create the feeling of wrongness without going totally overboard. Moreover, these scenes should already feel ‘off’ because they are populated by weird monster girls, so these locations clearly shouldn’t feel ‘safe’ anyway.
Eventually our characters do discover they are trapped within a loop and they seek to escape. It’s during this sequence that we start to get the same kind of imagery as
Beautiful Dreamer:
But it’s only a fairly brief scene. I do appreciate how the windows bend and warp and appear to stretch towards infinity, but I guess I wanted to see some more weird stuff like this throughout the episode. Most of the episode does not contain the same visual weirdness.
Traversing the Abstract
The final sequence inside Pure Illusion takes place in a far more visually abstract space, a giant clocktower. Unfortunately I found it to be as dull as all the previous spaces contained within this episode:
The problem with this sequence is that I’ve seen a lot of characters climb a lot of clocktowers (or spaces with lots of spinning cogs) both in anime and live action cinema. Nothing is particularly interesting or unique about this scene. Even the abstract elements of the space, such as the floating stairs and cogs just seem kind of haphazardly thrown in there.
This is particularly weird because
Flip Flappers, as a show, has its characters regularly traverse weird, cool, colourful and unique abstract spaces. We even see one of them in this very episode:
Yet there’s nothing unique about this cookie cutter space. It just feels like a bit of a letdown, considering that I thought the characters breaking free of this illusion would be handled with some interesting and mind-bending flair.
Spooky Ghost Girls
This has taken WAY to long and now I realise that I can’t possibly also fit an entire discussion into this post about how to direct effective horror. It also seems kind of unnecessary for me to detail why I did or did not find something scary. Talking about horror is a little like talking about comedy, either the material produced the desired effect in the audience or it did not. For me, this episode did not make me feel scared or even ‘creeped out’ but I can see that it certainly worked on certain people.
Anyway, yeah, that’s how I feel. I hope this week’s episode will be better!